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JakeSnake

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jakesnake

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12 comments

  1. Surgo
    Surgo
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    I would not recommend using this. This mod replaces the Glenvar Castle esp, rather than being a different esp with Glenvar Castle as a master. As a result, it's stuck on a much older version than the latest.

    I've added a mod that adds COBL alchemy functionality to Glenvar Castle and includes the functionality of this mod as well. I recommend using that instead.
  2. TheRomans
    TheRomans
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    Anyway the magic school of Consolemancy can give a player any teleport he wants, such as here

    coc aaglenvarprivquarter01
    or
    coc aaglenvarkeephall01
  3. zeebnorb
    zeebnorb
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    I had the same problem, I fixed it by overwriting the Esp with the original Glenvar.esp
  4. TheRomans
    TheRomans
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    Warning: This patch may not be compatible with the current version of Glenvar Castle (2.1)
    Not a complete list, but the following things appeared to have reverted to an earlier version of Glenvar or gone missing when I applied this mod patch. Maybe the File structure was changed?

    Elina was a Nord rather than a Redguard
    Seiwyn was a Dunmer rather than Breton in appearance
    Quyrina was mssing
    The Glenvar guard armor appeared as ebony armor
    There were no Glenvar Dragon Arrows
    The Respawning arrow chest was gone

    This is likely not a complete list; I did not make a full search for other changes before fixing it
    I fixed it by re installing the Glenvar castle mod and having it overwrite changes.
  5. xxFedaykinxx
    xxFedaykinxx
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    @Ezopus (SPOILER WARNING)
    If I remember correctly, what you want can be accessed in the Master Bathroom. You may need to turn on the lights though (and then have a look around) <img class=">
  6. Michlo
    Michlo
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    Evi1genius, Jakesnake did not create Glenvar, that was done by the very talented Quartz. Jakesnake added the teleport spell, that's all.

    Please read the descriptions before throwing out compliments. <img class=">
  7. HawkFest
    HawkFest
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    Can you please update the teleport patch for version 1.11 of Glenvar Castle? Thanks.
  8. HawkFest
    HawkFest
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    what exactly does this one do that fast traveling doesn't already accomplish? Just curious.

    Fast travelling is NOT like teleportation: time still goes by. It approximately uses the same amount of time that you'd use if you were travelling nonstop while riding your black horse. So even if fast travelling feels instantaneous for your gamer's fat arse, well within the game itself your charcater is still travelling at the expense of his/her energy and time: Fast Travelling simply does not exist on Planet Nirn, while mage's teleportation portal apparatus do exist.

    One example, from Cheydinhal (Black Waterside Stables) to Anvil (Horse Whisperer Stable) using fast travelling:
    - timescale set at 30 (default)
    - departure time: First Seed 1, 3Є434 2:47 am
    - arrival time: Firtst Seed 1, 3Є434 10:48 am
    - Total travel duration: 8 hours one minute

    In brief, Fast Travel does not exist within the game, it is only some gamer's guyzmo facilitator function, a retention tool from the designers to keep their client base playing the game much longer, else they'd get annoyed riding all the way the same paths again and again, using more gaming time on the roads to travel than on actual quests (the sight-seeing eye-candy is kind of transitory: veni vidi vici as Ceasar would say! ;-)!...
  9. toastysquirrel
    toastysquirrel
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    In lieu of not wanting to be installing a million and six mods, what exactly does this one do that fast traveling doesn't already accomplish? Just curious.
  10. Bakkland
    Bakkland
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    Thanks, this will come in handy.