I'm guessing, much like many oother great mods on here, this one has been 'abandoned'. No new files since 2011 is usually a good sign of that. BIG SIGH Alas Poor Mod I knew thee well.
irony is devs said in faq that the mod wont get abandoned after relase of skyrim but it got abandoned but it got abandoned month before relase of skyrim
I am using Oblivion XP because I disliked the progression system of Oblivion and ran into some issue with this mod. I loaded up a fresh save with it and this mod and the first dungeon I enter in Vvardenfell had people with ebony armor in it when I was at level 1. Does this mod not work alongside Oblivion XP or am I doing something wrong?
Hi there! Im having weird occurrence. actors and objects on vardenfell only seen to have a very short cull distance, they only show up when a few feet in front of me and npcs are invisible altogether, but detect life still shows them and they can be interacted with. no problems on Solstheim.
Rinchois Hustaux, .a shady male warlock, has a spell for sale that cures corprus. He wanders around Mournhold. Numbers are xx0d24d3 (ref #) & xx0d24d2 (npc #) for 'player.moveto' console command.
Hmmm, I have installed this mod and everything needed for it (what is recommended), however everytime I wish to travel to Vvardenfell, the game crashes. I had 1 successful load in, but then almost all meshes weren't working. (yellow blocks, and i started in the water). I reinstalled the models and sounds, and since then it only crashes. Any help?
Looking through the other comments, did you make sure that the ESM file for this mod is the first ESM after Oblivion.esm in the load order? If it isn't, you'd be getting what you describe.
That didn't work. It loaded the surrounding are of Seyda Neen, however, most models weren't present. (armors, houses, etc..) and as soon as I tried to leave the immediate area of Seyda Neen, the game crashed.
I was curious to know about erasing all files that conflict with OCOv2. It appears to overwrite race stats and the faces for Dark Seducer and Golden Saint. I have figured out how to remove the beards but as for these two things I mentioned previously, it's a bit cryptic for me at least. However, I'm willing to put the effort in to make the compatibility between the two mods work.
*edit* I was looking into the textures and meshes for characters and was wondering how much of an impact removing all of those files from my data would do? Is this the solution to fixing the issue with OCO? I'm hoping that removing this wouldn't cause any issues to any other part of your mod.
am i the only one who cant get the models and sounds file working? when i try putting it on nexus mod manager it says its building mod but doesnt progress past that
Just pointing out a few things since the team isn't around anymore: - needs manual install, all 3 main files, I'm not convinced all these automatic install programs work properly with large mods with multiple archive files - not compatible with other master file mods unless it's loaded first
Works fine on a vanilla or with smaller mods that aren't a master file. You can find people playing it on YouTube even.
Morroblivion is just the old game of Morrowind using the Oblivion game engine, right? This mod adds Morrowind lands and locales TO Oblivion. That is a huge difference and not at all redundant to most people.
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Im having weird occurrence. actors and objects on vardenfell only seen to have a very short cull distance, they only show up when a few feet in front of me and npcs are invisible altogether, but detect life still shows them and they can be interacted with. no problems on Solstheim.
He also has the Unique scroll for the vision of the night quest
*edit* I was looking into the textures and meshes for characters and was wondering how much of an impact removing all of those files from my data would do? Is this the solution to fixing the issue with OCO? I'm hoping that removing this wouldn't cause any issues to any other part of your mod.
Thanks
- needs manual install, all 3 main files, I'm not convinced all these automatic install programs work properly with large mods with multiple archive files
- not compatible with other master file mods unless it's loaded first
Works fine on a vanilla or with smaller mods that aren't a master file. You can find people playing it on YouTube even.
help!?