File information

Last updated

Original upload

Created by

Asesino

Uploaded by

asesino

Virus scan

Safe to use

166 comments

  1. Usernamed1717
    Usernamed1717
    • member
    • 0 kudos
    Not working. I installed it like you said (extracted the zip file into Data), but nothing happened: pressing Alt+clicking does nothing, even when I do it with the console open. I don't know what to do.

    EDIT (SOLVED): No freaking way: Wrye Bash wanted me to ACTIVATE IT! I didn't even install it on Wrye Bash, how is this even possible? Anyway, this mod is a godsend. But it still gave me more questions than answers: the current WTF missing meshes I have, appear to belong to the game itself, unrelated to other mods.


    Bethesda...
    1. FireTehVahu
      FireTehVahu
      • member
      • 25 kudos
      Wyre Bash can read manual installs and even help uninstall them so long as you have the archive in the bash installers folder.
  2. ardotheone
    ardotheone
    • member
    • 1 kudos
    Thank you Soooooooooo Much!
  3. kazaakas
    kazaakas
    • member
    • 6 kudos
    FYI, if this mod only seems hide missing meshes.. you have to extract the "WTF With Collision" folder separately. You can't just install it as a BAIN archive
  4. atkinsd91
    atkinsd91
    • member
    • 0 kudos
    This doesn't seem to correctly report the mod it comes from. Every object I use this on always gives the 'Mod from' as Oblivion.esm, when I know I'm looking at objects overwritten by other mods. 

    Why isn't this working properly? Is it anything to do with having a bashed patched at all?
    1. FireTehVahu
      FireTehVahu
      • member
      • 25 kudos
      This mod doesn't report objects overwritten by other mods. Refscope is a better tool for this.
  5. elimanator345
    elimanator345
    • member
    • 0 kudos
    If you just want ID's, use console instead... select any object or actor, enter "getbaseobject" to find the base ID

    If you want to find any object in the world Form ID or Base ID with a search like Skyrim, get the ConsoleCommands mod. (is case-sensitive when searching)

    Hope this helped someone.
  6. Farzaneh
    Farzaneh
    • member
    • 2 kudos
    The instruction should be a separate STANDOUT group of instructions, not lost in a forest of words.

    II also found that it is LEFT Alt that opened the page. How about mapping another more simple  key like BACKSPACE or F10-12?
  7. MrPebbles1961
    MrPebbles1961
    • member
    • 0 kudos
    Hopefully someone is still monitoring this forum.

    I've been using this mod for a while now and it's been incredibly useful. I love it! The one issue I have is that it doesn't identify missing meshes. I've put the reticle over them from a number of different directions, as well as clicking them in the console, and I'll get a readout on the wall or object behind it instead.

    Anyone else run into this?
  8. pandax90x
    pandax90x
    • premium
    • 0 kudos
    Dud mod? Doesn't do anything. Alt Right clicking and shift right clicking doesn't do jack. I installed thinking I could use this to get the item ID of another mod item. Will endorse if someone can explain why it doesn't work/get it to work. Not a modder, just someone that likes using them, so please, dumb it down for me. Installed via Vortex.
    1. starlessmao81ac
      starlessmao81ac
      • member
      • 25 kudos
      You installed with Vortex, that's why...if you are a casual mod using player, you'd get better results with Wrye Bash or MO2...
    2. Uthuriel
      Uthuriel
      • premium
      • 5 kudos
      Why are you giving bad advice... this has nothing to do with Vortex.
      It's perfectly installable with that MM. The only thing you can't do is install the optional file, which isn't needed.
  9. PhantomLiberty
    PhantomLiberty
    • supporter
    • 1 kudos
    https://en.uesp.net/wiki/Oblivion_Mod:DirectX_KeyMap

    For anyone wanting to change the default keybinds, since I didn't see this resource anywhere.
    1. YourTikiGod
      YourTikiGod
      • member
      • 1 kudos
      Thank You!
  10. Kolagon
    Kolagon
    • member
    • 18 kudos
    Sadly, it appears this mod doesn't cover giving the id of an Active spell buff, I wanted to get the ids of all the Class Advantage spell buffs so when I go to make a custom class, I won't be restricted on what spell I want on what custom class.
    1. FireTehVahu
      FireTehVahu
      • member
      • 25 kudos
      Refscope has that information but does not completely replace FormIDFinder, as Refscope doesn't show ownership, coordinates, model and icon locations. Both are useful in different ways.