ok my Lucius only has 2182 gold - I waited for a week and no change.
Follow up - I sold something and his gold jumped to 64000; sold somehting again and it was back to the old amount and since then the 65k didn't appear again. I have the mod as being loaded last so should overwrite anything from OOO and MMM shouldn't it?
I must've tried a handful of similar "rich merchant" mods, but either a) they don't work, b) they are bloated with too many features, c) they are located in annoying areas, such as one mod where it required you to have at least joined the mages guild so you can enter the AU without trespassing just to access the merchant, or d) they modified vanilla merchants and therefore caused compatibility issues with OCOv2. And of course, there's all these mudcrap merchant mods.. yeah yeah, fun for shits and giggles, but I prefer mods that do not break immersion.
Your mod is simple: a merchant npc that's easy to reach (actually even shows up on the map for fast travel, thank you!), has a decent amount of gold so you should earn the max amount when selling items to him, and he even has an option to clear his inventory (that some mods actually seem to lack), which helps lessen overall save bloat. Oh and installing your mod on Vortex was easy, painless, and as a famous man once said - "it just works".
For some reason Lucious doesn't have a trade tab so I can't sell him my goods. What do you think the reason for this is? I like the idea of this mod a lot though. And I like the character too. I just can't sell him anything.
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Follow up - I sold something and his gold jumped to 64000; sold somehting again and it was back to the old amount and since then the 65k didn't appear again. I have the mod as being loaded last so should overwrite anything from OOO and MMM shouldn't it?
I must've tried a handful of similar "rich merchant" mods, but either a) they don't work, b) they are bloated with too many features, c) they are located in annoying areas, such as one mod where it required you to have at least joined the mages guild so you can enter the AU without trespassing just to access the merchant, or d) they modified vanilla merchants and therefore caused compatibility issues with OCOv2. And of course, there's all these mudcrap merchant mods.. yeah yeah, fun for shits and giggles, but I prefer mods that do not break immersion.
Your mod is simple: a merchant npc that's easy to reach (actually even shows up on the map for fast travel, thank you!), has a decent amount of gold so you should earn the max amount when selling items to him, and he even has an option to clear his inventory (that some mods actually seem to lack), which helps lessen overall save bloat. Oh and installing your mod on Vortex was easy, painless, and as a famous man once said - "it just works".