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This page was last updated on 12 February 2023, 9:22AM
- Changelogs
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Version
- Version 2.7 (by Vorians):
- OMOD install will now correctly find andi nstall the Fountains Only versions.
- Fountains Only versions: Lowered land height in the Arboretum District so the fountain is no longer buried. The Quest versions did not have this problem.
- Quest versions: Altered the writings in “The Water Works - Vision to Reality” to refer to the Eight Divines instead of the Nine Divines. This book contains the words of Tiber Septim during his time as Emperor – the same man who becomes the ninth Divine after his death.
- Quest versions: Corrected script for quest completion to correctly enable the Temple District fountains.
- Meshes optimised using PyFFI.
- Textures optimised using Optimizer Textures.
Version 2.6 (by Vorians):
- Archive is now also BAIN-ready.
- All deleted references have been undeleted & disabled. This prevents crashes caused in combination with other mods.
- Most persistent references in the IC districts are now parented to a single persistent object to reduce save-game bloat.
- Charcoal Cave door is duplicated and disabled instead of script-repositioned.
- Better Cities compatibility toggle tweaked.
- Some other minor edits.
Version 2.5:
- Fountain only version, with and without Cobl support.
- Automated compatibility with Better Cities.
- Integration with Better Cities Additions, Imperial City Marketplace Additions.
- Fixed compatibility for Better Cities (removed circle of pillars).
Version 2.4:
- Giving the water worker a unique race to prevent conflicts caused by filtering dialogue.
- A script to prevent the Charcoal cave door to be stuck at the original position.
- Instructions for generating distant LOD files with TES4View.
- COBL aware plugin file that marks the fountains as water sources, this includes a COBL options menu.
- Compatibility with Bananasplit Better Cities 1.9.7 and higher.
Version 2.3:
- Fixed some errors the book about the aqueduct.
- Fixed a land seam.
- Moved a few rocks on the bottom of the waterfall to prevent the player from getting trapped.
Version 2.2:
- Fixed more clipping grass.
- Corrected Floating rock.
- Fixed the Temple Fountain water’s misalignment.
- Got rid of sound of water before the quest was completed.
- Fixed a couple more floating meshes/other errors.
Version 2.1:
- Updated a few textures and meshes to blend in better.
- Fixed a few graphical bugs.
- Fixed grass clipping issues.
- Better cleaned plugin file.
- Fixed OMOD script errors.
Version 2.0:
- Redesigned Aqueduct, now boats can sail underneath.
- Revamped Normal Maps, now they look nicer.
- Moved the Waterworker's house to the left side of the waterfall to avoid conflicts with Glenvar castle (Now fully compatible).
- Changed the tunnel leading from the endpool to the waterworker's house.
- Fixed a few graphical issues with the Temple fountains.
- Many repositioning of meshes (floating meshes etc).
- Altered some textures to blend in better.
- Added compatibility with all the big LOD mods:
Almost Everything Visible When Distant 2.8
Tamriel Visible When Distant 0.5
Unique Landscapes Dark Forest 1.0.1
Unique Landscapes Imperial Isle 1.3
Version 1.2:
- Fixed invisible LOD meshes for some people.
Version 1.1:
- Fixed the CTDs by adding a cave instead of ladders.
- Fixed more CTDs.
- Fixed the trapdoor animation.
- Raised the Arboretum fountain basin a little, to avoid trapped NPCs.
- Fixed the collision mesh for the Temple fountains; removed the yellow box.
- Fixed the aqueduct water sounds, the volume depends on the distance now.
Version 1.0:
- Initial Release.
- Version 2.7 (by Vorians):
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- Author's activity
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February 2023
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12 Feb 2023, 9:22AM | Action by: Vorians
Attribute change
'Summary changed.
Description changed.'
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