Oblivion

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ElminsterAU

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ElminsterAU

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778 comments

  1. zilav
    zilav
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    • 613 kudos
    Sticky
    Please keep in mind that TES4LODGen doesn't affect how LOD objects are being displayed in the game, so please don't post questions about visual issues like colorful blobs, black models and others. This can't be fixed by TES4LODGen even if we wanted to.
    The only definite known rule is that the game requires HDR to be on for LOD to look properly.
  2. PresidentJHEden
    PresidentJHEden
    • member
    • 0 kudos
    How do I delete the generated files? I deleted the DistantLOD folder, but my game still freezes for 3-5 seconds anytime I enter a new cell in the wilderness, and the initial load times have increased dramatically since running this program.
  3. Vychodzev
    Vychodzev
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    • 19 kudos
    So, what could be the reason why no Distant Lods are showing up ingame?
    Recently reinstalled Oblivion and ran TES4LODGen, it created a DistantLOD folder with 11.263 files in it. I placed that DistantLOD folder into Oblivion's Data-folder (I assume that's where it belongs), yet I don't see them showing up ingame. I see no difference with or without the DistandLODs.


    EDIT: Nevermind. I had another installation of Oblivion from GOG that messed things up.
  4. Alkorri
    Alkorri
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    • 11 kudos
    Astounding work, thank you! I know the recommendation is to turn HDR on, but I couldn't figure out how to not make the interiors ie white walls blind me when I use Light spells. And so I switched to Bloom instead of HDR, and it turned out great! No black masses in the distance <3
  5. PegasusKoga
    PegasusKoga
    • supporter
    • 16 kudos
    I have a problem that is both simple and annoying.

    Been using TES4LODGen for ages without issues but today i hit a snag regarding the Ubanga New Land mod (https://www.nexusmods.com/oblivion/mods/42121?tab=description).  Every time the application gets to the Provinchi Maranta part of the Ubanga worldspace it simply becomes unresponsive until it crashes.

    What can i do?  I can't generate lod for the rest of my mods that are lower in my load order this way. 

    Is it because the mod is so large?  A dead giveaway is that the master plugins size clocks in at over a whopping 500MB, which is three times the size of Skyrim.esm.
    1. starlessmao81ac
      starlessmao81ac
      • member
      • 25 kudos
      Wow for sure a huge mod.. Just regenerate the lods without it, i.e. turn off Ubanga plugin(s) in your load order, run TES4LODGen, then re-activate them afterwards
    2. PegasusKoga
      PegasusKoga
      • supporter
      • 16 kudos
      An elegant solution for a simple problem, i like it.  Thanks!
    3. starlessmao81ac
      starlessmao81ac
      • member
      • 25 kudos
      Well, of course you'll miss lod objects in ubanga, unless it comes with its own distant lod files
    4. PegasusKoga
      PegasusKoga
      • supporter
      • 16 kudos
      I know, i'll just have to live without it.
    5. GetOutOfBox
      GetOutOfBox
      • supporter
      • 4 kudos
      Yeah I had this problem too. Definitely an outlier of a mod but any chance this is resolvable either by a workaround or in a future update? Is this similar to the 2GB RAM limit with Oblivion itself (ignoring the workarounds like LAA, etc)? Coincidentally it looks like TES4LODGEN.exe caps out at pretty much ~2 GB when it stalls on this mod, though it appears to be still doing something as it continues to use high CPU indefinitely without crashing for me.
    6. PegasusKoga
      PegasusKoga
      • supporter
      • 16 kudos
      I hope so.

      But i had to remove Ubanga because i couldn't even get to the main menu with it installed so i won't be able to troubleshoot unfortunately.
    7. zilav
      zilav
      • premium
      • 613 kudos
      Ubanga plugin was structurally broken the last time I checked. You can always try to download the latest 64bits xEdit and rename to TES4LODGen, maybe that'll help.
    8. PegasusKoga
      PegasusKoga
      • supporter
      • 16 kudos
      Thank you Zilav.  But, like you said, the mod is broken, at least for me . 

      I had to remove it because i couldn't even get to the Oblivion main screen with it enabled.
  6. Dellmizzle
    Dellmizzle
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    Has anyone here experienced bright flashing imperial city/distant towns that pop from normal to bright while turning camera? If so, what could be causing this and how is it fixed 
    1. lkaczmarski
      lkaczmarski
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      • 0 kudos
      Have you ever found a fix to this? 
  7. MB2397
    MB2397
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    I've been playing Oblivion on and off and generating LOD has always been easy. For some reason this time nothing's loading after I run TES4LODGen.

    What I've been doing is download Optimized VWD, VWD Ships, VWD for Town Houses, VWD for Leyawiin, and J3 Atlassed VWD 2 via MO2. Then I run TESLODGen, it generates a Distant LOD folder but nothing shows up in game. I can't understand what I'm doing wrong.

