DEPRECATED! This mod has been replaced with Adrenaline-Fueled Combat, which basically does the same stuff but better, faster, more stable, and with a light frosting of sugar.
My arrows now seem to have an odd foot fetish, mind commenting on this toaster man? I really like this mod but it would be perfect if my arrows didnt hate peoples choice of footwear.
Is there a certain level when decapitations and such happen? I have played for a while without seeing it. Once a body got cut in half. I also have deadly reflexes loaded after locational damage, and have yet to see any effects from either (besides the once bodie cut in half).
@talkie good mod but there's a bug. when i start a new character with light armour as a minor skill rating of 5, it never improves. cn you check it out. EDIT : Ok I found out this was the armour per location esp
also when someone gets hit in the head with an arrow or otherwise, 50% damage is good but should have % chance of being stunned, blinded or % to go unconscious to say the least - possibly the % could be based versus npc/monster lvl. you could implement the blinded/stunned/unconscious effect via custom spells running from the script boxes.
It happened again, only this time as i played on, in one of my combats the console printed "loading..." then "loadign successful" as if the critical hit system has to be reloaded somewhere in mid-game. So sometimes when it turns off, I don't get any crits at all, the console just shows forward/back/left/right and nothing else.
How do i manually re-activate the scripts if it goes off?
105 comments
This mod has been replaced with Adrenaline-Fueled Combat, which basically does the same stuff but better, faster, more stable, and with a light frosting of sugar.
http://www.youtube.com/watch?v=Vaa01woreus
http://www.youtube.com/watch?v=NXUo1_0fUmg&feature=related
Read the Posts on utube too so you dont say its stupid with the boxs, they only to demonstrate what is happening
good mod but there's a bug. when i start a new character with light armour as a minor skill rating of 5, it never improves. cn you check it out.
EDIT : Ok I found out this was the armour per location esp
also when someone gets hit in the head with an arrow or otherwise, 50% damage is good but should have % chance of being stunned, blinded or % to go unconscious to say the least - possibly the % could be based versus npc/monster lvl. you could implement the blinded/stunned/unconscious effect via custom spells running from the script boxes.
thanks
How do i manually re-activate the scripts if it goes off?