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5 comments
No hurry. I would rather not make this an "official" patch, anyway, unless, of course, Al likes to have it so. I guess it is going to join the Little Coda Toolbox, as script & example, once CSE 8 is out (with major improvements to the Coda language, the script does no longer take all night, just a few seconds).
This method doesn't work with AAHalios2, so you need to do the lodgen from within Tes4Edit, and not include that worldspace.
I have once merged such an ESP into Ubanga.ESM by means of Tes4Gecko w/o hassle.
Also I am right now adding the missing BMP versions for the LTEX record of landscape textures tes4qlod keeps complaining about (IrfanView has a cool batch feature).
So, the best of luck to you!
Promise to come by, now and again.
Errm, you do remember that there's still a cliff-hanger in Nehrim?