    TES4LODGen 4.0.4 (103758D4) starting session 2023-10-15 21:53:09
    Using Oblivion Data Path: C:\Games\Steam\steamapps\common\Oblivion\Data\
    Using Scripts Path: C:\Users\bhugl\Desktop\SSEEdit 4.0.4\Edit Scripts\
    Using Cache Path: C:\Games\Steam\steamapps\common\Oblivion\Data\TES4Edit Cache\
    Using ini: C:\Users\bhugl\Documents\My Games\Oblivion\Oblivion.ini
    Using save path: C:\Users\bhugl\Documents\My Games\Oblivion\Saves\
    Using plugin list: C:\Users\bhugl\AppData\Local\Oblivion\Plugins.txt
    Using settings file: C:\Users\bhugl\AppData\Local\Oblivion\Plugins.tes4viewsettings
    Using language: English
    Using general string encoding: 1252  (ANSI - Latin I)
    Using translatable string encoding: 1252  (ANSI - Latin I)
    Loading active plugin list: C:\Users\bhugl\AppData\Local\Oblivion\Plugins.txt
    [00:00] Background Loader: starting...
    [00:00] Background Loader: [Oblivion - Meshes.bsa] Loading Resources.
    [00:00] Background Loader: [Oblivion - Textures - Compressed.bsa] Loading Resources.
    [00:00] Background Loader: [Oblivion - Sounds.bsa] Loading Resources.
    [00:00] Background Loader: [Oblivion - Voices1.bsa] Loading Resources.
    [00:00] Background Loader: [Oblivion - Voices2.bsa] Loading Resources.
    [00:00] Background Loader: [Oblivion - Misc.bsa] Loading Resources.
    [00:00] Background Loader: [Oblivion - Invalidation.bsa] Loading Resources.
    [00:00] Background Loader: [DLCBattlehornCastle.bsa] Loading Resources.
    [00:00] Background Loader: [DLCFrostcrag.bsa] Loading Resources.
    [00:00] Background Loader: [DLCHorseArmor.bsa] Loading Resources.
    [00:00] Background Loader: [DLCOrrery.bsa] Loading Resources.
    [00:00] Background Loader: [DLCShiveringIsles - Meshes.bsa] Loading Resources.
    [00:00] Background Loader: [DLCShiveringIsles - Sounds.bsa] Loading Resources.
    [00:00] Background Loader: [DLCShiveringIsles - Textures.bsa] Loading Resources.
    [00:00] Background Loader: [DLCShiveringIsles - Voices.bsa] Loading Resources.
    [00:00] Background Loader: [DLCThievesDen.bsa] Loading Resources.
    [00:00] Background Loader: [DLCVileLair.bsa] Loading Resources.
    [00:00] Background Loader: [Knights.bsa] Loading Resources.
    [00:00] Background Loader: [C:\Games\Steam\steamapps\common\Oblivion\Data\] Setting Resource Path.
    [00:00] Background Loader: loading "Oblivion.esm"...
    [00:00] Background Loader: [Oblivion.esm] Loading file
    [00:00] Background Loader: [Oblivion.esm] File loaded (CRC32:2FF840C5)
    [00:00] Background Loader: [Oblivion.esm] Start processing
    [00:00] Background Loader: [Oblivion.esm] Header processed. Expecting 1252095 records
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "GMST" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "GLOB" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "CLAS" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "FACT" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "HAIR" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "EYES" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "RACE" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "SOUN" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "SKIL" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "MGEF" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "SCPT" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "LTEX" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "ENCH" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "SPEL" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "BSGN" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "ACTI" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "APPA" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "ARMO" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "BOOK" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "CLOT" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "CONT" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "DOOR" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "INGR" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "LIGH" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "MISC" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "STAT" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "GRAS" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "TREE" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "FLOR" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "FURN" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "WEAP" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "AMMO" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "NPC_" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "CREA" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "LVLC" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "SLGM" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "KEYM" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "ALCH" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "SBSP" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "SGST" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "LVLI" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "WTHR" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "CLMT" processed
    [00:00] Background Loader: [Oblivion.esm] GRUP Top "REGN" processed
    [00:01] Background Loader: [Oblivion.esm] GRUP Top "CELL" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "WRLD" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "DIAL" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "QUST" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "IDLE" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "PACK" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "CSTY" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "LSCR" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "LVSP" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "ANIO" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "WATR" processed
