So I'm sure it's come as a bit of a surprise to everyone, but yes, the UOP has been getting a few updates here and there. Since Sigurd is wanting to make this a semi-regular thing again we've decided to add bug tracking functionality to the AFK Track site to include Oblivion. So in the future, any new bugs to be reported should be filed there so we can keep track of them properly.
So, since this i's still being updated in 2024, and I started a new playthrough and a freshly modded Oblivion, I thought "maybe share here about the best practices in 2024", as it may be as useful to some, as the UOP updates are. (I hope the authors are fine with that).
If you still haven't gotten all the official DLCs in 2024, first get/upgrade to the game's GOTY Deluxe Edition (not the GOTY version, as I happened to have before and thought it would have them all - it doesn't). Available on Steam and GOG (I got it 80% cheapier here for just 4 septims). If you have another Steam version like me, you can still install GOG's GOTY Deluxe version and just copy all the DLCs into your old Steam installation folder.
Absolute minimum must-haves (and still working great in 2024) for a stable setup, besides UOP, are also Oblivion Display Tweaks, MoreHeap and suggested, but not required, dxvk (only the d3d9.dll from the latest release). I no longer suggest Oblivion Stutter Remover, as it definetely causes more issues with modern Windows versions than solving. For a good setup with MoreHeap settings, refer to my detailed post in the specific mod. Then also grab EngineBugFixes and Blue's Engine Fixes. Do not install other no longer relevant or possibly damaging or conflicting mods, like NVAC - I looked thoroughly into almost everything I could find. Many are outdated, or not needed.
I truly hope, this helps everyone getting new or again into modding, and safes you some headaches and research, or solves some questions. I did a lot of research and testing, this is just the conclusion of it all.
NVAC ( or anything like it ) would be something I'd strongly advise against. Anti-crash tools in general are seriously bad practice in programming terms. They force a program to remain running despite being in a state which is obviously not working correctly. Memory corruption is extremely likely and given the nature of the game, that's VERY likely to end up in your saves at some point. Pretty much every reputable dev house has stopped using hackish workarounds like this because it results in unreliable data states even in a controlled dev environment.
Regarding Oblivion Display Tweaks, I ran into serious issues trying to use that as well. It caused runaway frame rates which made the game unplayable due to the resulting physics issues.
dxvk is something I can vouch for though. That being set up properly rescued my game from a terrible state of crashing excessively. Once I had it set up well I was able to make the Cyrodiil loop around the roads on foot from Anvil to Leyawiin without crashing. Something I hadn't been able to get anywhere near doing in years.
Install the UOP first, then overwrite with the USIP. The incompatibility warning comes from them both editing the same object, a script IIRC, the UOP fixed it for an oblivion installation without SI, and the USIP fixing it differently for one with SI.
There seems to be a connection error when I try to download the mod. Can't download through Vortex either. Other mods seem to download fine. Apologies if this isn't the right place to report on this error.
That goes on the feedback section of the nexus forums. Any it was likely just the maintenance being done on that particular sever (done on Mondays) when happens, try another sever if you can, or wait a couple hours.
All digital and disk versions for the last decade or so already include the official patch. Version number for patched is 1.2.0416 check it at the lower left of the main title screen at start
Hi, whenever i enable this mod i see a missing master for the file DLCShiveringIsles.esp even tho i have it in my Data folder. Any clue on what to do ?
There is a way to have only the fix for Staada instead of all the whole patch? There was a mod fixing the dialogue I think, but it's hidden: https://www.nexusmods.com/oblivion/mods/37981
This one? "Staada (Helpless Army quest Golden Saint commander) will no longer tell the player to inform Sheogorath of victory if spoken to after the main quest is completed" Sure, just use the CS or CSE yourself to add a condition: getstage SE12 << 200 to that topic in any mod you have.
I’d recommend all SI players install the Shambles Crash Fix in addition to the unofficial patch (search Nexus Mods for it). A CTD bug was confirmed by the UOP team but has not been incorporated yet.
I just activated the expansion and patch on my save. For some reason, the patch removes the soul trap enchantment from my glass war axe of the dynamo and only has the shock enchantment.
I see on uesp it says this:
"If Shivering Isles has been installed, the enchantment on all "of Voltage" weapons and all "of the Dynamo" weapons is changed to the Shivering Isles' "of Soul Voltage" enchantment. Therefore, a Soul Trap for 5 seconds enchantment is added to the Shock Damage. Also, the cost for each strike is increased to 46 magicka instead of 24, so the number of uses is decreased to 26. This change is applied retroactively to all such weapons (including any ones that you found before installing the Shivering Isles).
But I had the soul trap enchantment before I installed Shivering Isles, and the description read: Shock dmg 15pts, soul trap 5 secs, 50 charges. Anything I can do here?
