I'm experiencing a big problem: after somnetimes there's a residue of encumbrance when my charatcter has nothing in his inventory. It happens often after some enemy uses on my character a burden spell. I tried to disable the mod and used setav to restore the 0 encumbrance but it doesn't work. It's a big problem because actually the bugged enconbrance occupies half of actual maxximum weight I can carry. Is there any way to remove this?
I'm also using the demon race mod and an alchemical ingredient weight modify mod.
@svatoslav Thanks for your feedback. I've not come across that fatigue regen problem before...I'll certainly look into it...and the other suggestions you make too.
Hello, there is one more thing I have noticed with this mod recently. It is the way the mod works with fatigue regeneration when the character is unencumbered. Apparently, the fatigue regeneration rate - when MRE2 is on - does not change with increasing athletics skill so it remains the same as it was at the very beginning. I was testing this with my level 47 character, athletics skill 90 and my level 1 test character, athletics skill 15. It turned out that fatigue returned to full at the same speed in both cases so my athletics did not matter at all. It seems that MRE2 has overriden Oblivion's default athletics settings and Oblivion no more governs the way athletics works - this has presumably been taken over by MRE2. Again, we are talking about an "unencumbered" character. Anyway, it is kind of strange when a powerful character gets rid of their fatigue at the same speed as does a novice weak character. However, when I put myself under load, everything functions as expected and works very well. So, I would like to know if there is a way how to turn Oblivion's default athletics-based fatigue regen back on or if there is a suitable "based-on-athletics-fatigue-regen" mod that could be used in conjunction with MRE2? After that, the level of realism would be even better. Thanks for anyone's response in advance, Svatoslav
Mentalor, thanks for the reply. I have been searching for a similar mod like yours and I think the most similar one is "SM Encumbrance and Fatigue". While it does not offer as much as your mod does (at least to me) it has an option of turning collapsing off plus it contains a "walking-at-low fatigue" function you mentioned in your post. So logically, it is not Oblivion that makes me fall. In a fatigue-unmodded Oblivion, when your fatigue reaches zero you never fall down. You pass out only when some spell has drained your fatigue BELOW zero. Though the SM Encumbrance and Fatigue mod has you collapsing after you hit zero fatigue it can be simply altered in the attached ini file. I think that it should not be a problem for you – with your modding skills - to modify your own MRE2 ini file in a similar way or in a way that will provide the needed result. Then, MRE2 will become the most complex and complete mod not only I would like to fully enjoy. Yours sincerely, Svatoslav
@svatoslav I've been having a think about this...about making you walk once you get so far into exhaustion and then stopping you running until you are no longer exhausted, but I'm not sure...I'll continue thinking.
It is actually Oblivion that's making you fall over, not MRE...MRE is only taking your Fatigue down...but when it hits zero Oblivion then makes you fall over.
Hello there, I have been enjoying this mod for some time and I like almost every aspect of it. I think it adds a lot of realism, immersion and tactical element to our beloved game. However, there is something I do not like about the mod very much. When my fatigue reaches zero, my character keeps collapsing like he has drunk a lot of high quality alcohol. This is sort of unrealistic as in our real world even if you were dead fatigued you would hardly collapse every fifth second. The problem is that this feature sometimes ruins the atmosphere of using an otherwise well-devised mod and "zero-fatigue" fights can get easily frustrating. So, is there a way to turn collapsing off? I have tried to look for it in the INI file but there seems to be no such option. I'd like to keep collapsing only when fatigue gets UNDER zero (with some kind of magic etc.), but definitely not at zero – like I said it can screw important battles. Anyway, Mentalor, keep up your efforts and I will look forward to your next mods. Thanks in advance for your – or someone else's – response. Martin, The Czech Republic (And do not forget to come to Prague some time you guys, it is worth strolling through, trust me:-))
It's a great mod, but does it work for npc's as well or just for the player. Since I have collapsed plenty of times, but npc's never seem to run out of fatique.