    [00:04] Background Loader: [Oblivion.esm] GRUP Top "EFSH" processed
    [00:04] Background Loader: [Oblivion.esm] Building FormID index
    [00:04] Background Loader: [Oblivion.esm] FormID index built
    [00:04] Background Loader: [Oblivion.esm] Building EditorID index
    [00:04] Background Loader: [Oblivion.esm] EditorID index built
    [00:04] Background Loader: [Oblivion.esm] Processing completed
    [00:04] Background Loader: loading "Oblivion.exe"...
    [00:04] Background Loader: [Oblivion.exe] Loading file
    [00:04] Background Loader: [Oblivion.exe] File loaded (CRC32:78C7864C)
    [00:04] Background Loader: [Oblivion.exe] Start processing
    [00:04] Background Loader: [Oblivion.exe] Adding master "Oblivion.esm"
    [00:04] Background Loader: [Oblivion.exe] Header processed. Expecting 39 records
    [00:04] Background Loader: [Oblivion.exe] GRUP Top "SOUN" processed
    [00:04] Background Loader: [Oblivion.exe] GRUP Top "SPEL" processed
    [00:04] Background Loader: [Oblivion.exe] GRUP Top "STAT" processed
    [00:04] Background Loader: [Oblivion.exe] Building FormID index
    [00:04] Background Loader: [Oblivion.exe] FormID index built
    [00:04] Background Loader: [Oblivion.exe] Building EditorID index
    [00:04] Background Loader: [Oblivion.exe] EditorID index built
    [00:04] Background Loader: [Oblivion.exe] Processing completed
    [00:04] Background Loader: loading "DLCBattlehornCastle.esp"...
    [00:04] Background Loader: [DLCBattlehornCastle.esp] Loading file
    [00:04] Background Loader: [DLCBattlehornCastle.esp] File loaded (CRC32:7048C609)
    [00:04] Background Loader: [DLCBattlehornCastle.esp] Start processing
    [00:04] Background Loader: [DLCBattlehornCastle.esp] Adding master "Oblivion.esm"
    [00:04] Background Loader: [DLCBattlehornCastle.esp] Header processed. Expecting 3281 records
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "FACT" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "SOUN" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "SCPT" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "ENCH" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "SPEL" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "ACTI" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "ARMO" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "BOOK" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "CONT" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "DOOR" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "STAT" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "WEAP" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "NPC_" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "CREA" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "KEYM" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "ALCH" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "LVLI" processed
    [00:04] Background Loader: <Note: [REFR:000547A2] (places CommonBrightBlue300 [LIGH:0005CF52] in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766]) was injected into Oblivion.esm>
    [00:04] Background Loader: <Note: [REFR:0000C713] (in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766]) was injected into Oblivion.esm>
    [00:04] Background Loader: <Note: [REFR:0000C714] (places CommonBrightOrangeWarm400 [LIGH:0004EAC4] in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766]) was injected into Oblivion.esm>
    [00:04] Background Loader: <Note: [REFR:0000C716] (in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766]) was injected into Oblivion.esm>
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "CELL" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "WRLD" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "DIAL" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "QUST" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "IDLE" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "PACK" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] GRUP Top "CSTY" processed
    [00:04] Background Loader: [DLCBattlehornCastle.esp] Building FormID index
    [00:04] Background Loader: [DLCBattlehornCastle.esp] FormID index built
    [00:04] Background Loader: [DLCBattlehornCastle.esp] Building EditorID index
    [00:04] Background Loader: [DLCBattlehornCastle.esp] EditorID index built
    [00:04] Background Loader: [DLCBattlehornCastle.esp] Processing completed
    [00:04] Background Loader: loading "DLCFrostcrag.esp"...
    [00:04] Background Loader: [DLCFrostcrag.esp] Loading file
    [00:04] Background Loader: [DLCFrostcrag.esp] File loaded (CRC32:2A7665FB)
    [00:04] Background Loader: [DLCFrostcrag.esp] Start processing
    [00:04] Background Loader: [DLCFrostcrag.esp] Adding master "Oblivion.esm"
    [00:04] Background Loader: [DLCFrostcrag.esp] Header processed. Expecting 1428 records
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "GMST" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "FACT" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "SOUN" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "SCPT" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "ENCH" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "SPEL" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "ACTI" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "BOOK" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "CLOT" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "CONT" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "DOOR" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "LIGH" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "MISC" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "STAT" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "FLOR" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "NPC_" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "CREA" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "KEYM" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "ALCH" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "REGN" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "CELL" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "WRLD" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "QUST" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "PACK" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "LVSP" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] GRUP Top "WATR" processed
