*Requires Shivering Isles expansion*
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Located in the marshes of Topal Bay, Metherlance Manor is home to mages of any kind as well a three mage apprentices and a battlemage. As well, a player is more then welcomed to spend the night, store their loot, kick back and relax.
-The Manor is
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Located in the marshes of Topal Bay, Metherlance Manor is home to mages of any kind as well a three mage apprentices and a battlemage. As well, a player is more then welcomed to spend the night, store their loot, kick back and relax.
-The Manor is three stories,with a two story basement. -All containers are "Player-Item" safe and all clutter is free for the taking. -Theres a vault in the basement to securely store your goods. -Exterior and interior lights have day & night toggling. -All four mages have daily schedules. -A training area for melee, range, thievery. -There are beds in the Sleeping Quarter for the player to use. -There are four Orbs in the entryway, which will increase your stats as followed (only one at a time): Venus: Personal & Luck by 10 Mercury: Int & Will by 10 Mars: Str & End by 10 Jupiter: Speed & Agility by 10 To disable the effect, just click the same Orb again. -In the Head-Mages Office, there is a Metronome that will take the player to Vinicia's Inner Dome, and one in the Dome to warp back. -As well as an indoor Green House.
But Metherlance Manor is only the tip of the iceberg. This mod consists of over 85 cells (Divided into 7 different areas: Metherlance Manor, Silvana's Underworks, Vinicia, Pandora's Playground, The Black Coast, Das Uhrwerk & Pandora's Palace), over 40 NPCs, as well as an exterior-like dungeon.
Several Metronomes have been placed through out Pandora's Playground and in the Lord's Manor of the Black Coast, that will warp the player back to Tamriel if they wish. (Exterior of Metherlance Manor)
Melee Simply press the Summoning Fire (Melee) on the wall and a Dremora will spawn. (lvl offset of +5 to a max lvl of 40) When dead the corpse will disappear. *The sword & sheild will disappear a second or two after the corpse, if left alone.
Range Same as the melee spawn, but boxed in for easy picking. Spawns a Dread Zombie with a lvl offset of +5 to a max lvl of 40 when you click the Summoning Fire (Distance). *If you leave the basement without killing the Zombie, it will follow you out. **There is a chance the Zombie may spawn outside of the inclosed area.
Thievery There are several locked chest (Very Easy - Hard) in the observation area in the basement to train Security.
Location: Enter the Underground Spring from Silvana's Underworks, then head straight into the Unexplored Caverns. Follow the tunnels till the end, then dive into the pool of water and follow the passage underwater.
After getting through Das Uhrwerk, two portals will open in Vinicia, one leading to the Courtyard (Pandora's Palace), the other leading to the Alter Room. Also, I would recommend bring a torch, or two.
Although replacing the old plugin with the new one shouldn't cause any problems, I would recommend disabling the mod, load your game and save, then re-enable. If you've stored anything inside Metherlance Manor, be sure to remove them before disabling!)