****Update -- ReShade now seems to extensively support the Vulkan API, so this should work fine again. Just choose Vulkan in the ReShade install process... and actually the newest version of ReShade, of course. Disregard whatever else about ReShade not working anymore below. Praise God for Crosire!****
Reshade does not support Vulkan API, so you can almost certainly expect this to be incompatible with the game once the new update rolls out. If you can find a way to run the game in openGL again, then it should work. Good luck.
Update: Yup. Though I've yet to come back to test this myself, others report ReShade in general no loner works with the game after the Beyond update in August 2019. I would just like express how grateful I am to all that downloaded my No Man's Sky ReShades and endorsed them or left nice comments. I put literally hundreds of hours into creating this particular project, and you all made it so worth while! Thank you all for bringing joy and fulfillment to my life at a dark time when I really needed it! I wish you all the best! Thank you so much!
Yes. I am very happy and surprised about that, but I haven't got to reinstall NMS to test it yet, have you? If someone can confirm reshade is working with NMS again, that would be fantastic!
Download the latest version of ReShade (4.5.2 at the moment) When installing, select Enable Vulcan for all games (Admin rights) Download the shaders, most of the included one will not compile. Copy the ini files, you will have to do some manual tweaking.
You have to set the ReShade and OpenGL32 Configurations file with the correct paths for the Texture Search, EffectsSearch, ScreenShot and PresetFiles Path's
Be sure to save as All Files (Not a text file) so that you save it as a Configuration File (It should prompt you to overwrite those two files
Latest update seems to have fixed the effects that weren't loading, now I am having issue where 90% of the screen gets filled by black rectangles when MercRealisticwinterLUT_8012.pak is in \PCBANKS\MODS.
Hey all, I'm doing some testing on updating the ReShade presets for the latest version of ReShade. Please disable qUINT Bloom and don't use the .pak file for the time being. Hope to get something finished soon.
there's a chance it may no longer be compatible. You would need to ask someone on the NMS forums as I haven't played this game in years and don't have it installed/room for it on my hard drive to test it. Here's an invite for the NMS modding discord, they would be able to help you better than I could at this point. Hope this helps! https://discord.gg/ZHsqTUJ
FYI, we're cleaning up a lot of the old Discord server invites. If anyone who reads this needs the NMS Modding Discord link, it's https://discord.gg/22ZAU9H
For anyone looking for good reshades for NMS 4.12 Fractal: I just installed latest ReShade 5.7 with the files from "Test Fix for Using ReShade 4.9.1" then copied the .ini files from the "Version 1.0-955" in the installation folder. DO NOT INSTALL the old .pak file, it gave me black screen for some reason, even though the game has loaded. In game press Home button and load any of the presets, load or unload (e.g. Border) what you want and voila!
Game runs on absolute max graphics (on a 1080 Ti) and looks very good, its amazing, I like the Vivid preset. I am also running in total 36 various visual mods including ArghWater, Exosolar's most of it, Biome Bonanza complete with High Shaidak's, DUD's Sky Colors (not the ones with filters) etc. so this one is the cherry on top! :D (no compiling errors or glitches)
For full mod list feel free to hit me up. If anyone needs a short tutorial I can help.
Heads up for anyone that may be having this problem. I followed the installation instructions with the new shaders, but in game any light source became completely blinding. Everything else seemed to be working. Toggling all the effects off did not make a difference. The solution for this was to delete the "MercRealisticwinterLUT_8012.pak" from the mods folder. Now the shader preset seems to be working correctly. I think this may be due to a change in how ReShade works with it's in-game menu but I have not used it long enough to know for sure.
So, I'm at a bit of a loss when it comes to this reshade. No matter how many times I follow the directions, it doesn't seem to install right. I follow it step by step, making sure vulkan is enabled, clearing the reshade folder and replacing its files, making sure the .pak is where it needs to be, the ini files are correct. But every time at the end, reshade tells me that DOF.fx, qUINNT_bloom.fx and qUINT_lightroom.fx failed to compile. I load your reshade ini's into the game and I am met by my screen covered in pink with a small circle in the center that is caused by the setting "ChromaticAberration [Prism.fx]". None of your effects are loaded in save for basic reshade effects. F4 isnt popping up and neither is the END key turning off the effects, only the home menu hotkey works. Im using Reshade 4.9.1 as well so unless there's a newer version I should have everything.