    [00:04] Background Loader: [DLCFrostcrag.esp] Building FormID index
    [00:04] Background Loader: [DLCFrostcrag.esp] FormID index built
    [00:04] Background Loader: [DLCFrostcrag.esp] Building EditorID index
    [00:04] Background Loader: [DLCFrostcrag.esp] EditorID index built
    [00:04] Background Loader: [DLCFrostcrag.esp] Processing completed
    [00:04] Background Loader: loading "DLCHorseArmor.esp"...
    [00:04] Background Loader: [DLCHorseArmor.esp] Loading file
    [00:04] Background Loader: [DLCHorseArmor.esp] File loaded (CRC32:BAD48E5D)
    [00:04] Background Loader: [DLCHorseArmor.esp] Start processing
    [00:04] Background Loader: [DLCHorseArmor.esp] Adding master "Oblivion.esm"
    [00:04] Background Loader: [DLCHorseArmor.esp] Header processed. Expecting 183 records
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "SOUN" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "SCPT" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "BOOK" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "CONT" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "DOOR" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "NPC_" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "CREA" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "CELL" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "WRLD" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "DIAL" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] GRUP Top "QUST" processed
    [00:04] Background Loader: [DLCHorseArmor.esp] Building FormID index
    [00:04] Background Loader: [DLCHorseArmor.esp] FormID index built
    [00:04] Background Loader: [DLCHorseArmor.esp] Building EditorID index
    [00:04] Background Loader: [DLCHorseArmor.esp] EditorID index built
    [00:04] Background Loader: [DLCHorseArmor.esp] Processing completed
    [00:04] Background Loader: loading "DLCMehrunesRazor.esp"...
    [00:04] Background Loader: [DLCMehrunesRazor.esp] Loading file
    [00:04] Background Loader: [DLCMehrunesRazor.esp] File loaded (CRC32:CB413740)
    [00:04] Background Loader: [DLCMehrunesRazor.esp] Start processing
    [00:04] Background Loader: [DLCMehrunesRazor.esp] Adding master "Oblivion.esm"
    [00:04] Background Loader: [DLCMehrunesRazor.esp] Header processed. Expecting 5673 records
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CLAS" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "FACT" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "SCPT" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ENCH" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "SPEL" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ACTI" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ARMO" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "BOOK" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CLOT" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CONT" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "DOOR" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "INGR" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LIGH" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "MISC" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "STAT" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "FURN" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "WEAP" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "NPC_" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CREA" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LVLC" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "KEYM" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "ALCH" processed
    [00:04] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LVLI" processed
    [00:05] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "CELL" processed
    [00:05] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "WRLD" processed
    [00:05] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "QUST" processed
    [00:05] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "IDLE" processed
    [00:05] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "PACK" processed
    [00:05] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "LSCR" processed
    [00:05] Background Loader: [DLCMehrunesRazor.esp] GRUP Top "EFSH" processed
    [00:05] Background Loader: [DLCMehrunesRazor.esp] Building FormID index
    [00:05] Background Loader: [DLCMehrunesRazor.esp] FormID index built
    [00:05] Background Loader: [DLCMehrunesRazor.esp] Building EditorID index
    [00:05] Background Loader: [DLCMehrunesRazor.esp] EditorID index built
    [00:05] Background Loader: [DLCMehrunesRazor.esp] Processing completed
    [00:05] Background Loader: loading "DLCOrrery.esp"...
    [00:05] Background Loader: [DLCOrrery.esp] Loading file
    [00:05] Background Loader: [DLCOrrery.esp] File loaded (CRC32:5BC59DB4)
    [00:05] Background Loader: [DLCOrrery.esp] Start processing
    [00:05] Background Loader: [DLCOrrery.esp] Adding master "Oblivion.esm"
    [00:05] Background Loader: [DLCOrrery.esp] Header processed. Expecting 183 records
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "SOUN" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "SCPT" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "SPEL" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "ACTI" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "BOOK" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "DOOR" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "LIGH" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "MISC" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "STAT" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "NPC_" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "LVLI" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "CELL" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "WRLD" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "DIAL" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "QUST" processed
