Oblivion

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  1. neekee
    neekee
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    Is it normal that I can still distribute stats manually when leveling up with "3 = verbose levelup, levelups will show the levelup menu." enabled ?

    edit: figured it out > default levelup_menu.xml wasn't replaced with RL's one for some reason.

    Been playing like this for a while lol. Does that mean I've essentially been playing vanilla or did RL still do stuff in the background with that setup ?
  2. gringong
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    HI, this mod doesn't seem to be working with the Oblivion script extender. Whenever i boot up Oblivion with OBSE installed, it gives me the error message: "RealisticLeveling.ini could not be found or is not correctly configured. Please use OBMM to install Realistic Leveling correctly".
    Is there any fix for this, other than disabling OBSE?
    1. spicydeath82
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      did you use the oblivion mod manager? vortex doesn't necessarily handle older mods very well.
    2. CoolDepot
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      I installed it with MO2 and i get the same error message, is it only installable with obmm?
    3. GregR
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      I got the same error with MO2. The RealisticLevel.ini file is place in the correct spot, but the default file does not have values set in 3 spots. You need to edit the file to set values there.
       
      On the right of MO2, click on the Data tab and find RealisticLeveling.ini.  Right click-> Open to open it in Notepad. Then find the following 3 lines at different spots in the file:

        set aaRealisticLeveling.mode to <mode>; default = 3 

        set aaRealisticLeveling.levelMax to <levelMax>; default = 65

        setGS iTrainingSkills <iTrainingSkills>; default = 5

      Replace the < > part on each of those lines with a value. Use the default if you like or set it to whatever you want.  I.e.:

        set aaRealisticLeveling.mode to 3; default = 3 

        set aaRealisticLeveling.levelMax to 65; default = 65

        setGS iTrainingSkills 5; default = 5

      Save the file, and it should work now.
    4. charlyxx
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      Doing the Divines' work, thank you for those ini values. It works perfectly now. I'm using Vortex to manage my mods.
    5. zedorda
      zedorda
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      Someone plz STICKY GregR's post.
    6. BarrySnowman777
      BarrySnowman777
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      So even with manually installing, installing with vortex and changing the values both times I still get the message '"RealisticLeveling.ini could not be found or is not correctly configured''. I find this both weird and frustrating considering this is the second build that I have created and it worked perfectly fine in the first build. Any ideas to fix this would be appreciated. 
    7. destini123
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      Thank you modding wizard
    8. AllisterHenderson
      AllisterHenderson
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      Thanks GregR>
      The manual configurations are only necessary if NOT installing with OBMM.
  3. TenShadows
    TenShadows
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    I'm just walking around in the countryside and suddenly advanced heavy armor skill, even though I've never put on any heavy armor in my life. In general I seem to be getting some random skill increases for no reason that I can understand.

    Is this something the mod is meant to do, and if so, what's the rationale for it? Or is it a bug?
  4. IliasF3VibesHMRMA
    IliasF3VibesHMRMA
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    I dont understand the difference between mode 1 and 3?
  5. C0uriersix
    C0uriersix
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    I'm guessing this is not compatible with alternate start mods?
    1. zedorda
      zedorda
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      You definitely did not read the description.
  6. sharkeyyyy
    sharkeyyyy
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    I just levelled up to level 5 using this mod. I used an alteration trainer in the mage guild of Chorrol. I levelled up two levels of alteration and when I exited the dialogue I was shown the level up notification.

    There was no screen that let me distribute points into my major skills though, as I've seen with every previous level up.

    Is this a bug ? Thanks.
    1. therealfer
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      that's how the mod works, it automatically distributes points to your attributes.
  7. sampletextname
    sampletextname
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    Is it normal that the attributes don't change as I level up? Or do I have to wait longer or something?
    1. sampletextname
      sampletextname
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      Nvm I launching the game and not the obse_loader.
    2. sharkeyyyy
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      What was the solution ? After level 5 I don't get the choice to put points into major skills, just a pop up about reaching a new level.
    3. therealfer
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  8. xpun3414
    xpun3414
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    Ok, so. I installed this mod & when I get into the game.
    My player goes from lvl 1 to 32. Thats crazy.
    Why would that happen ?? And should that happen ? 
    How do I fix it ?
  9. zsopota
    zsopota
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    When I hit level 5, I wasn't given the chance to increase anything. Is this how it's supposed to work? 
    1. sharkeyyyy
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      I'm having the same problem, level 5 and even 6 now; no major skill point allocation. Have you found anything that fixes this/more info ? Thanks.
  10. fbritannia
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    I've been trying to install this with mod organizer 2 as it has been the best software for moding oblivion (and pretty much all bethesda games to me), but I keep getting the "realistic leveling ini could not be found..." message. I tried manually changing the ini to fill the <---> with the correct values but that isn't working. So has anyone been capable of installing it with Mod Organizer 2?
    1. escapyst
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      Same issue, bump!
    2. escapyst
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      Figured it out, it's listed in the readme if you use anything but OBMM the ini file has to be manually configured.  Right click the mod > Information > INI Files tab

      Look for lines that have <value> and change it to the value you want (the INI has references).
      For example in line 18 it will say
      "set aaRealisticLeveling.mode to <mode>"

      The references above the line will show what values are available and what they mean. The default is 3 which is fine with me so I changed it to

      "set aaRealisticLeveling.mode to 3"

      Repeat this process for all <value> lines

      Edit: Syntax
    3. sammy1230
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      They literally said they already did that, I'm having this same issue
    4. aragonit
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      Maybe you need to start a new game after installing this. Editing the .ini worked perfectly for me. Apparently the values used to be set during install, but MO2 can't handle omods in a directory.