Is there any fog-related crime reduction you can put in? You can't respond to what you can't see, just like in a heavy storm at night. Time of day should matter, as well as weather.
Try this one, it solves the guard hearing distance according to time of day, how many doors, rain, etc: https://www.nexusmods.com/oblivion/mods/25462 7
Just uncheck the psychic guard feature in the SM Bounty .ini
Found a slight incompatibility with Alternative Beginnings. If you use SMB and AB, choosing the outlaw in the wilds option, you won't start with the bounty you should. I tested with SMB below AB (where BOSS puts it) and above. Without SMB, that option works as intended.
This is probably just me, but i kinda like this. I like starts that place me in the middle of nowhere, and this gives me another one without having to be classed as a villain from the start.. heh
I am playing this excellent mod, and have a question on how to:
Say I get bounty in Cheydinhal for stealing a horse. Now I want to pay off the thieves guild fellows (Armand Christophe or Skrivva), but when I get to the Imperial City or Bravil, the bounty gets reduced to 0 (as it is regional to Cheydinhal only). So how do I pay off my bounty?
Version History ------------------------------------- v1.22c - Fixed Skrivva not able to pay off bounties if the bounties only exist in other regions. - Further refinements for city region detection on the world map.
@ITPaladin: nope, because guards can still hear of a crime and it's their duty to go and check it out. This is especially true for quiet night periods, when someones cry "Help! A thief!" will stand out more then during a noisy business daytime.
@bilotheretard: Probrably not. I want to keep the mod fairly simple as there is less room for errors (which happens very easy if your not careful when playing about with the oblivion crime systems).
22 comments
Time of day should matter, as well as weather.
Just uncheck the psychic guard feature in the SM Bounty .ini
Is there a way to disable guard knockouts? If I change aaBountyConfig.bKnockOutOn to 0 would that do it?
Say I get bounty in Cheydinhal for stealing a horse. Now I want to pay off the thieves guild fellows (Armand Christophe or Skrivva), but when I get to the Imperial City or Bravil, the bounty gets reduced to 0 (as it is regional to Cheydinhal only). So how do I pay off my bounty?
-------------------------------------
v1.22c
- Fixed Skrivva not able to pay off bounties if the bounties only exist in other regions.
- Further refinements for city region detection on the world map.