    [00:05] Background Loader: [DLCOrrery.esp] GRUP Top "PACK" processed
    [00:05] Background Loader: [DLCOrrery.esp] Building FormID index
    [00:05] Background Loader: [DLCOrrery.esp] FormID index built
    [00:05] Background Loader: [DLCOrrery.esp] Building EditorID index
    [00:05] Background Loader: [DLCOrrery.esp] EditorID index built
    [00:05] Background Loader: [DLCOrrery.esp] Processing completed
    [00:05] Background Loader: loading "DLCShiveringIsles.esp"...
    [00:05] Background Loader: [DLCShiveringIsles.esp] Loading file
    [00:05] Background Loader: [DLCShiveringIsles.esp] File loaded (CRC32:2BB84977)
    [00:05] Background Loader: [DLCShiveringIsles.esp] Start processing
    [00:05] Background Loader: [DLCShiveringIsles.esp] Adding master "Oblivion.esm"
    [00:05] Background Loader: [DLCShiveringIsles.esp] Header processed. Expecting 0 records
    [00:05] Background Loader: [DLCShiveringIsles.esp] Building FormID index
    [00:05] Background Loader: [DLCShiveringIsles.esp] FormID index built
    [00:05] Background Loader: [DLCShiveringIsles.esp] Building EditorID index
    [00:05] Background Loader: [DLCShiveringIsles.esp] EditorID index built
    [00:05] Background Loader: [DLCShiveringIsles.esp] Processing completed
    [00:05] Background Loader: loading "DLCSpellTomes.esp"...
    [00:05] Background Loader: [DLCSpellTomes.esp] Loading file
    [00:05] Background Loader: [DLCSpellTomes.esp] File loaded (CRC32:312156F8)
    [00:05] Background Loader: [DLCSpellTomes.esp] Start processing
    [00:05] Background Loader: [DLCSpellTomes.esp] Adding master "Oblivion.esm"
    [00:05] Background Loader: [DLCSpellTomes.esp] Header processed. Expecting 782 records
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "SCPT" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "SPEL" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "BOOK" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "CONT" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "LIGH" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "NPC_" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "CREA" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "LVLI" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "CELL" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "WRLD" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "DIAL" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] GRUP Top "PACK" processed
    [00:05] Background Loader: [DLCSpellTomes.esp] Building FormID index
    [00:05] Background Loader: [DLCSpellTomes.esp] FormID index built
    [00:05] Background Loader: [DLCSpellTomes.esp] Building EditorID index
    [00:05] Background Loader: [DLCSpellTomes.esp] EditorID index built
    [00:05] Background Loader: [DLCSpellTomes.esp] Processing completed
    [00:05] Background Loader: loading "DLCThievesDen.esp"...
    [00:05] Background Loader: [DLCThievesDen.esp] Loading file
    [00:05] Background Loader: [DLCThievesDen.esp] File loaded (CRC32:05DB8CCC)
    [00:05] Background Loader: [DLCThievesDen.esp] Start processing
    [00:05] Background Loader: [DLCThievesDen.esp] Adding master "Oblivion.esm"
    [00:05] Background Loader: [DLCThievesDen.esp] Header processed. Expecting 2244 records
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "FACT" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "SCPT" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "ENCH" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "SPEL" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "ARMO" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "BOOK" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "CLOT" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "CONT" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "MISC" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "STAT" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "WEAP" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "AMMO" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "NPC_" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "CREA" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "LVLC" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "KEYM" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "ALCH" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "LVLI" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "CELL" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "WRLD" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "DIAL" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "QUST" processed
    [00:05] Background Loader: [DLCThievesDen.esp] GRUP Top "PACK" processed
    [00:05] Background Loader: [DLCThievesDen.esp] Building FormID index
    [00:05] Background Loader: [DLCThievesDen.esp] FormID index built
    [00:05] Background Loader: [DLCThievesDen.esp] Building EditorID index
    [00:05] Background Loader: [DLCThievesDen.esp] EditorID index built
    [00:05] Background Loader: [DLCThievesDen.esp] Processing completed
    [00:05] Background Loader: loading "DLCVileLair.esp"...
    [00:05] Background Loader: [DLCVileLair.esp] Loading file
    [00:05] Background Loader: [DLCVileLair.esp] File loaded (CRC32:74D2CA6F)
    [00:05] Background Loader: [DLCVileLair.esp] Start processing
    [00:05] Background Loader: [DLCVileLair.esp] Adding master "Oblivion.esm"
    [00:05] Background Loader: [DLCVileLair.esp] Header processed. Expecting 1289 records
