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Created by

Kay

Uploaded by

schlusmans

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7 comments

  1. aragonit
    aragonit
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    • 58 kudos
    This feature is included in the newer versions of Armory Lab. No need to download.
  2. anon101
    anon101
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    So, is this mod ever going to be fixed/updated to work with the current armory lab?
  3. Jeremiah17v9
    Jeremiah17v9
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    The problem is that this mod calls for the old ArmoryLab.ESM file... the new ArmoryLab.ESP file combines armorylab.esm and several other files into one esp.

    This file needs to be updated by the author or build into armorylab I imagine?
  4. tls2death2
    tls2death2
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    This actually caused my game to CTD. I also discovered that perhaps it has made itself permanent (even though disabled via OMM) and I see thumb-prints on my containers. *shrug* the idea is great. I haven't bothered tinkering with load order to resolve the issue, so it will remain disabled for now.
  5. tedbell
    tedbell
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    If you can actively choose the texture path, then you could make different decals depending on the amount of ingredients.

    Empty, 1/4 full, 1/3 full, 1/2 full, 3/4 full, full

    or make decals for each number 0-9, then parse the amount as a string variable and build the number using decals.

    Thanks for this - a very useful edition!
  6. Andreaz
    Andreaz
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    • 2 kudos
    Great ideas are always simple and useful.
    Thanks.
  7. elpiggo
    elpiggo
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    • 3 kudos
    Well done. Great mod. I didn't use the Armorylab mod, but I'm putting it back in Data Files now. Well done!