It wont let me upload my screenshots but basically the giant mud crab went from a scale of 0.5 to 1.3, the minotaur king 1.4 to 1.55, and the imp 0.5 to 1.2. Health and damage has inceased as well as stats slightly, extra loot was added for the extra challenge.
Yeah,it seems a good idea but: first,edit the textures just a little to make it funniest (green or violet mud crab,too crazy!) second,just put one or two pics: alright that the monsters are big,but how much? i have the fobia of the imp big like the arena!!! third: edit the value of health and attributes of the new monsters,killing a megacrab "one hit-one kill" will be too poor!!!!
Yeah,it seems a good idea but: first,edit the textures just a little to make it funniest (green or violet mud crab,too crazy!) second,just put one or two pics: alright that the monsters are big,but how much? i have the fobia of the imp big like the arena!!! third: edit the value of health and attributes of the new monsters (killing a megacrab with one hit is too poor idea!)
6 comments
first,edit the textures just a little to make it funniest (green or violet mud crab,too crazy!)
second,just put one or two pics: alright that the monsters are big,but how much? i have the fobia of the imp big like the arena!!!
third: edit the value of health and attributes of the new monsters,killing a megacrab "one hit-one kill" will be too poor!!!!
first,edit the textures just a little to make it funniest (green or violet mud crab,too crazy!)
second,just put one or two pics: alright that the monsters are big,but how much? i have the fobia of the imp big like the arena!!!
third: edit the value of health and attributes of the new monsters (killing a megacrab with one hit is too poor idea!)