A very old mod that mostly works. Seems to have some math issues or something, as it struggles to evaluate the right attributes for my char. My endurance has somehow exceeded 100 (is 102 with a couple extra points of block and armorer to go), whereas my wisdom has capped out at 95 (100 alt/resto/destro). This is despite my attrMax set to 100 and WheelMults set to 1/0/0, without any other mods affecting skills or attributes. Shame that it's never gonna see an update.
Hey! I'm using a custom class with slightly higher base stats. The character started out with about 0.34 level. I've gained 47 skill increases total, many of which were in major skills. I am now level 1.04. I've tried reinstalling the mod, creating a new character, modifying maxlevel. Nothing seems to work. Any ideas on how to fix this? expLevel and newLevel seem to be increasing incredibly slowly.
HI, this mod doesn't seem to be working with the Oblivion script extender. Whenever i boot up Oblivion with OBSE installed, it gives me the error message: "RealisticLeveling.ini could not be found or is not correctly configured. Please use OBMM to install Realistic Leveling correctly". Is there any fix for this, other than disabling OBSE?
I got the same error with MO2. The RealisticLevel.ini file is place in the correct spot, but the default file does not have values set in 3 spots. You need to edit the file to set values there.
On the right of MO2, click on the Data tab and find RealisticLeveling.ini. Right click-> Open to open it in Notepad. Then find the following 3 lines at different spots in the file:
set aaRealisticLeveling.mode to <mode>; default = 3
set aaRealisticLeveling.levelMax to <levelMax>; default = 65
So even with manually installing, installing with vortex and changing the values both times I still get the message '"RealisticLeveling.ini could not be found or is not correctly configured''. I find this both weird and frustrating considering this is the second build that I have created and it worked perfectly fine in the first build. Any ideas to fix this would be appreciated.
If you decide to reinstall the mod like I did and then later discover your character is stuck at level 1 the problem is the values with <> characters. All of the <name> values need to be replaced with numbers, the defaults to the right work if you don't know what to use. There should be no < or > characters left in the file.
Run "player.setlevel x" to reset you level back to what it was before re-installing the mod.
When using this mod, specifically "Alteration" and "Conjuration" refuse to level up, at all, they both get set to 40 from level 1 and dont gain any exp, AT ALL... any help would be appreciated on solving this
This mod doesn't seem to do much beyond reducing the number of major skill level ups required per level from 10 to 9. Regardless of setting, leveling up still requires sleeping, and depending on setting I can increase my attributes in the vanilla way or can't increase my attributes on level up at all.
I do have OBSE 0021, and I know it's working as I have other mods that are dependent on it working that work fine. And I know it's not conflicting with any of my other mods, as I tried it after disabling all other mods besides OBSE and it's still not working.
I love this mod and have used it multiple times. I have a slight issue in my current playthrough on Steam Deck though. On level-up, I still get the attributes screen, where I choose which attributes to allocate points towards even though I have it configured for verbose leveling. I followed these instructions for manual installation:
If you really must install this without using OBMM then you will have to edit the RealisticLeveling.ini file and replace all the <valueName> tags with values, otherwise this mod will not work correctly. You will also need to choose which levelup_menu.xml you want to use and copy it from menus/levelup_menu*.xml to menues/levelup_menu.xml in your Data directory.
The instruction for the .ini file were simple enough. I wasn't totally sure that the second bit meant. I created a new folder in the Data directory called "menues" and copied levelup_menu.xml into that folder. Was that the right thing to do, or did I misinterpret? I did forget to install the mod until I'd already left the sewers, so would that affect it?
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Any ideas on how to fix this? expLevel and newLevel seem to be increasing incredibly slowly.
Is there any fix for this, other than disabling OBSE?
On the right of MO2, click on the Data tab and find RealisticLeveling.ini. Right click-> Open to open it in Notepad. Then find the following 3 lines at different spots in the file:
set aaRealisticLeveling.mode to <mode>; default = 3
set aaRealisticLeveling.levelMax to <levelMax>; default = 65
setGS iTrainingSkills <iTrainingSkills>; default = 5
Replace the < > part on each of those lines with a value. Use the default if you like or set it to whatever you want. I.e.:
set aaRealisticLeveling.mode to 3; default = 3
set aaRealisticLeveling.levelMax to 65; default = 65
setGS iTrainingSkills 5; default = 5
Save the file, and it should work now.
The manual configurations are only necessary if NOT installing with OBMM.
Run "player.setlevel x" to reset you level back to what it was before re-installing the mod.
GregR has a more detailed explanation below.
I do have OBSE 0021, and I know it's working as I have other mods that are dependent on it working that work fine. And I know it's not conflicting with any of my other mods, as I tried it after disabling all other mods besides OBSE and it's still not working.
If you really must install this without using OBMM then you will have to edit the RealisticLeveling.ini file and replace all the <valueName> tags with values, otherwise this mod will not work correctly. You will also need to choose which levelup_menu.xml you want to use and copy it from menus/levelup_menu*.xml to menues/levelup_menu.xml in your Data directory.
The instruction for the .ini file were simple enough. I wasn't totally sure that the second bit meant. I created a new folder in the Data directory called "menues" and copied levelup_menu.xml into that folder. Was that the right thing to do, or did I misinterpret? I did forget to install the mod until I'd already left the sewers, so would that affect it?