Oblivion

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ElminsterAU

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ElminsterAU

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  1. zilav
    zilav
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    Sticky
    Please keep in mind that TES4LODGen doesn't affect how LOD objects are being displayed in the game, so please don't post questions about visual issues like colorful blobs, black models and others. This can't be fixed by TES4LODGen even if we wanted to.
    The only definite known rule is that the game requires HDR to be on for LOD to look properly.
  2. fredlaus
    fredlaus
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    I am a little confused - again.
    Read through the description for the fabulous Tamriel Heigthmaps by ONRA and dsicovered this sentence: "...last but noz least this should not be used with any lod texture replacer ..."
    Does that mean we should not replace any LOD meshes and textures.
    With Tamriel Heigthmaps I removed an annoying tear in the landscape. Now I am afraid to ruin everything again

    H E L P
  3. littleblueboxes
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    "Obscuro requires Oblivion.esm to be loaded before it"
    It is! Reordering the list, updating the dates, Wrye or OBMM... doesn't make a difference. Always this error.
  4. LordPalpatine2020
    LordPalpatine2020
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    Somehow on my heavily modded Oblivion I'm getting this "Fatal: <EOSError: System Error. Code: 8.
    Not enough memory resources are available to process this command>" right after " Background Loader: [TWMP_Hammerfell.esp] Loading file" I don't know whats going on besides having a heavily modded Oblivion! And yes, I have esp'd a number of my .esms as it's safe to do, and I also have the Ubanga mod and SIlgrad Towers version 4.0 mods installed, as well as just about every TWMP mod except for Valenwood Improved!!!

    Here's my load order of mods!
    Active Mod Files:
    Spoiler:  
    Show

    1. zilav
      zilav
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      TES4LODGen version here is x86 version (32 bits) and can't use more than 4GB of memory.
      Get the x64 version of SSEEdit from
      https://github.com/TES5Edit/TES5Edit/releases
      in the optionals folder, rename to TES4LODGen.exe and try again.
    2. LordPalpatine2020
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      WHich one? There's like three different applications inside the optinal folder!
    3. maczopikczo
      maczopikczo
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      SSEEdit.4.0.3.zip, unzip and then copy SSEEdit64.exe to your Oblivion folder, rename to TES4LODGen.exe, and finally run.
    4. Dennywood
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      Cool Macz,
      Many thanks.
    5. AllisterHenderson
      AllisterHenderson
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      Couldn't you just apply the 4gb Patch https://www.nexusmods.com/oblivion/mods/45576 and patch original TES4LODGen so it can use more than 4 Gb of memory.

      I know obviously it is a thing.... to rename SSEEdit64.exe to TES4LODGen.exe in the Oblivion folder and it works, but I don't understand how !? atm I have TES4edit and TES4LODGen as two separate EXE's in Oblivion folder, so doesn't that mean they are two different programs..... I can't just rename Microsoft Word.exe to Excel, they are different programs. So would that mean I could make two copies of SSEEdit64.exe, and rename one copy to TES4LODGen and rename the other copy to TES4edit as well !?.......
    6. zilav
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      TES4LODGen doesn't need any patching, we are not Bethesda.
      All versions of xEdit and xLODGen are the same executable, the name of it decides which game to work with and what to do. Uploaded under different names and Nexus servers for users convenience.
    7. AllisterHenderson
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      Thanks zilav for info :)
  5. Lanek1
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    If Oblivion.ini is present in the Data folder and bUseMyGamesDirectory=0 is active, TES4Lodgen won't work, as it searches for the MyGames folder regardless. Would be kind of cool if the program could detect that in this case, the ini etc. are present in Data.