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "FACT" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "SOUN" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "SCPT" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "ENCH" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "SPEL" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "ACTI" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "ARMO" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "BOOK" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "CLOT" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "CONT" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "DOOR" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "INGR" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "LIGH" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "MISC" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "STAT" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "FLOR" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "FURN" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "WEAP" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "NPC_" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "KEYM" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "LVLI" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "CELL" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "WRLD" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "DIAL" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "QUST" processed
    [00:05] Background Loader: [DLCVileLair.esp] GRUP Top "PACK" processed
    [00:05] Background Loader: [DLCVileLair.esp] Building FormID index
    [00:05] Background Loader: [DLCVileLair.esp] FormID index built
    [00:05] Background Loader: [DLCVileLair.esp] Building EditorID index
    [00:05] Background Loader: [DLCVileLair.esp] EditorID index built
    [00:05] Background Loader: [DLCVileLair.esp] Processing completed
    [00:05] Background Loader: loading "Knights.esp"...
    [00:05] Background Loader: [Knights.esp] Loading file
    [00:05] Background Loader: [Knights.esp] File loaded (CRC32:F1F478FA)
    [00:05] Background Loader: [Knights.esp] Start processing
    [00:05] Background Loader: [Knights.esp] Adding master "Oblivion.esm"
    [00:05] Background Loader: [Knights.esp] Header processed. Expecting 10177 records
    [00:05] Background Loader: [Knights.esp] GRUP Top "GLOB" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "FACT" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "SOUN" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "SCPT" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "ENCH" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "SPEL" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "ACTI" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "ARMO" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "BOOK" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "CLOT" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "CONT" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "DOOR" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "LIGH" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "MISC" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "STAT" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "WEAP" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "NPC_" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "CREA" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "LVLC" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "KEYM" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "LVLI" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "WTHR" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "REGN" processed
    [00:05] Background Loader: <Note: [ACRE:0000C60F] (in GRUP Cell Temporary Children of Testarena [CELL:000250A4]) was injected into Oblivion.esm>
    [00:05] Background Loader: <Note: [ACRE:0000C715] (in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766]) was injected into Oblivion.esm>
    [00:05] Background Loader: [Knights.esp] GRUP Top "CELL" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "WRLD" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "DIAL" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "QUST" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "IDLE" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "PACK" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "CSTY" processed
    [00:05] Background Loader: [Knights.esp] GRUP Top "EFSH" processed
    [00:05] Background Loader: [Knights.esp] Building FormID index
    [00:05] Background Loader: [Knights.esp] FormID index built
    [00:05] Background Loader: [Knights.esp] Building EditorID index
    [00:05] Background Loader: [Knights.esp] EditorID index built
    [00:05] Background Loader: [Knights.esp] Processing completed
    [00:05] Background Loader: finished
    [00:06] LOD Generator: starting
    [00:06] LOD Generator: Replacing Tamriel [WRLD:0000003C]
    [00:30] LOD Generator: Replacing Toddland [WRLD:00000858]
    [00:30] LOD Generator: Replacing ToddTestLand2 [WRLD:00000879]
    [00:30] LOD Generator: Replacing MQ15TestWorld3 [WRLD:0000145B]
    [00:30] LOD Generator: Replacing EmptyWorld [WRLD:0000568F]
    [00:30] LOD Generator: Replacing SEWorld "Realm of Sheogorath" [WRLD:00009F18]
    [00:32] LOD Generator: Replacing TestTree [WRLD:0000CC48]
    [00:32] LOD Generator: Replacing TestHopeTrees [WRLD:0000CD21]
    [00:32] LOD Generator: Replacing SETest [WRLD:00011100]
    [00:32] LOD Generator: Replacing SETheFringe "The Fringe" [WRLD:00011F7B]
    [00:32] LOD Generator: Replacing SETheFringeOrdered "The Fringe" [WRLD:00011F7C]
    [00:32] LOD Generator: Replacing SENSBliss "Bliss" [WRLD:00011F7D]
    [00:32] LOD Generator: Replacing SENSCrucible "Crucible" [WRLD:00011F7E]
    [00:32] LOD Generator: Replacing SENSPalace "Palace Grounds" [WRLD:000122E5]
    [00:32] LOD Generator: Replacing SETestGrant "Grant's SE test World" [WRLD:0001329F]
    [00:32] LOD Generator: Replacing SEVitharnWorld "Vitharn Bailey" [WRLD:00014D44]
