The next update to the plugin will be a fairly incremental one. The changes so far:
I expect to wind down development, but not abandon it entirely of course, once it's released. The general plan is to start working on the Creation Kit Extender shortly thereafter now that Beth's done supporting the game/editor. That being said, I believe that this project has reached the point where it has achieved all that I'd envisioned it would and more (all I'd ever wanted was to automatically indent scripts. Scope creep, man :tongue:). Irregardless of all that jazz, please continue to report bugs and request new features/tools - I'll keep "adding them to the scroll" if nothing else :wink:
Many, many thanks. I stumbled upon this and simply am excited. This is Construction Set 2.0
One thing. There is this new "grouping" function with marked objects in the render window. If it is ever possible and could be done with a reasonable amount of time and effort, I would much appreciate if the *grouping function* could be extended to a *merge* function:
"Combine and Export Selection" as file (input box: name.nif).
Nifskope has the code for that, but I'm not sure the two progs are talking same slang .
Obviously this would help a lot while creating landscape elements from several parts (e.g.: rocks) and edit them later in the blender.
Rethinking the matter I got a vague idea a of the problem. Good luck though; if you find it useful having someone for testing, feel free to send a PM. Maybe I can do
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Many, many thanks. I stumbled upon this and simply am excited. This is Construction Set 2.0
One thing. There is this new "grouping" function with marked objects in the render window. If it is ever possible and could be done with a reasonable amount of time and effort, I would much appreciate if the *grouping function* could be extended to a *merge* function:
"Combine and Export Selection" as file (input box: name.nif).
Nifskope has the code for that, but I'm not sure the two progs are talking same slang .
Obviously this would help a lot while creating landscape elements from several parts (e.g.: rocks) and edit them later in the blender.
Once more:
*great work*