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TheTalkieToaster

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TheTalkieToaster

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105 comments

  1. DEATHSHOCK
    DEATHSHOCK
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    • 5 kudos
    The Adrenaline-Fueled Combat mod is buggy. Im just gonna try this one.
  2. TheTalkieToaster
    TheTalkieToaster
    • supporter
    • 820 kudos
    DEPRECATED!
    This mod has been replaced with Adrenaline-Fueled Combat, which basically does the same stuff but better, faster, more stable, and with a light frosting of sugar.
  3. SniperJS
    SniperJS
    • member
    • 0 kudos
    My arrows now seem to have an odd foot fetish, mind commenting on this toaster man? I really like this mod but it would be perfect if my arrows didnt hate peoples choice of footwear.
  4. SunWolf
    SunWolf
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    Is there a certain level when decapitations and such happen? I have played for a while without seeing it. Once a body got cut in half. I also have deadly reflexes loaded after locational damage, and have yet to see any effects from either (besides the once bodie cut in half).
  5. dogeese
    dogeese
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    • 4 kudos
    Demonstration of use here
    http://www.youtube.com/watch?v=Vaa01woreus
    http://www.youtube.com/watch?v=NXUo1_0fUmg&feature=related
    Read the Posts on utube too so you dont say its stupid with the boxs, they only to demonstrate what is happening <img class=">
  6. Oblitorator
    Oblitorator
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    • 1 kudos
    show a picture at least
  7. the necroscope
    the necroscope
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    • 5 kudos
    i downloaded but when i select the files, oblivion wont start, the bethesda logo apears then oblivion cloeses
  8. mibbles
    mibbles
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    • 1 kudos
    @talkie
    good mod but there's a bug. when i start a new character with light armour as a minor skill rating of 5, it never improves. cn you check it out.
    EDIT : Ok I found out this was the armour per location esp

    also when someone gets hit in the head with an arrow or otherwise, 50% damage is good but should have % chance of being stunned, blinded or % to go unconscious to say the least - possibly the % could be based versus npc/monster lvl. you could implement the blinded/stunned/unconscious effect via custom spells running from the script boxes.

    thanks
  9. Scullyy
    Scullyy
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    • 1 kudos
    incompatible with anything?
  10. guichong
    guichong
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    • 0 kudos
    It happened again, only this time as i played on, in one of my combats the console printed "loading..." then "loadign successful" as if the critical hit system has to be reloaded somewhere in mid-game. So sometimes when it turns off, I don't get any crits at all, the console just shows forward/back/left/right and nothing else.

    How do i manually re-activate the scripts if it goes off?