This mod seems to cause looking in arbitary directions to blank the screen except the interface (for me at least). It's bizarre - I cannot think of any reason why this is the case, but enabling either esp causes it. It doesn't happen frequently, so the game is playable, but there are some interior cells that are almost unvisitable.
I mean, how many pure mages use blunt weapons? You should turn all the staffs to actual staff weapons. Just some advise.
And if i may ask, why did you make them this way?
Well, I made them so that they are actually a melee weapons instead of apparels for casting spells. And unless I am mistaken, the necromancers in game have blunt weapon as a major skill as well.
I know at one point with this mod, when you equipped the robes you sheathed weapon would sort of float from your side. Has this been fixed in recent updates?
I have a small issue with the replacement of the current robes for the mages guild
I played this mod and origin of the mages guild prior to a computer meltdown. I've currently trying to set it all back and up and wondered why I was suddenly experiencing this problem. I've got mage euipment loading after OotMG but it hasn't made any difference.
I love the look of your mages guild robes and I really want them spread around!
I do no know the Origins of the Mages Guild mod, so I cannot be specific here, but in general, Mage Equipment is not a replacer per se (in the meaning that it would replace the source mesh), but it replaces therobes in the CS. It means that if the new NPCs that do not come from the original game will still wear the vanilla robes. Also, you may want to look at this, it is a newer version of the mod and more vanilla mages have their clothes changed http://www.tesnexus.com/downloads/file.php?id=18875
I have a small issue with the replacement of the current robes for the mages guild
I played this mod and origin of the mages guild prior to a computer meltdown. I've currently trying to set it all back and up and wondered why I was suddenly experiencing this problem. I've got mage euipment loading after OotMG but it hasn't made any difference.
I love the look of your mages guild robes and I really want them spread around!
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That one seems to be the more updated version
It's bizarre - I cannot think of any reason why this is the case, but enabling either esp causes it.
It doesn't happen frequently, so the game is playable, but there are some interior cells that are almost unvisitable.
Well, I made them so that they are actually a melee weapons instead of apparels for casting spells. And unless I am mistaken, the necromancers in game have blunt weapon as a major skill as well.
I mean, how many pure mages use blunt weapons? You should turn all the "staffs" to actual staff weapons. Just some advise.
And if i may ask, why did you make them this way?
I do no know the Origins of the Mages Guild mod, so I cannot be specific here, but in general, Mage Equipment is not a replacer per se (in the meaning that it would replace the source mesh), but it replaces therobes in the CS. It means that if the new NPCs that do not come from the original game will still wear the vanilla robes. Also, you may want to look at this, it is a newer version of the mod and more vanilla mages have their clothes changed
http://www.tesnexus.com/downloads/file.php?id=18875
Good luck playing.
I played this mod and origin of the mages guild prior to a computer meltdown. I've currently trying to set it all back and up and wondered why I was suddenly experiencing this problem. I've got mage euipment loading after OotMG but it hasn't made any difference.
I love the look of your mages guild robes and I really want them spread around!
Ah, thanks a lot. I must admit I like some of them myself