Oblivion

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Seikima

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======================================================= Morrowindized Magicka v1.0 by Seikima ======================================================= This is the first in a series of planned mods aimed at unnerfing Oblivion\'s magic system and bringing back some of the challenge of Morrowind. This mod attempts to emulate Morrowind\

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=======================================================
Morrowindized Magicka v1.0

by Seikima
=======================================================

This is the first in a series of planned mods aimed at unnerfing Oblivion's magic
system and bringing back some of the challenge of Morrowind.

This mod attempts to emulate Morrowind's system of magicka regeneration.
Morrowindized Magicka makes it so that you have to sleep in order to regain
magicka; you no longer have a bottomless pool of spell points. This actually gives
you a reason to sleep, and to stock up on those Restore Magicka potions.

Personally, I don't like all-encompassing mods that make a bunch of changes to
the game and give you no choices in the matter. So, here I present a number of
different possibilities for modifying (fixing?) Oblivion's magic system.

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Morrowindized Magicka.esp
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With this mod, you will no longer regenerate magicka while awake. You will need to
sleep (not wait) in order to regain your magicka. The rate at which you regain your
magicka is still based on Willpower, so having a higher Willpower rating will mean
not having to sleep as long to replenish your magicka.

When using this, you might want to consider using a bed roll mod, so you can sleep
in the wilderness (as you could in Morrowind).

The standard version requires OBSE v0006 or later.

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Morrowindized Magicka - Regen.esp
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This makes a slight change to the way the aforementioned system works. With the
"Regen" version, magicka will trickle back at a very slow rate. This makes it so
sleep is not absolutely necessary, but it will still be the quickest way to recharge.

Waiting will take into consideration the time that has passed and restore your
magicka accordingly, but the return rate will be considerably slower than with
sleeping.

In vanilla Oblivion, if magicka return was turned on, waiting or sleeping would instantly return you to 100%, regardless of the return rate. I have had to work
around this to see that the appropriate amount of magicka is replenished when
time is passing while waiting.

Also of note is that Oblivion magicka return updates in real-time seconds.
Therefore, if you have modified the time scale to slow down the passage of time (as
most of us probably have) there will be far more real-time seconds in a game hour
than with the default time scale of 30:1. So someone playing at 15:1 would have
days that are twice as long, and they would gain twice as much magicka in that time.
I think this is fine while you're actively playing, but when calculating wait time,
it throws off the balance of this mod. (This would actually make waiting more
effective than sleeping!) To keep things balanced, I will assume the default time
scale of 30:1. At this scale, a character with 58 willpower and 200 magicka will
gain approximately 11 points per game hour.

The Regen version requires OBSE v0007 or later.

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Magic Rebalance versions (RB, RB+Regen)
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Of course, Oblivion magic costs were calculated with the assumption that magicka
would constantly regenerate. As such, spell costs are significantly higher than in
Morrowind. To remedy that, I have made alternate versions of standard and regen MM,
which change the scale for calculating spell costs. This cuts spell costs to
approximately half of what they are in vanilla Oblivion.

These altered spell costs have not been extensively tested yet, and I haven't seen
how they work with high-level spells. However, I do feel like they are more or
less on par with spell costs in Morrowind. Please let me know if you feel these
aren't working out.

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Compatibility
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MM will conflict with other mods that modify mana regen. And, of course, if using
the rebalance versions, will conflict with mods that change casting costs.

The Regen version of MM will not work right if you have any mods that make drastic
changes to the sleep/wait menu. Sadly, it is not currently compatible with the very
cool Immersive Wait mod.

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Known Issues
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I haven't touched fast travel, as it's not something I ever use. The Regen version
will not take passage of time into consideration when using fast travel. Most likely
the game will treat it like waiting/sleeping and fully restore your magicka, but I
don't know. If this is an issue, please let me know and I might address it in the
next version.