About this mod
Putting the Spells back into Spellsword, Weapon Magic allows you to cast spells onto your weapons and unleash them in combat.
- Permissions and credits
OVERVIEW
This mod gives players the ability to customise their weapons to recieve weapon spell enchantments from a selection of nearly 40 custom spells. Instead of relying on captured souls to create permanent enchantments on their weapons and to recharge them, the player can use their own magicka to power temporary enchantments which they can change and supplement at will to suit the situation.
For a full run down of all the spells and how it works please check this topic, it's VERY extensive the features:
http://www.bethsoft.com/bgsforums/index.php?showtopic=825653
There's also a (Rather grainy >.) Preview Video here:
FEATURES INCLUDE:
- Nearly 40 custom enchantments
- The ability to cast the spells onto ANY weapon - bows too
- Works alongside almost any mod in existance
REQUIREMENTS:
- OBSE (Oblivion Script Extender), get it here:
http://obse.silverlock.org/
HISTORY
v1.2.0
- Introduced a charges based version
- Added visuals to Vampirism
- Minor fix to a few spells/description
- Increased duration of Magebane
v1.1.3
- Re-added Beserker's strike
- Minor script improvements and cleanup
- Fixed area of effect radius on a few spells.
- Improved how "Vampirism" works
v1.1.0
- Tweaked and rebalanced some spells
- Increased potency of Strike and Burst spells
- Changed how Telekinesis works
- Added better descriptions to the spells.
v1.0.0 beta
- Released