I would not recommend using this. This mod replaces the Glenvar Castle esp, rather than being a different esp with Glenvar Castle as a master. As a result, it's stuck on a much older version than the latest.
I've added a mod that adds COBL alchemy functionality to Glenvar Castle and includes the functionality of this mod as well. I recommend using that instead.
Warning: This patch may not be compatible with the current version of Glenvar Castle (2.1) Not a complete list, but the following things appeared to have reverted to an earlier version of Glenvar or gone missing when I applied this mod patch. Maybe the File structure was changed?
Elina was a Nord rather than a Redguard Seiwyn was a Dunmer rather than Breton in appearance Quyrina was mssing The Glenvar guard armor appeared as ebony armor There were no Glenvar Dragon Arrows The Respawning arrow chest was gone
This is likely not a complete list; I did not make a full search for other changes before fixing it I fixed it by re installing the Glenvar castle mod and having it overwrite changes.
@Ezopus (SPOILER WARNING) If I remember correctly, what you want can be accessed in the Master Bathroom. You may need to turn on the lights though (and then have a look around) ">
what exactly does this one do that fast traveling doesn't already accomplish? Just curious.
Fast travelling is NOT like teleportation: time still goes by. It approximately uses the same amount of time that you'd use if you were travelling nonstop while riding your black horse. So even if fast travelling feels instantaneous for your gamer's fat arse, well within the game itself your charcater is still travelling at the expense of his/her energy and time: Fast Travelling simply does not exist on Planet Nirn, while mage's teleportation portal apparatus do exist.
One example, from Cheydinhal (Black Waterside Stables) to Anvil (Horse Whisperer Stable) using fast travelling: - timescale set at 30 (default) - departure time: First Seed 1, 3Є434 2:47 am - arrival time: Firtst Seed 1, 3Є434 10:48 am - Total travel duration:8 hours one minute
In brief, Fast Travel does not exist within the game, it is only some gamer's guyzmo facilitator function, a retention tool from the designers to keep their client base playing the game much longer, else they'd get annoyed riding all the way the same paths again and again, using more gaming time on the roads to travel than on actual quests (the sight-seeing eye-candy is kind of transitory: veni vidi vici as Ceasar would say! ;-)!...
In lieu of not wanting to be installing a million and six mods, what exactly does this one do that fast traveling doesn't already accomplish? Just curious.
12 comments
I've added a mod that adds COBL alchemy functionality to Glenvar Castle and includes the functionality of this mod as well. I recommend using that instead.
coc aaglenvarprivquarter01
or
coc aaglenvarkeephall01
Not a complete list, but the following things appeared to have reverted to an earlier version of Glenvar or gone missing when I applied this mod patch. Maybe the File structure was changed?
Elina was a Nord rather than a Redguard
Seiwyn was a Dunmer rather than Breton in appearance
Quyrina was mssing
The Glenvar guard armor appeared as ebony armor
There were no Glenvar Dragon Arrows
The Respawning arrow chest was gone
This is likely not a complete list; I did not make a full search for other changes before fixing it
I fixed it by re installing the Glenvar castle mod and having it overwrite changes.
If I remember correctly, what you want can be accessed in the Master Bathroom. You may need to turn on the lights though (and then have a look around)
Please read the descriptions before throwing out compliments.
Fast travelling is NOT like teleportation: time still goes by. It approximately uses the same amount of time that you'd use if you were travelling nonstop while riding your black horse. So even if fast travelling feels instantaneous for your gamer's fat arse, well within the game itself your charcater is still travelling at the expense of his/her energy and time: Fast Travelling simply does not exist on Planet Nirn, while mage's teleportation portal apparatus do exist.
One example, from Cheydinhal (Black Waterside Stables) to Anvil (Horse Whisperer Stable) using fast travelling:
- timescale set at 30 (default)
- departure time: First Seed 1, 3Є434 2:47 am
- arrival time: Firtst Seed 1, 3Є434 10:48 am
- Total travel duration: 8 hours one minute
In brief, Fast Travel does not exist within the game, it is only some gamer's guyzmo facilitator function, a retention tool from the designers to keep their client base playing the game much longer, else they'd get annoyed riding all the way the same paths again and again, using more gaming time on the roads to travel than on actual quests (the sight-seeing eye-candy is kind of transitory: veni vidi vici as Ceasar would say! ;-)!...