This page was last updated on 30 July 2022, 10:30AM
Changelogs
Version 2.0.1
Removed a duplicated tree
Removed a high-flying bush
Version 2
ESP manually cleaned
Removed some redundant cell edits
Renumbered Form ID Range from 140000
Version 1.6.6
Added bash tag C.Water
Fully disabled five partially disabled nirnroots
Version 1.6.5
Removed 4 map markers from an interior cell
Removed an unused, unfinished interior cell
Corrected spelling to message box from a script
Lowered open-sided rock to ground
Version 1.6.4
Found and disabled a further 1120 rocks buried under the landscape, out of view. Should again provide a small boost to performance
Removed all edits to 14 cells along the edges which didn't need editing. Should reduce the number of other mods likely to conflict
Made the cliffs Visible When Distant by providing unique rock NIFs and _Far NIFs. Requires TES4LODGen to see the difference. _Far NIFs generated by Arthmoor
Version 1.6.3
Found and disabled numerous rocks which were buried under the landscape, out of view. Should provide a small boost to performance
Removed all edits from cells at X -49 as there was a lot of stripped material which was not replaced. Helps with compatibility issues as well
Patches for Sousmarin Manor and Anvil Bay Expansion are now entirely obsolete
More path grid fixes, especially around Crowhaven
Version 1.6.2
Fixed broken path grids
Improved KotN compatibility
Version 1.6.1
Bug and translation fixes
Version 1.6
Translation fixes
Pathgrid fixes
Multiple minor bug fixes
Version 1.5
Added Interiors (by GlasMond)
Cleanup (by cthulhu314)
Version 1.4.1
Cleanup (by cthulhu314)
Version 1.4
KotN fix
Land expansion/refinement
Version 1.3A
ESP cleaned
Version 1.2B
Minor bug fixes. Many Floating objects dealt with
Version 1.2A
Many design flaws fixed. Major changes to oyster bay