Oblivion

File information

Last updated

Original upload

Created by

abo

Uploaded by

abo2

Virus scan

Safe to use

About this mod

No Backwards Running ==================== Version: 1.2 Author: Donovan Baarda ([email protected]) ** ATTENTION: This mod requires OBSE v0.8 or greater! ** Based of the modification \"Reduced Backwards Speed Optimised\" by Martigen, \"Reduced Backwards Speed\" by Krytonix, and \"No Backwards Running\" by Ely Soto (Torn

Permissions and credits
Mirrors
No Backwards Running
====================

Version: 1.2
Author: Donovan Baarda ([email protected])

** ATTENTION: This mod requires OBSE v0.8 or greater! **

Based of the modification "Reduced Backwards Speed Optimised" by Martigen, "Reduced Backwards Speed" by Krytonix, and "No Backwards Running" by Ely Soto (Tornnight).

Introduction
------------

This is a modification for Elderscrolls:Oblivion that removes the ability to run backwards continuously. It allows you to quickly dodge backwards for a step, then forces you to walk.

By default in Oblivion you can backwards as fast as you can forwards, making it extremely easy to simply run backwards while fighting and remain untouchable. "Kiting" monsters this way by running backwards was always ridiculous and could make archers or mages nearly invulnerable to close range combatants.

This mod fixes this exploit by disabling continous backwards running, forcing the player to walk after one third of a second. This allows you to quickly lunge forwards and dodge backwards when in combat, but prevents you from running backwards and pumping enemys full of arrows.

Implementation
--------------

Unlike the original "Reduced Backwards Running Speed Optimised", This modifications does not affect the players speed attribute. Reducing the speed attribute has detrimental effects on skills that used speed such as Light Armor.

Like "No Backwards Running" version 1.0 by Ely Soto (Tornnight), this mod takes advantage of OBSE's key pressing extensions. This version cleans the script and uses a combination of DisableKey and HoldKey to prevent "run stuttering" when holding down the "Run" key.

Unlike any of the other backwards running mods, this one does not prevent dodging backwards quickly when in combat. It allows you to run backwards for up to one third of a second before forcing walk mode, and you must wait one third of a second before you can do it again.

There are two plugins included, one with and one without "Francesco's Creatures and Loot" support. This mod should be safe with any other mods that include their own backwards running scripts because it simply turns off run-mode. However, it will work best with other backwards running mods disabled. The plugin provided with support for Francesco's integrates cleanly with it and ensures the other script is disabled. The OBMM omod support includes scripts to prompt and install the right version.

Installation
------------

1) Download and install OBSE version 0.8 or greater.

2) Download and install OBMM version 0.9 or greater.

3) Run OBMM and create an OMOD by clicking on "Create; Add archive", selecting this archive, agreeing to import omod data, and clicking on "Create omod".

3) Activate this omod with OBMM, and move it last in your list.

The latest versions of OBMM automatically launches OBSE if you have it installed when launching Oblivion. Everyone Highly recommendeds the use of OBMM.

ChangeLog
---------

1.0 by Ely Soto (Tornnight)
- Intial Release

1.1 by Donovan Baarda (abo)
- Improved and cleand up script.
- Added support for "Francesco's Creatures and Loot".
- Added omod support and installation scripts.

1.2 by Donovan Baarda (abo)
- Changed from using TapKey to HoldKey/DisableKey.
- Fixed a problem with lost TapKey events toggling off run mode.
- Made it more robust against holding keys down.
- Increased script run frequency to make it more responsive.
- Added dodge backwards support.