Oblivion

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BoSSYojimbo

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BoSSyojimbo

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30 comments

  1. BamaThunder316
    BamaThunder316
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    For some reason I am not able to download this mod. It keeps saying that there is an error, something about that I have to be logged in to the site to download this..but I am logged in yet it still won't let me download it
  2. AngryArcher696
    AngryArcher696
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    that pose you were striking what is mod is that?
  3. Diretooth
    Diretooth
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    Comment edited, Problem resolved.
  4. Eggyslav
    Eggyslav
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    The mod is awesome, But if you could make the armor less shiny, it would be ok. Also, remove the chameleon effect from detect and night modes in helmet scripts. Also, Where the hell Alexscorpion's sneaking Gear dissapeared?
  5. BoSSyojimbo
    BoSSyojimbo
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    At this point i would like to thank EuGenius for his work in optimizing my blades and explain that my attempt to optimize them was very inferior. While he managed to bring one sword from 3.5 mb to a little under 300 kb my attempts have basically saved only about 300 kb. I would have posted his version had i not lost this file. He still deserves credit for time invested, despite my lack in utilizing his talents. I have tried to duplicate his method but it did not turn out right. Apologies and thanks to him. I did simplify the sigil stones somewhat as a result of his advice and I think it created a better looking weapon. Against his advice i kept refraction shaders because they are the main visual effect of the stones and without them its a very static image with no movement. Maybe ill find a way to tie the corona to a controller so they move a bit. For now this pack is to be considered final as i intend to work on my samurai pack instead. The newest file is a complete pack with no other items necessary for download and contains much more detailed normals and slightly reduced memory usage, although it still takes a nice pc to run smoothly. I can barely tollerate editing these blades in niffskope due to excessive load times. They really are quite complex. If any1 wishes to undertake in simplifying the meshes you have my permission and thanks. From a texturing aspect atleast they are more pollished now and should only need work on the meshes themselves. I tried various compressions for the textures and think i have found a good blend of smooth/detail. The blades no longer appear sharpened as per Eugenius V advice. Again thanks to him.
  6. BoSSyojimbo
    BoSSyojimbo
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    The new esp is up. Maro Rufus has been reverted to his defaults and the new merchant has been placed infront of Weye. He is easy to spot. This time around he sells the stuff so u dont have to kill him or rob him, and his items respawn so u can have more than 1 set of the items.
  7. BoSSyojimbo
    BoSSyojimbo
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    the first 3 screens show works in progress that were never completed. Either because the original mesh author didnt clear it or because i lost those files (old pc). The esp in this file is terribly done. I will fix that now. expect a better esp soon.
  8. UncieNeil
    UncieNeil
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    Very nice job and a great mod, all works fine with no glitches. For those wondering about stats, there is a good variety of stats on the armors so able to suit all difficulties. The scripts on the helmets very handy and working perfectly but the helmet featured in the very first screenshot image doesn't appear to be available. Is it part of this mod or is it not on the vendor in best defense?
  9. BoSSyojimbo
    BoSSyojimbo
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    nvm
  10. BoSSyojimbo
    BoSSyojimbo
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    lol, let me fix this esp, its been a few years, i guess its overdue.