I think that the Imperial Dragon armour should be equivalent to Daedric, not Ebony. After all, Glass armour with 100 light armour skill is equivalent to Daedric....
"Q: What's this mod for? A: The Unofficial Oblivion Patch v2.1 fixes two bugs by using an Area Of Effect spell, which is the only way to affect groups of actors in the game and a common method that many mods use to change game mechanics and perform tasks. Unfortunately, a spell needs an effect resource, and the effect resources are hardcoded and can't be added to. Of course, utility "spells" like this are not supposed to be seen or heard, so the effect used was a silent and invisible one called Z020.
Also unfortunately, modders have taken it upon themselves to change silent/invisible spell effects used by other mods to be, well, rather noisy and visible, as if other mods don't use them. I consider this bad modding practice to change base resources like this. All that this plugin does is set the effect back to what it originally does... nothing at all. This may cause whatever effect is in the other mod not stop working, but at least you'll be able to use both simultaneously."
It's definately your mod that's causing it, but if you don't know why that is then I sure don't lol. If you could re-upload the older version that worked for me previously I'll test it without the UOP AOE patch (if you get some spare time that is)
Yeah I took the other one down because when I was altering something in the info box tessource messed up and it resulted in the link to the page not being displayed on the menu page. As to the booming sound I have no idea why it would do that, I only changed a few variables in scripts and one of two other things. The changes were exactly the same as the earlier one.
If anyone else gets this problem could they please post so that I can be sure that it isn't just a one off thing.
This mod adds a booming sound to my game when active. However, your (I assume) older version of it "Better Faction and Quest Rewards" that I downloaded a while back didn't.
I've now deleted that older version (doh!) so can you please fix the new version or re-upload the older one as it seems to have also been deleted from TES as well (it comes up in google, etc but the links are broken).
8 comments
"Q: What's this mod for?
A: The Unofficial Oblivion Patch v2.1 fixes two bugs by using an Area Of Effect spell, which is the only way to affect groups of actors in the game and a common method that many mods use to change game mechanics and perform tasks. Unfortunately, a spell needs an effect resource, and the effect resources are hardcoded and can't be added to. Of course, utility "spells" like this are not supposed to be seen or heard, so the effect used was a silent and invisible one called Z020.
Also unfortunately, modders have taken it upon themselves to change silent/invisible spell effects used by other mods to be, well, rather noisy and visible, as if other mods don't use them. I consider this bad modding practice to change base resources like this. All that this plugin does is set the effect back to what it originally does... nothing at all. This may cause whatever effect is in the other mod not stop working, but at least you'll be able to use both simultaneously."
It's definately your mod that's causing it, but if you don't know why that is then I sure don't lol. If you could re-upload the older version that worked for me previously I'll test it without the UOP AOE patch (if you get some spare time that is)
Thanks for the reply ">
If anyone else gets this problem could they please post so that I can be sure that it isn't just a one off thing.
Good mod otherwise!
This mod adds a booming sound to my game when active. However, your (I assume) older version of it "Better Faction and Quest Rewards" that I downloaded a while back didn't.
I've now deleted that older version (doh!) so can you please fix the new version or re-upload the older one as it seems to have also been deleted from TES as well (it comes up in google, etc but the links are broken).
Cheers