Oblivion

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CorepcMMP

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About this mod

What this does is changes how the default magic enchantments work on weapons, staff, arrows, etc... This will changes all default weapon, arrow, staff weapon enchantments ...Does not affect price of item itself or charges .. Any mod that use the same enchantments for items will have these effects...Meaning it may overwrite some game

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What this does is changes how the default magic enchantments work on weapons, staff, arrows, etc...

This will changes all default weapon, arrow, staff weapon enchantments ...Does not affect price of item itself or charges ..

Any mod that use the same enchantments for items will have these effects...Meaning it may overwrite some game settings in some mods making it harder ...

Goal

I like the default magic enchantments but sometimes I feel that they are either have a too great of area of affect, and not enough of a duration..for such a wide area of effect ...

aka some magic arrows that cause damage in area of 40 but only for an instant...Versus having the same arrow decreasing the area to 20 and increasing the duration 2 sec's in time..in this case the effect would stay with target that is hit...Causing damage over the 2 secs, giving you time to aim for the next arrow shot ...or giving you time to hold down for another power attack..etc..

Combat with Longer Durations

Since Weapon Magic Enchantments of the same type do not stack correctly ...Hit once, Hit again..Only the second effect take effect nulling out the first effect...I suggest that time your attack so that once the first enchantment hit ends, start the second, this may be difficult in depending on what you are fighting..But, if the enemy is using the same weapon and enchantments they will not stop and wait for the enchantment to wear out..Perhaps even using up their charges on the weapon..Giving you the upper edge..

EnchantMent Effects and AOE

Nearly All Area of Effect Enchantments (AOE) have been lowered or halved and duration and damage has been adjusted for this...Companions may be a little safer in combat now with smaller AOE effects...

Specific Items Enchantments have changes to either make them have more damage in shorter period of time or have a longer duration and do less amount..Depending on the effect that is changed this will reflect in that current item..

More Details to come Soon..

Examples:

Dragon's Bow - AOE 20 duration 0 damage 8 - New setting AOE 10 Duration 2 damage 8 ...

Storm Bow - AOE 20 duration 0 damage 8 - New Effect AOE 10 Duration 2 Damage 8

Nearly all effects look like this now..

BaseEffectShockDamage05 - Unchanged
BaseEffectShockDamage10 - AOE 0 duration 0 damage 10 New AOE 0 duration 2 damage 5
BaseEffectShockDamage15 - AOE 0 duration 0 damage 15 New AOE 0 duration 2 damage 7
BaseEffectShockDamage20 - AOE 0 duration 2 damage 20 New AOE 0 duration 2 damage 10

Compatablity = There are only a few mods that this could intefer with ..These would be mods that change the same default enchantments has this one...If any weapon or staff uses the same enchantments that I changed then they will use these instead...Might Magick, Supreme Magic, 000, change a few effects but if this is loaded after those it will overwrite those and use these instead..