Oblivion

File information

Last updated

Original upload

Created by

Uploaded by

buddah

Virus scan

Safe to use

Tags for this mod

45 comments

  1. KayronDS
    KayronDS
    • member
    • 279 posts
    • 5 kudos
    No point in using this mod, unless you you don't have a Bashed Patch.
    When you rebuild your Bashed Patch just go to Tweak Settings, enable Crime: Alarm Distance and set it to 1000. That's really all this mod does. The plugin contains a few more records but they all use vanilla values. And the harder plugin is absolutely identical to the default plugin.

    edit: A fixed version of the harder plugin can be found here: https://www.nexusmods.com/oblivion/mods/5524/
    1. DaggerfallHero
      DaggerfallHero
      • member
      • 109 posts
      • 1 kudos
      you're right thanks!
    2. jjmard
      jjmard
      • member
      • 468 posts
      • 14 kudos
      Tnx!
  2. kattskrot
    kattskrot
    • premium
    • 5 posts
    • 0 kudos
    I'm not sure if it's just me, but adding this mod corrupted my whole game. To the point where replacing my /data folder with my backup one didn't work -- I had to re-install the whole game and all my other mods. The actual bug: pressing "new game" did nothing and trying to load a save simply CTD.

    I tried troubleshooting by only installing this mod and OBSE, and the same thing happened. Either I f***ed up monumentally, or there's something wrong with my game files, or this mod has an issue for some reason.

    I have the GOG version of Oblivion, installed directly onto my computer (not via GOG Galaxy).
    List of the mods I had when first installing NPG:
    Oblivion Reloaded
    OCO v2
    Lore-Friendly Replacer for Default Hair for OCO v2
    A takes All
    DarNified UI 132
    1. DaggerfallHero
      DaggerfallHero
      • member
      • 109 posts
      • 1 kudos
      Never really had problems with this, I do remember that happening to me as well but it was because of me messing up installing Oblivion Reloaded and so it might not be the same I'm not sure. If you really must have this mod then just replace this with Hear No Evil, it does the same thing but with some extra features so it might even be slightly better than this. https://www.nexusmods.com/oblivion/mods/25462?tab=files&file_id=44305
  3. computertech82
    computertech82
    • member
    • 785 posts
    • 2 kudos
    I'm really hoping this mod still works. Reneer's still has psychic guards (probably doesn't work anymore).
  4. LordOfTheDucks
    LordOfTheDucks
    • premium
    • 314 posts
    • 2 kudos
    As per the comment below, perhaps it was a simple fix but I didn't know how to do it and I appreciate the reality this added to my role-playing. Thanks for the mod.
  5. kallekukhuve
    kallekukhuve
    • member
    • 423 posts
    • 1 kudos
    Try this one, its more dynamic: https://www.nexusmods.com/oblivion/mods/25462
  6. anonimousone
    anonimousone
    • member
    • 1,203 posts
    • 3 kudos
    IS there a way to avoid using this .esp and making the tweak myself inside the oblivion.esp\esm via tesedit?
    1. SummersetBanjo12
      SummersetBanjo12
      • member
      • 168 posts
      • 1 kudos
      Was there a problem with this one you had?
  7. SleepyChipmunk
    SleepyChipmunk
    • member
    • 40 posts
    • 0 kudos
    Thank you. Thank you so much.
  8. Baron Of Hell
    Baron Of Hell
    • premium
    • 1,693 posts
    • 24 kudos
    Thank you. I thought OOO or one of the other mods I use would have fixed, they didn't.
  9. Stigwa
    Stigwa
    • member
    • 195 posts
    • 11 kudos
    Does it work with Reneers Guard Overhaul?
    1. kingflare5
      kingflare5
      • member
      • 20 posts
      • 0 kudos
      Have you tested to see if it is? I would like to use both mods.
  10. Plebius
    Plebius
    • BANNED
    • 67 posts
    • 0 kudos
    This is a good mod... I just wonder as to it's compatibility with Reneer's Guard Overhaul.
    1. kingflare5
      kingflare5
      • member
      • 20 posts
      • 0 kudos
      I also want to know this.