    [00:32] LOD Generator: Replacing BloatedFloatAtSea "Bloated Float at Sea" [WRLD:000164F6]
    [00:32] LOD Generator: Replacing CamoranParadise "Camoran's Paradise" [WRLD:00017C71]
    [00:32] LOD Generator: Replacing TestMurkDweller "TestMurkDweller" [WRLD:0001804D]
    [00:32] LOD Generator: Replacing TestHungerWorld "TestHungerWorld" [WRLD:000192EE]
    [00:32] LOD Generator: Replacing TestShambles "TestShambles" [WRLD:00019F13]
    [00:32] LOD Generator: Replacing TestRegion "TestDementiaRegionGen" [WRLD:0001AEB1]
    [00:32] LOD Generator: Replacing TestExRuin [WRLD:0001B082]
    [00:32] LOD Generator: Replacing TestGnarlWorld "GnarlWorld" [WRLD:0001B5C1]
    [00:32] LOD Generator: Replacing MS14World "The Painted World" [WRLD:0001BB37]
    [00:32] LOD Generator: Replacing BrumaWorld "Bruma" [WRLD:0001C318]
    [00:32] LOD Generator: Replacing BravilWorld "Bravil" [WRLD:0001C319]
    [00:33] LOD Generator: Replacing AnvilWorld "Anvil" [WRLD:0001C31A]
    [00:33] LOD Generator: Replacing LeyawiinWorld "Leyawiin" [WRLD:0001C31B]
    [00:33] LOD Generator: Replacing CheydinhalWorld "Cheydinhal" [WRLD:0001C31C]
    [00:33] LOD Generator: Replacing SkingradWorld "Skingrad" [WRLD:0001C31D]
    [00:33] LOD Generator: Replacing OblivionMQKvatch "Plane of Oblivion" [WRLD:0001D0BC]
    [00:33] LOD Generator: Replacing TestGragtown [WRLD:00023ECF]
    [00:33] LOD Generator: Replacing TestWorld [WRLD:0002525F]
    [00:33] LOD Generator: Replacing MS37World "Frostfire Glade" [WRLD:00025B2B]
    [00:33] LOD Generator: Replacing TestFortRuinsExtWarehouse [WRLD:00025E52]
    [00:33] LOD Generator: Replacing ICTheArcaneUniversity "Imperial City, The Arcane University" [WRLD:0002C107]
    [00:33] LOD Generator: Replacing ICMarketDistrict "Imperial City, Market District" [WRLD:0002C108]
    [00:33] LOD Generator: Replacing ICArboretumDistrict "Imperial City Arboretum" [WRLD:0002C109]
    [00:33] LOD Generator: Replacing ICTalosPlazaDistrict "Imperial City, Talos Plaza District" [WRLD:0002C10A]
    [00:33] LOD Generator: Replacing ICElvenGardensDistrict "Imperial City, Elven Gardens District" [WRLD:0002C10B]
    [00:33] LOD Generator: Replacing ICTempleDistrict "Imperial City, Temple District" [WRLD:0002C10C]
    [00:33] LOD Generator: Replacing ICArenaDistrict "Imperial City, Arena District" [WRLD:0002C10D]
    [00:33] LOD Generator: Replacing ICImperialPrisonDistrict "Imperial City, Prison District" [WRLD:0002C10E]
    [00:33] LOD Generator: Replacing ICImperialPalace "Imperial City, Green Emperor Way" [WRLD:0002C10F]
    [00:33] LOD Generator: Replacing MS13CheydinhalOblivionWorld "Realm of Oblivion" [WRLD:0002C4F8]
    [00:33] LOD Generator: Replacing OblivionRD004 "Wastes of Oblivion" [WRLD:0002C5E4]
    [00:33] LOD Generator: Replacing TestGatekeeper "TestGatekeeper" [WRLD:00030F9D]
    [00:33] LOD Generator: Replacing KvatchPlaza "Kvatch" [WRLD:00032AFE]
    [00:33] LOD Generator: Replacing ChorrolWorld "Chorrol" [WRLD:0003633E]
    [00:33] LOD Generator: Replacing AnvilCastleCourtyardWorld "TestEndGame" [WRLD:00038D48]
    [00:33] LOD Generator: Replacing DAPeryiteRealm "Realm of Peryite" [WRLD:0003CA6F]
    [00:33] LOD Generator: Replacing OblivionRD001 "Wastes of Oblivion" [WRLD:0003E50A]
    [00:33] LOD Generator: Replacing OblivionRD002 "Wastes of Oblivion" [WRLD:0003F551]
    [00:33] LOD Generator: Replacing TestElytraWorld [WRLD:00040FCA]
    [00:33] LOD Generator: Replacing TestFleshAtronach "TestFleshAtronach" [WRLD:000411A3]
    [00:33] LOD Generator: Replacing TestBaliwogWorld "TestBaliwog" [WRLD:0004419F]
    [00:33] LOD Generator: Replacing MQ14OblivionWorld "Plane of Oblivion" [WRLD:00045F94]
    [00:33] LOD Generator: Replacing TestCreaturesGrummiteWorld "GrummiteWorld" [WRLD:00046AC6]
    [00:33] LOD Generator: Replacing ICImperialPalaceMQ16 "Imperial City, Green Emperor Way" [WRLD:0004A250]
    [00:33] LOD Generator: Replacing ICTempleDistrictMQ16 "Imperial City, Temple District" [WRLD:0004A251]
    [00:34] LOD Generator: Replacing OblivionRD003 "Wastes of Oblivion" [WRLD:0004A99F]
    [00:34] LOD Generator: Replacing OblivionRD005 "Wastes of Oblivion" [WRLD:0004FAED]
    [00:34] LOD Generator: Replacing SEManiaGarden "Mania Garden" [WRLD:0004FE12]
    [00:34] LOD Generator: Replacing SEDementiaGarden "Dementia Garden" [WRLD:0004FE13]
    [00:34] LOD Generator: Replacing OblivionRD006 "Wastes of Oblivion" [WRLD:0005222A]
    [00:34] LOD Generator: Replacing MQ10BrumaOblivionGate "Plane of Oblivion" [WRLD:00054A08]
    [00:34] LOD Generator: Replacing TestJyggylag "TestJyggylag" [WRLD:000558AF]
    [00:34] LOD Generator: Replacing KvatchEast "Kvatch" [WRLD:0005CF61]
    [00:34] LOD Generator: Replacing TestCreatureSkeletalHoundWorld [WRLD:00060235]
    [00:34] LOD Generator: Replacing SETestCylarne "Cylarne Test Exterior" [WRLD:00061D1F]
    [00:34] LOD Generator: Replacing DreamWorld "Test of Resolve" [WRLD:000704CD]
    [00:34] LOD Generator: Replacing KvatchEntrance "Kvatch" [WRLD:00071F7C]
    [00:34] LOD Generator: Replacing TestAyleid "TestAyleid" [WRLD:0007897B]
    [00:34] LOD Generator: Replacing SETestIsland "SETestIsland" [WRLD:00078C22]
    [00:34] LOD Generator: Replacing PalePassWorld "Pale Pass" [WRLD:000852F9]
    [00:34] LOD Generator: Replacing DreamWorld02 "Grotto of Courage" [WRLD:00085680]
    [00:34] LOD Generator: Replacing TGTempleOfTheEmperorZero [WRLD:00091268]
    [00:34] LOD Generator: Replacing E3Kvatch [WRLD:00097CDA]
    [00:34] LOD Generator: Replacing ArkvedsTowerWorld "Arkved's Oasis" [WRLD:000988A3]
    [00:34] LOD Generator: Replacing DABoethiaRealm "Realm of Boethia" [WRLD:00099C14]
    [00:34] LOD Generator: Replacing OblivionRD007 "Wastes of Oblivion" [WRLD:00099C15]
    [00:34] LOD Generator: Replacing TestMatt [WRLD:000AAAAA]
    [00:34] LOD Generator: Replacing TestAlanBears [WRLD:0018AE30]
    [00:34] LOD Generator: Replacing TestAyleid "TestAyleid" [WRLD:0A0028DA]
    [00:34] LOD Generator: finished (you can close this application now)

