This doesn't seem to correctly report the mod it comes from. Every object I use this on always gives the 'Mod from' as Oblivion.esm, when I know I'm looking at objects overwritten by other mods.
Why isn't this working properly? Is it anything to do with having a bashed patched at all?
If you just want ID's, use console instead... select any object or actor, enter "getbaseobject" to find the base ID
If you want to find any object in the world Form ID or Base ID with a search like Skyrim, get the ConsoleCommands mod. (is case-sensitive when searching)
I've been using this mod for a while now and it's been incredibly useful. I love it! The one issue I have is that it doesn't identify missing meshes. I've put the reticle over them from a number of different directions, as well as clicking them in the console, and I'll get a readout on the wall or object behind it instead.
Dud mod? Doesn't do anything. Alt Right clicking and shift right clicking doesn't do jack. I installed thinking I could use this to get the item ID of another mod item. Will endorse if someone can explain why it doesn't work/get it to work. Not a modder, just someone that likes using them, so please, dumb it down for me. Installed via Vortex.
Why are you giving bad advice... this has nothing to do with Vortex. It's perfectly installable with that MM. The only thing you can't do is install the optional file, which isn't needed.
Sadly, it appears this mod doesn't cover giving the id of an Active spell buff, I wanted to get the ids of all the Class Advantage spell buffs so when I go to make a custom class, I won't be restricted on what spell I want on what custom class.
Refscope has that information but does not completely replace FormIDFinder, as Refscope doesn't show ownership, coordinates, model and icon locations. Both are useful in different ways.
NOTE: Alt-Right Click and Shift Right Click are the defaults but you can change these setting in FormID Finder.ini.
And looking at the ini, this is what it says
; Set the FormID Finder focus key- this is the key you will use to select objects to run FormID Finder on. set FormIDFinderQuest.KeyPressed1 to 56 ; Default to Alt set FormIDFinderQuest.KeyModifier1 to 257 ; Default to right click, set to 0 for no modifier.
; Set the FormID Finder Secondary key - in the game world this brings up a report on your character. In Barter menu or container menu, this lets you read the book without picking it up. set FormIDFinderQuest.KeyPressed2 to 42 ; Default to Shift set FormIDFinderQuest.KeyModifier2 to 257 ; Default to right click, set to 0 for no modifier.
162 comments
Why isn't this working properly? Is it anything to do with having a bashed patched at all?
If you want to find any object in the world Form ID or Base ID with a search like Skyrim, get the ConsoleCommands mod. (is case-sensitive when searching)
Hope this helped someone.
II also found that it is LEFT Alt that opened the page. How about mapping another more simple key like BACKSPACE or F10-12?
I've been using this mod for a while now and it's been incredibly useful. I love it! The one issue I have is that it doesn't identify missing meshes. I've put the reticle over them from a number of different directions, as well as clicking them in the console, and I'll get a readout on the wall or object behind it instead.
Anyone else run into this?
It's perfectly installable with that MM. The only thing you can't do is install the optional file, which isn't needed.
For anyone wanting to change the default keybinds, since I didn't see this resource anywhere.
wtf ever...