Hey, this brings back some good memories... I used to use this mod before I stopped playing! Well here I go to download again! Its great too cause its not overpowered.
I'm loving this mod, I wanted to create a character for whom heavy armour was their sort've focus, more so than their weapons, and this mod means I can play a smith which is sort've the perfect role ^^ (And nicely timed as it means I can cheaply and rewardingly outfit people in town with better armour for another mod I'm playing)
The only two changes I could really suggest right now, is to enforce a timer on the ore as right now it rewards you spamming the use key and making your character have an animated fit rather than having to mine slower and have a decent blunt score; If you did enforce the slower speed, you could probably afford to reduce the amount of raw materials needed per ingot, and double the relative weight/price, otherwise it'd take 8 minutes to get the materials for a suit of armour even at 100% chance of success
And to have it level up your blunt/armourer skills as you use the smithing/mining tools - I've actually implemented that in my copy ^^
Buuuuttt, that's way more than what my 10 cents should buy me, so, yeah ^^
eeks Smithing Mod - Endorsements (8 comments)
A very interesting mod. I had one almost like this for Morrowind. Thanks for the efforts!
great mod! been using it for ages - only just now adding endorsement. Works fine with the other fletching/crating mods too ">
Hey, this brings back some good memories... I used to use this mod before I stopped playing! Well here I go to download again! Its great too cause its not overpowered.
Amazing. Exactly what I needed, and much more than I had hoped for.
I'm loving this mod, I wanted to create a character for whom heavy armour was their sort've focus, more so than their weapons, and this mod means I can play a smith which is sort've the perfect role ^^ (And nicely timed as it means I can cheaply and rewardingly outfit people in town with better armour for another mod I'm playing)
The only two changes I could really suggest right now, is to enforce a timer on the ore as right now it rewards you spamming the use key and making your character have an animated fit rather than having to mine slower and have a decent blunt score; If you did enforce the slower speed, you could probably afford to reduce the amount of raw materials needed per ingot, and double the relative weight/price, otherwise it'd take 8 minutes to get the materials for a suit of armour even at 100% chance of success
And to have it level up your blunt/armourer skills as you use the smithing/mining tools - I've actually implemented that in my copy ^^
Buuuuttt, that's way more than what my 10 cents should buy me, so, yeah ^^
nice....
Very cool
great!