I am sure that by now this mod has been abandoned but the mod isnt working for me, i dragged the esp to the data file, checked it and no unenchanted staves are showing up. The only files in the download for me are the esp and the readme so its not that im not dragging things properly.
the staff disappears when you set it down after a while. can you fix this and also why doesnt rindir restock what he makes since i lost that silver staff I cant make a new one, darn.
Cool mod, but for some reason, even when I'm running no other mods that have anything to do with staves or enchants, the enchanting effect still stays as on strike, even after I finish creating the enchantment. Anyone have any idea why? Does this require OBSE?
This mod did not work for me. The staves where there, but the targeting didn't work. It still says 'on strike', rather than 'on target'.
Edit: Although it says 'on strike' rather than 'on target' in the enchanting menu, once created, the staff changes to 'on target'.
So yes, this mod does work for me.
That's something that would be good in the description. That way people don't see it saying 'on strike' in the enchanting menu, and come to the false assumption that it doesn't work (like I foolishly did).
Question: if I remove an enchantmnt from a staff added by a mod (specifically Armamentarium) with the disenchant spell (http://www.tesnexus.com/downloads/file.php?id=10713) can I enchant that staff too?
It's probably a glitch that the number of uses won't be updated at once in a certain situation. Once the game's reloaded, the number of uses will be recalculated. So you'll find the uses decrease but it's what it should've been. Sorry for the inconvenience.
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can you fix this and also why doesnt rindir restock what he makes since i lost that silver staff I cant make a new one, darn.
Edit: Although it says 'on strike' rather than 'on target' in the enchanting menu, once created, the staff changes to 'on target'.
So yes, this mod does work for me.
That's something that would be good in the description. That way people don't see it saying 'on strike' in the enchanting menu, and come to the false assumption that it doesn't work (like I foolishly did).
Otherwise great!
It's probably a glitch that the number of uses won't be updated at once in a certain situation. Once the game's reloaded, the number of uses will be recalculated. So you'll find the uses decrease but it's what it should've been. Sorry for the inconvenience.