  8. Spartacus2211
    Spartacus2211
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    Thank you for this tool!

    On my end creating LOD and a custom .bsa-file even worsened my FPS as well as loading times and my game crashed more often.

    First I installed all* files of J3 Atlassed VWD 2 with Wrye Bash Installer and then I generated LOD with TES4LODGen. Then I created my custom LOD.bsa file and my empty LOD.esp file (I put it in the second last place in my load order, right above MOO and activated it), as described in Jiopsi's comment below.
    Then I played and it was worse than before.
    After deleting the generated LOD-files and the LOD.bsa-file my game runs fine again.
    First I just deleted the loose LOD-files and kept the .bsa to see if this helps. But it didn't. After deleting the custom LOD.bsa my game finally runs fine again.

    I'm using DXVK, ODT, ENBoost. By now I haven't tried OSR, because it does a lot of stuff and can cause problems too. Would need to invest more time to test OSR with different settings on my end.
    Win 10 notebook, AMD Ryzen processor with integrated graphics chip.

    After reading a lot of threads and comments in the last days it seems that everyone gets different experiences on his/her systems with Oblivion and everyone has to test a lot of stuff to make this game running smoother on his/her end. So there is no 'one and only definitive guide' out there, because results vary so hard on everyones end with this game ... . Let's hope for OpenMW-port for Oldblivion one day.

    *The installer said, that installing all files would be less performance friendly than just the 'performance' presets. Maybe this was the reason for my performance loss. On the other hand I must say the only reason for me to generate LOD is to increase performance. I thought this might reduce draw calls by making some Meshes and Textures 1 piece instead of Oblivions bad way. In the end creating LOD with my settings worsened performance and I guess this will be no different if I would use the 'performance' presets of J3 Atlassed VWD 2 installation.
    1. zilav
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      Additional LOD also increases memory consumption, regardless of being atlased and inside BSA. This indeed can lead to performance issues and crashes. It all depends on the other installed mods, LOD mods, amount objects with LOD in worldspace, etc.
    2. Spartacus2211
      Spartacus2211
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      Thanks for explanation. I was hoping that creating LOD will lead the game to not create it again, or at least spare some draw calls. I hoped generated LOD replaces or easens vanilla ingame LOD-construction, but this doesn't seem to be the case.
    3. starlessmao81ac
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      If you installed all files fromJ3 Atlassed VWD and not a reccomended performance preset, you'd get LOD for each and every rock, even the really small ones. This will obviously drop your FPS, and cause CTDs and instabilities.
      Just try again installing a performance preset; I use the one without rocks at all, I'd rather see smoothly far away castles and ruins, instead of a stuttering slow landscape with each tiny pebble in the scenery! :)
  9. Meilancholy
    Meilancholy
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    Thank you for this. 
  10. Jiopsi
    Jiopsi
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    • 15 kudos
    So this is the easy to follow guide from last page, to greatly reduce initial world loading time:

    1. Install and activate SkyBSA: https://www.nexusmods.com/oblivion/mods/49568
    2. Install BSArchPro: https://www.nexusmods.com/fallout4/mods/63243
    3. Drag the created DistantLOD folder to BSArchPro and pack it to .bsa (choose Oblivion and auto flags)
    4. Create dummy .esp with same name as the .bsa
    5. Load them to MO2 and activate

    No need to do anything else
    1. AllisterHenderson
      AllisterHenderson
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      Good summary based on this thread. Don't forget that Pherim discovered that it won't work if it is only the DistantLOD folder in the BSA with no other file types. For some unknown reason, you also have to include a dummy NIF in the BSA for Oblivion to use the BSA, like:
      /Meshes/BSAdummy.nif

      Also, you don't have to create a dummy ESP if you want to save a plugin slot...... you can also rename the BSA to have the same name as an existing ESP in the load order... that will work too.

      Also, don't forget that the TES4LODGen available from this download page is out of date. You should download 2 copies of SSEEdit64.exe and rename one to TES4LODGen.exe and another to TES4edit.exe.
    2. zilav
      zilav
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      You don't need a .nif file anymore, I add a NIF files flag to archive when packing .lod files (based on the feedback here).
    3. AllisterHenderson
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      zilav> Ohh.. okay thanks.
    4. Jiopsi
      Jiopsi
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      "Also, don't forget that the TES4LODGen available from this download page is out of date. You should download 2 copies of SSEEdit64.exe and rename one to TES4LODGen.exe and another to TES4edit.exe."

      Thanks for the heads-up.
    5. LinkIsEpic101
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      is this still the way..?
    6. zilav
      zilav
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      There is no difference in TES4 LOD generation code between the version here and newer xEdits. However load order handling has been updated so if you've got invalid order of plugins the newer versions would help.
  11. millerturner
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    Hello im having a issue running the preogram. Error message pops up saying "oscuros_oblivion_overhaul.esm requires master oblivion.esm to be loaded before it". Which makes no sense to me beacause its the game master file its obviously loaded before it. Ive even double checked and make cycling rules specificallyt. Someone help please lol
    1. FireTehVahu
      FireTehVahu
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      Check the plugins.txt file located at C:\Users\USERNAME\AppData\Local\Oblivion and make sure it matches your current load order. This is what Oblivion and other programs associated with Oblivion use to determine what mods you have loaded. 

      You may not be able to see the AppData folder by default since it's hidden. In this case you'll want to go to tools by pressing ALT + T and then selecting folder options. In the window that pops up, click the view tab. Under advanced settings, expand the hidden files and folders section and then select show hidden files folders and drives. Then right under that, uncheck hide extensions for known file types and then click apply and OK.
    2. millerturner
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      Yeai just checked and it looks like the load ordermatchesand everything im so confused lol