Oblivion



Hauk is a Mages Guild Evoker and an Imperial Battlemage, but he is not a guard and won't arrest you. He is a Nord in his 50s, strong, skilled and good-natured. He resides at the Arcane University, sharing quarters with the other battlemages. You can find him there, or ask around town as he spends time in various places around the Imperial City. His horse is stationed at the Chestnut Stables.

As a battlemage, Hauk is skilled in Blade, Blunt, Heavy Armour and several schools of magic. He is not a skilled marksman, although he will use a bow if it is available. His destruction spells are usually more effective, however. Born under the Lord, he has the Blood of the North healing power but is susceptible to fire through a Trollkin curse.

Hauk has always wanted a house in the Imperial City, and once Agarmir dies, Hauk buys his house. This is normally happening without a prompt for the player. However, if you have mods with which it could conflict, you can turn off this purchase in the INI file, and Hauk continues to reside at the Arcane University indefinitely.

By default when this mod is loaded, it starts Hauk's quest and displays a message. If you prefer to suppress this and only start the quest once you go looking for Hauk in the Imperial City, set the QuietStart option in the INI file to 1. The quest only starts after someone tells you how to find Hauk.

Hauk is one of the companions with a riftstone building quest. However, it won't start unless you actually befriend him, spend time in his company. After all, it is a sensitive matter and he's not going to entrust it to just anyone.


Background
Hauk is one of Lena's friends and features in Lena's story. Here's more about Hauk.


Conflicts
A possible conflict with any mod doing something with Agarmir's house. Can be disabled in the INI - Hauk will not move into Agarmir's house in that case.

A possible conflict with any mod modifying the public area of the Arcane University. I added a building to the outer city wall to house battlemages. If another mod adds a building in exactly the same spot, there will be a conflict.


Revision history

Version 2.0
Added a new quest that you might come across at some point. It has starting conditions and consequences that depend on your choices.

Version 1.6
Updated to the master files version 1.6.
Added a Quiet Start option.

Version 1.5.9
Fixed a typo in a letter that caused incorrect formatting.

Version 1.5.8
Fixed a quest message text and added a missing voice file.

Version 1.5.7
Fixed Hauk's House topic condition.
Added voice files generated with xVAsynth.

Version 1.5.5 and 1.5.6
Improved quest progression for the starting portion of the mod.
If Hauk's quest or target marker disappears after an update, open the console and type:
"setstage CompanionHauk 11" or "setstage CompanionHauk 12".

Version 1.5.4
Dialogue about Hauk's house won't appear until he actually gets the house.

Version 1.5.3
Built a new house for the battlemages on the public grounds at the Arcane University. No more getting stuck behind locked gates!

Version 1.5.2
Another small fix for return home AI.
Fixed "Fix Gear Tokens" not to get stuck in your inventory (you can now drop the ones you've got, if any)

Version 1.5.1
Fixed Shivering Isles dialogue.
Fixed return home AI.
Fixed Arcane University wander AI - don't go behind locked gates.
Added a few voice lines.
Added Repair Weapon option to the INI.

Version 1.5
Initial version.


Many thanks to Nibenon76 for brilliant help with testing!

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LenaWolfBravil

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