    Workaround is creating that folder and copying Oblivion.ini there, I suppose
    1. zilav
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      Download the latest TES4Edit, rename to TES4LODGen and specify custom ini file in command line using -I parameter
      https://tes5edit.github.io/docs/2-overview.html#CommandLineSwitches
  6. ghoste921
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    im having weird glitches after running, i ran it correctly and have HDR enabled yet all distant buildings like frostcrag tower flash white at certain angles, im also using kvatch rebuilt pre invasion and the city flickers in the distance, when i get close there are rock textures switching between burned and not burned, and the burned trees will come back the farther away i move from kvatch, i have no idea what i have done LOL could anyone help if they have had this issue
    1. zilav
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      Read the sticky post.
  7. Dennywood
    Dennywood
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    Hi ElminsterAU,
    I'm playing Nehrimblivion and the distant lod is messing. After a friend suggessed me your plugin, I tried it but nothing happens to fix it.
    Would you help me please. I really want to play this mod but with the distant bug, my game crashes, even when I see waters.
  8. Dario1980
    Dario1980
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    Hello,
    On my computer, tes4lodgen does not work at all.

    This is my modlist:

    Active Mod Files:
    Spoiler:  
    Show


    This is what Lodgen says:

    [00:03] Background Loader: Fatal: <Exception: "Unofficial Shivering Isles Patch.esp" requires master "Unofficial Oblivion Patch.esp" to be loaded before it.>
    [00:11] Background Loader: finished
    1. jBadger
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      Hi,

      I was getting this error with a working FCOM install, specifically - "Frans optional items addon erroring due to Frans creatures not being loaded before it".
      This of course was not true, as the main Frans ESM was loading immediately before the optional items ESM.

      Fixed this by putting another ESM in between the 2 Frans ones. Ran no problem now.

      Maybe this will help you too.
    2. AlecDaniels
      AlecDaniels
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      Did the recommendation in the other reply work? I'm running into a similar issue but with the Unofficial Knights Patch
    3. zilav
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      Redate all plugins in the latest version of Wrye Bash.
      Or download the latest version of TES4Edit and rename to TES4LODGen.
  9. JettN77
    JettN77
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    So Ive noticed it freezes when it runs into certain mods. should i just wait? or do i have to GUT my LO to get this to work? can i use the updated xedit software? those are all my questions
  10. AllisterHenderson
    AllisterHenderson
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    Do I either:

    (a) Run TES4LODGen 1st to generate .lod files in DistantLOD and then run tes4ll to generate textures/meshes for .lod files

    OR.... do I .....

    (b) Run tes4ll 1st to generate textures/meshes for .lod files and then run TES4LODGen to generate .lod files.

    And I assume I do either step (a) or (b), which ever is correct step, after installing RAEVWD.

    Sorry if this has been asked before.....
    1. defirdayon
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      Hi AllisterHenderson,

      a) & b) It is not important, which comes first, because both tools do different things: Tes4ll creates landscape-meshes and textures (based on hightmap information introduced through the land-changing mods you are using, e.g. almost every mod editing exterior cells), while Tes4LODGen generates LOD-files for potentially viewable static objects to be seen in the far (based on far-nifs);
      b) TESLODgen must be used after installing RAEVWD and any mod providing far-nifs.
    2. AllisterHenderson
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      Okay thanks for that :)
      For some reason I thought the two utilities were associated with each other.

      I thought either (a) TES4LODGen produced .lod files and Tes4ll used those .lod files to make far.nif meshes and far.dds textures.

      Or it was the other way around.....
      (b) Tes4ll created far.nif meshes and far.dds textures and then TES4LODGen used those created far meshes & textures to make the .lod files to read the created far meshes and textures into the game.
    3. defirdayon
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      No, both don't affect each other - in both ways ( a) & b) ). Here's a link to a very good information-site, explaining many aspects around landscape-generating (tes4ll) and static VWD-objects (TESLODgen): http://testg.wikidot.com/oblivion:lods
    4. AllisterHenderson
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      Cheers, will have a read :)
  11. DrNo24
    DrNo24
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    Must have tool. For my vanilla enhanced setup, it seems to work fine even with HDR/Bloom disabled, as I find those effects to be horrible. No bugs apart from occasional, barely noticeable flickering.