The Shivering Iles DLC changes the Base stats of those weapons to a new normal. If you really do not want those stats, you can use the CS tomake an esp or edit an esp (including the unofficial SI patch) to make the stats anything you want.
I seem to be missing a mesh on dungeons like Xavara. It is calling for a mesh at Meshes/Dungeons/RuinInteriors/HallsNarrow/RuinshallNxDeadEndCollapse.Nif but there is not such thing. I dont get a yellow mesh error, just some rubble with an invisible wall i see through similar to using the tcl command. Anyone got any ideas?
Are you supposed to get Thadon's robes after he dies with this patch? I think i got them but they are invisible in my inventory. Went naked in and out of bruma great gate and the statue afterwards had thadon's robe on it
The statue wears the "best" (not sure how that is calculated) armor/clothing/weapon in your inventory at apoint after the great gate when you meet Martin. " The statue's appearance is determined (and it spawns) the moment you enter a "new" cell occupied by Martin. This will usually be when you open the door to Cloud Ruler Temple after he has returned there, but can also be on the road to it if you intercept him along the way. The armor and weapon will be the best quality items that you had in your inventory at the time, not necessarily the items that you had equipped."
338 comments
about the best practices in 2024", as it may be as useful to some, as the UOP updates are. (I hope the authors are fine with that).
If you still haven't gotten all the official DLCs in 2024, first get/upgrade to the game's GOTY Deluxe Edition (not the GOTY version, as I happened to have before and thought it would have them all - it doesn't). Available on Steam and GOG (I got it 80% cheapier here for just 4 septims). If you have another Steam version like me, you can still install GOG's GOTY Deluxe version and just copy all the DLCs into your old Steam installation folder.
Remember then, to grab all the Unofficial DLC Patches too.
Absolute minimum must-haves (and still working great in 2024) for a stable setup, besides UOP, are also Oblivion Display Tweaks, MoreHeap and suggested, but not required, dxvk (only the d3d9.dll from the latest release). I no longer suggest Oblivion Stutter Remover, as it definetely causes more issues with modern Windows versions than solving. For a good setup with MoreHeap settings, refer to my detailed post in the specific mod. Then also grab EngineBugFixes and Blue's Engine Fixes. Do not install other no longer relevant or possibly damaging or conflicting mods, like NVAC - I looked thoroughly into almost everything I could find. Many are outdated, or not needed.
I truly hope, this helps everyone getting new or again into modding, and safes you some headaches and research, or solves some questions. I did a lot of
research and testing, this is just the conclusion of it all.
Also, there's nothing wrong with using NVAC, and everyone should be using it as it's compatible with Oblivion out of the box.
Regarding Oblivion Display Tweaks, I ran into serious issues trying to use that as well. It caused runaway frame rates which made the game unplayable due to the resulting physics issues.
dxvk is something I can vouch for though. That being set up properly rescued my game from a terrible state of crashing excessively. Once I had it set up well I was able to make the Cyrodiil loop around the roads on foot from Anvil to Leyawiin without crashing. Something I hadn't been able to get anywhere near doing in years.
The incompatibility warning comes from them both editing the same object, a script IIRC, the UOP fixed it for an oblivion installation without SI, and the USIP fixing it differently for one with SI.
It is covered in the documentation.
Version number for patched is 1.2. 0416
check it at the lower left of the main title screen at start
There was a mod fixing the dialogue I think, but it's hidden: https://www.nexusmods.com/oblivion/mods/37981
"Staada (Helpless Army quest Golden Saint commander) will no longer tell the player to inform Sheogorath of victory if spoken to after the main
quest is completed"
Sure, just use the CS or CSE yourself to add a condition:
getstage SE12 << 200
to that topic
in any mod you have.
I see on uesp it says this:
"If Shivering Isles has been installed, the enchantment on all "of Voltage" weapons and all "of the Dynamo" weapons is changed to the Shivering Isles' "of Soul Voltage" enchantment. Therefore, a Soul Trap for 5 seconds enchantment is added to the Shock Damage. Also, the cost for each strike is increased to 46 magicka instead of 24, so the number of uses is decreased to 26. This change is applied retroactively to all such weapons (including any ones that you found before installing the Shivering Isles).
But I had the soul trap enchantment before I installed Shivering Isles, and the description read: Shock dmg 15pts, soul trap 5 secs, 50 charges. Anything I can do here?
Thank you!
EDIT: i found the missing nif
" The statue's appearance is determined (and it spawns) the moment you enter a "new" cell occupied by Martin. This will usually be when you open the door to Cloud Ruler Temple after he has returned there, but can also be on the road to it if you intercept him along the way. The armor and weapon will be the best quality items that you had in your inventory at the time, not necessarily the items that you had equipped."