Hi, unortunately there is a landmass from the heightmap coming out of the water near the waterfalls. I ran multiple times tes4all but that blob is still there... Any way to fix it?
If you can walk through it, then either TES4LL isn't detecting your mods correctly, or else it/you (I don't remember how TES4LL works, whether it places the generated files for you or not) are not placing the newly generated LOD land meshes into the correct folder.
If you cannot walk through it, then another mods is loading after ULAC and overriding the land edits. Move that mod to load before UL, or remove that mod entirely from your game.
Hi Vorians, thank you very much for answering. I can indeed walk through the landmass as it weren't solid. The files that have been generated through mpgui/tes4all are getting placed in the right directories, in fact I haven't been seeing any similar bugs other than that one... Until now. The only thing I did when generating lod and meshes was ticking the option "use the new naming scheme of enginebugfixes", which copies all the new lods and meshes in a separate directory inside of "lod" and "generated". These are correctly recognized by the game even if they're not in the usual place...
No. Loading bar goes above the text and they're totally not stylized to original game screen. Not talking that text is a part of image, so it looks VERY ugly on big resolutions and it cannot be translated via TES4EDIT, Egg and esp/esm translator.
Nobody had big resolutions back in 2008 when this mod was released, at that time the loading screen images appeared high quality as they were the same scale as the most common playing resolution. Things age, just close your eyes when you Fast Travel.
Honestly, even though the lamp shield doesn't look good on the character, players can use it by enchanting a Light spell to it, plus hold it up right by holding the block button, I wanted to use the lamp shield just for immersion.
I found the following issue with what I think is the height map coming through the creek. I have no mods installed that require compatibility patches, I only have Arrius Creek & Cheydinhal Falls installed from UL. I am using Wrye Bash, BOSS, etc. I have played with the load order etc and I still get this issue. Please see the following screenshots at the green mossy looking area with dots on it:
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If you cannot walk through it, then another mods is loading after ULAC and overriding the land edits. Move that mod to load before UL, or remove that mod entirely from your game.
Not talking that text is a part of image, so it looks VERY ugly on big resolutions and it cannot be translated via TES4EDIT, Egg and esp/esm translator.
First, amazing amount of work.
I found the following issue with what I think is the height map coming through the creek. I have no mods installed that require compatibility patches, I only have Arrius Creek & Cheydinhal Falls installed from UL. I am using Wrye Bash, BOSS, etc. I have played with the load order etc and I still get this issue. Please see the following screenshots at the green mossy looking area with dots on it:
http://i57.tinypic.com/j8za6g.jpg
http://i60.tinypic.com/2dumlgl.jpg
http://i62.tinypic.com/2zxz5og.jpg
http://i62.tinypic.com/5buruu.jpg
Is there anything I can do to fix this?
http://radikal.ru/fp/c58a17785d624704b4b0b8f2df873e6c
Are there any special instructions for installing the update? (I'm running the older version) ?