Oblivion

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Sinblood edit by Sethsryt

Uploaded by

Sethsryt

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61 comments

  1. VentrueV
    VentrueV
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    I loved the Malkavian whispers you added to library, it was a good reference for VTMB cultists like me! :D
  2. leos100
    leos100
    • supporter
    • 8 kudos
    Isn't the Savage Garden a location in Mankar Camoran's paradise?
    1. Hrotghar
      Hrotghar
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      Eternal, I believe.
    2. leos100
      leos100
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      • 8 kudos
      Yeah, i think you're right.
  3. usernamesux
    usernamesux
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    • 24 kudos
    Great mod, perfect for unholy dark vampires. Everything works as described (SI needed for desk metronome). Am looking forward to the next version, thankyou!
  4. george790
    george790
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    About the ones talking about the ! on the desk, I believe the thing missing is the metronome which I think is added to the game by the Shivering Iles, so if you don't have that the metronome won't exist and you'll get the missing mesh !.
    1. jphillips8
      jphillips8
      • member
      • 1 kudos
      This is what's going on for everyone, it happens occassionaly when people still mod without Ilses and KOTN.
  5. scottiebane
    scottiebane
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    I can't use this :/ according to the game, I'm tresspassing every time I go inside....
  6. Ouserhart
    Ouserhart
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    • 0 kudos
    I tried to contact the authors by pm but I haven't got an answer. I re-post my message here with the hope that they watch this subject.

    Hello,

    I am a member of Brotherhood of Translators. Our goal is to translate best mods for Oblivion into French. I'm very interesting in the mod "Sinbloods Vampire Haven". That's why I ask you permission to translate and upload it in our website (http://www.confrerie-des-traducteurs.fr/oblivion/index.php). Of course all credits will go to you and your work.

    On a more technical part, I've noticed that this mod modifies some non-related places like Chapel in Kvatch; I guessed they are unwanted edits (please correct me if I'm wrong). So I tested it after deleting these edits and it seems there is no problem inside and outside your building. There was also a flying carpet that I corrected.

    Does it bother you if I include theses edits in the translated esp? I can send you the edited english esp if you want.

    Thanks a lot for your answer,

    Ouserhart
  7. sevius1
    sevius1
    • member
    • 2 kudos
    Ok, this may be a very late comment, but i just recently got back into Oblivionm and saw this mod. Almost immediately i grabbed it. Amazing atmosphere, dark eerie vibe, and two questions. !, is the statue in the main room...singing?? i turned off my music and heard a woman's voice. Creepy, i like it. and 2, when i entered the library with said music off, i also heard a voice, sounded like a little girl, or something, couldnt make it, made my spine crawl. Anyways, awesome mod, much thanx
  8. kublkun
    kublkun
    • member
    • 1 kudos
    When I had this mod active, and started a new game, I left the sewer and there wasn't any ground, and until I added the unofficial patch, I was forced to turn around. Now, I have other mods which is probably the problem, but you asked for bugs/glitch and so here is sort of one.
  9. TomTesoro
    TomTesoro
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    • 120 kudos
    The metronome nif is missing.
  10. ContagiousCure
    ContagiousCure
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    • 7 kudos
    Great Mod. I love the ambient music/sounds that you used from Vampire The Masquerade: Bloodlines - another great game.

    @Ranokii... try playing around with the load order, that usually works when there are exclamation marks. Worst case scenario, use the CS and find the item that should be there and look at the file reference for where the meshes/textures for that item is and make sure they correspond with your data folder.