Scorpio made his way to the Shivering Isles from a far away land of Gransys (Dragon's Dogma) where he was cursed to immortality - he was one of the many myrmidons there. He'd seen it all and had enough of it, and so he left (it isn't true that myrmidons have no will of their own). He found the Shivering Isles to be to his liking, and even bought a house in Crucible.

Scorpio is an elemental sorcerer, not just a plain Destruction mage. He brings complex incantations not available from the Mages Guild, but he throws a mean fireball, too. In close quarters however he relies on his axe and Madness armour.

At low levels you may not witness Scorpio's true power because his incantations require a lot of magicka and fatigue to cast - they draw on his endurance as well as magic, incapacitating him for a short time during casting. You may need to watch out for him during that time, but the effect is well worth it.

Scorpio wears his own set of Madness armour that is being upgraded as he levels up. He is not a skilled marksman, relying on spells for ranged attacks. He is not bound to the Shivering Isles and will travel to Cyrodiil with you, provided you've figured out a way to get him through the portal (there are several mods that do that). He has a horse stationed at Bravil stables for travelling in Tamriel. You can write a letter to him asking to meet you anywhere in Cyrodiil or in Passwall.

But first, there's a matter of importance that he became embroiled in. Find him in Crucible and see if you can help.

Background
Stories of Gransys are collected here.


Compatibility
This mod is compatible with SI Cities Expanded (it wasn't easy to find a spot for yet another house that wouldn't conflict!).

Load this mod after mods that modify New Sheoth. Otherwise Scorpio will be having trouble finding a way home. (He does get there in the end though.)


Revision history

Version 2.0
Initial revision.

Article information

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LenaWolfBravil

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