Lesser comment resurrection! I love this mod, it's great, I picked it over "Realistic Fatique", but aanyways why I'm commenting, I found a "cheat" bug, a small one but it makes exhausted fleeing much easier.. if you jump while almost at 0%stamina bar, I guess it goes to a negative value or something and you're unable to fall down until you've recovered from exhaustion completely.
15 comments
I'm also using the demon race mod and an alchemical ingredient weight modify mod.
Thanks for your feedback. I've not come across that fatigue regen problem before...I'll certainly look into it...and the other suggestions you make too.
there is one more thing I have noticed with this mod recently. It is the way the mod works with fatigue regeneration when the character is unencumbered. Apparently, the fatigue regeneration rate - when MRE2 is on - does not change with increasing athletics skill so it remains the same as it was at the very beginning. I was testing this with my level 47 character, athletics skill 90 and my level 1 test character, athletics skill 15. It turned out that fatigue returned to full at the same speed in both cases so my athletics did not matter at all. It seems that MRE2 has overriden Oblivion's default athletics settings and Oblivion no more governs the way athletics works - this has presumably been taken over by MRE2. Again, we are talking about an "unencumbered" character. Anyway, it is kind of strange when a powerful character gets rid of their fatigue at the same speed as does a novice weak character. However, when I put myself under load, everything functions as expected and works very well. So, I would like to know if there is a way how to turn Oblivion's default athletics-based fatigue regen back on or if there is a suitable "based-on-athletics-fatigue-regen" mod that could be used in conjunction with MRE2? After that, the level of realism would be even better. Thanks for anyone's response in advance, Svatoslav
thanks for the reply. I have been searching for a similar mod like yours and I think the most similar one is "SM Encumbrance and Fatigue". While it does not offer as much as your mod does (at least to me) it has an option of turning collapsing off plus it contains a "walking-at-low fatigue" function you mentioned in your post. So logically, it is not Oblivion that makes me fall. In a fatigue-unmodded Oblivion, when your fatigue reaches zero you never fall down. You pass out only when some spell has drained your fatigue BELOW zero. Though the SM Encumbrance and Fatigue mod has you collapsing after you hit zero fatigue it can be simply altered in the attached ini file. I think that it should not be a problem for you – with your modding skills - to modify your own MRE2 ini file in a similar way or in a way that will provide the needed result. Then, MRE2 will become the most complex and complete mod not only I would like to fully enjoy. Yours sincerely, Svatoslav
I've been having a think about this...about making you walk once you get so far into exhaustion and then stopping you running until you are no longer exhausted, but I'm not sure...I'll continue thinking.
It is actually Oblivion that's making you fall over, not MRE...MRE is only taking your Fatigue down...but when it hits zero Oblivion then makes you fall over.
I have been enjoying this mod for some time and I like almost every aspect of it. I think it adds a lot of realism, immersion and tactical element to our beloved game. However, there is something I do not like about the mod very much. When my fatigue reaches zero, my character keeps collapsing like he has drunk a lot of high quality alcohol. This is sort of unrealistic as in our real world even if you were dead fatigued you would hardly collapse every fifth second. The problem is that this feature sometimes ruins the atmosphere of using an otherwise well-devised mod and "zero-fatigue" fights can get easily frustrating. So, is there a way to turn collapsing off? I have tried to look for it in the INI file but there seems to be no such option. I'd like to keep collapsing only when fatigue gets UNDER zero (with some kind of magic etc.), but definitely not at zero – like I said it can screw important battles. Anyway, Mentalor, keep up your efforts and I will look forward to your next mods. Thanks in advance for your – or someone else's – response.
Martin, The Czech Republic (And do not forget to come to Prague some time you guys, it is worth strolling through, trust me:-))
@Caprinus - After Gaiden Shinji, granddaddy of the IC Arena and champion of not wearing much whilst fighting.
around the 11th of Oct. - there seems to be an issue worth noting...