Amazing mod, so simple, so elegant and so incredibly useful. Thanks. Great job. Corakus: Had the same issue. In my case, the source of the problem was DarNified UI mod. I Changed "hudreticle_config.xml" (.../Oblivion/Data/menus/prefabs/darn). I had to modify value of "<!-- Enemy Health Bar (def. &true, &true --> <_ehbscaled> &true; </_ehbscaled>" to false (<_ehbscaled> &false; </_ehbscaled>.
I agree with Luminatron below, there should be an optional file that is this mod but without the decimals. Also, can we please have an optional file where the number goes from green to red, just in case that is one's preference and the option is there?
I'd like for this mod to be redone without the decimals. The game uses this same enemy bar to display temporary effects on the right side of the screen, and so with really short spells you just see the numbers shaking because of the decimals.
This mod works great except I noticed when the enemy gets to a crum of health it displays inaccurately. Lets say i hit an enemy twice and their health drops 5% each time I do this. At the last 5% it takes 4...5 hits to kill them (just an example & has nothing to do with my weapon durability etc). It should have only taken 2 hits & not 4 or 5 considering it dropped 5% the other times. No clue why it does this other than it is just slightly inaccurate showing their actual health or could be conflicting with another mod I have installed.
No biggy though since I keep this in mind when killing stuff now. Endorsed.
I'm surprised that this mod isn't more well known; it's brilliant. It adds to the game significantly IMO. All I'd want now is verbose damage information following a hit
Btw I hade the same problems with 7z files. All you have to do is type 7-zip in on google and download the 7-zip file thing. It lets you extract 7z. (It does other stuff that I don't know about also)
21 comments
Corakus: Had the same issue. In my case, the source of the problem was DarNified UI mod. I Changed "hudreticle_config.xml" (.../Oblivion/Data/menus/prefabs/darn). I had to modify value of
"<!-- Enemy Health Bar (def. &true, &true -->
<_ehbscaled> &true; </_ehbscaled>"
to false (<_ehbscaled> &false; </_ehbscaled>.
No biggy though since I keep this in mind when killing stuff now. Endorsed.