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Lollerich et al

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lollerich

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84 comments

  1. olivier75
    olivier75
    • member
    • 0 kudos
    Great mod, but it seems that the added NPC, or most of them, are essentials ?
    I suggest to remove this, because this confuses a lot with the genuine essentials included into the game and that are part of the story. What NPC aren't.
  2. barryco
    barryco
    • member
    • 0 kudos
    i've installed body replacers such as roberts male and hgec, and now all female children have big breasts and boys are all "macho". i find this quite disturbing. sorry but i think the children just look like miniaturized version of the adult mesh.

    any work around for this?
    1. kallekukhuve
      kallekukhuve
      • supporter
      • 11 kudos
      get SetBody Reloaded and check if this mods children are a separate race. In that case you can add that race to the autosetbody.ini and all children can me give male bodies :)
  3. Kirya
    Kirya
    • member
    • 8 kudos
    One of the essential Oblivion mods for me. Thank you.
  4. lordshield
    lordshield
    • member
    • 0 kudos
    Weird. Had no problems with this mod, until I got to Mankar Cameron's Paradise. Every time I started the game in there, the brief pause the mod uses crashed the game. I thought this strange as I didn't think BC even modified the Paradise area lol!
  5. Vazdan
    Vazdan
    • member
    • 0 kudos
    Is it compatible with OCO?
    1. IAmDovakiin
      IAmDovakiin
      • premium
      • 1 kudos
      Maybe.......
  6. Sweetlithium
    Sweetlithium
    • member
    • 9 kudos
    Okay so I got the bugged guards fixed, replaced the children's hair styles with basegame ones and I *think* the names are more lore friendly now. I also deleted the duplicate Amusi from the waterfront and fixed some routing problems.
  7. Sweetlithium
    Sweetlithium
    • member
    • 9 kudos
    I have this mod open in construction set and am currently deleting what I don't like about it, I like the concept but the bugged guards bother me. I'm also in the process of replacing the children's names with better lore friendly ones.
  8. Niklass
    Niklass
    • member
    • 16 kudos
    Will this work with open cities?

    Edit: As was to be expected added NPC's only appear in the Imperial City with Open Cities.
  9. Zella
    Zella
    • premium
    • 92 kudos
    It would be good to have all children have 100% (or better) reflect damage and spells, as well as being essential.
    It might be a necessary evolutionary protection in a place like that, not to mention in the Bethesda realm requirements.

    I love this mod! It is just right for me. Not too crowded and a lot of new and wonderfully unique faces, & even kids! Perfect! Well done.
    Thank you for sharing this.
  10. Benny1
    Benny1
    • member
    • 2 kudos
    Yes Hi, Benny1 here I was in castle Hammer-fell when I noticed also that this Gertrude Eisenbrech showed up out of nowhere right when I was playing the piano I just converted an awesome piano wav file and added it to hammerfall mod so I go to my castle save check out my new tune and is so beautiful btw sat down began playing enjoying the song then here comes Gertrude otta like no where... Hail!!! and welcome friend man I was like WTF!?!? open consul clicked her then typed kill for the damed interruption I think she was essential at the time so I used a little spell to rid it lol but dont worry I reloaded after the song so I can make use of her and was wondering what mod she comes from thought it was hammer-fell first but It wasent so just googled the name found this form so now I'll try the BP mod to see if she in there so I can wipe out the AI packed and make her a wife to one my dragon force soldiers haha. Ahh the life of Oblivion fun stuffs.