I'm sorry to hear you're having trouble getting it up and running as intended. There are a number of reasons that may be causing the issues you described. My first guess would be that the newer versions of the ReShade framework are incompatible with the old version of the shaders in the main file. I think the shaders are from the 3.0 era of reshade whereas we're in the 4.0 framework era as you pointed out.
I've put an update file on the file page with the newer versions of all the Shaders used in the Voidwalker collection and install instructions for getting them to work. I will test this fix myself when I have time, but please let me know if you get to try it before I get to and if it fixed your problems.
Doesn't work with latest steam version of the game and latest reshade.. All or almost all included shaders fail to compile so I guess this mod can be scrapped off the list until or if it ever will be updated.
Reshade is a framework, I have nothing to do with the framework itself nor the shaders used by it. I just configured this collection of Reshade presets. What I'm trying to say is I can't help or solve the issue you raise. If one reshade's shaders won't compile, no one's will. So you would be much better served to alert Crosire, the creator of reshade, of the issue. You can reach him and other shader authors on the reshade.me forums.
Hey, sorry to hear you're having trouble, I'm seeing where others are getting it working still, though I personally haven't tried in over a year. That said, I'll need more info if you're looking for help:
1. Which version of Reshade did you install?
2. Did you choose and activate Vulcan api during Reshade installation?
It's likely because you have double of the shaders in your game install folders now. 4.6 is structured differently than any previous ReShade framework. I would recommend a full uninstall of ReShade and either use ReShade 4.5.x and use the shaders in the folder I put in the install section or use 4.6.x and delete my shaders folder from the install and just use the actual preset .ini files after installing ReShade 4.6 (Vulkan version) and setting it up. Be sure to select all the shader libraries (check all the boxes) on offer in the 4.6 install process.
Hope this helps. This is my best guess on what should/likely work but I haven't tried it because I uninstalled this game after releasing this ReShade collection over a year ago.
Can't seem to get this to work. Followed your steps but it doesn't load all of the effects. It can't load qUINT_BLOOM.fx or DOF.fx. All other effects are loading. Any ideas?
G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\qUINT_bloom.fx(131, 44): error X3011: 'BloomTex7_LowestMip': initial value must be a literal expression G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\qUINT_bloom.fx(140, 101): error X3538: value must be a literal scalar expression G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\qUINT_bloom.fx(207, 1): error: unreachable code
21:46:12:228 [02948] | ERROR | Failed to compile "G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\DOF.fx": G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\DOF.fx(970, 30): error X3120: invalid type for index - index must be an integer scalar G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\DOF.fx(970, 38): error X3000: syntax error: unexpected '*', expected expression
As stated in the sticky, ReShade doesn't support Vulkin API, so it won't matter soon once the Vulkin update goes to the live servers. If by chance that update hasn't gone live, the only thing that would cause those errors, I think, is if you're using a different version of the ReShade framework than 3.4.1. I can't be sure though. Sorry.
Update, ReShade now seems to extensively support Vulkin, so this should work fine again. Just choose Vulkin in the ReShade install process... and actually the newest version of ReShade, of course.
Hey, thanks for downloading! I think I had the game on max settings. I don't use the compass, and I used the hide notification mod, but that's not necessary, just my personal preference. Cheers :)
Very cool reshade collection :) It seems strange but with the film grain effect it looks.. more real? Perhabs because it looks like a movie you think less of it as a game. Anyway, very nicely done.
I just noticed 3 things: - I needed to adjust the path to the PresetFiles in the ini too. that part is missing in your installation information. Else the presets would not be found. My installation is on another harddisk drive so I need to adjust all paths (EffectSearchPaths, TextureSearchPaths, ScreenshotPath and PresetFiles) - there seems to be no possibility to alter the amount of film grain? - with enabled "vivid" settings, my quest log is kind a blurry. is there a possibility to automatically deactivate the shading when you open a menu?
sorry if my questions are dumb, it's the first time I use a ReShade for NMS but your's looked so good I just needed to try it out :)
- Can you explain further on the changing paths thing? The preset files themselves should be detected by ReShade as long as they're in your game's "binaries" folder. I might be wrong though. - On the film grain, usually you would be able to change it with the ReShade menu, but NMS is buggy as hell when it comes to ReShade, I believe because the game is OpenGL, instead of the usual Directx. So, you'll have to adjust the grain from the preset .ini files directly, unfortunately. I used "FilmGrain2" for all the presets in this collection. The good news is that you can change whatever settings in the preset .ini files you want while the game is running, then just save the file, tab back to the game, and hit the "Reload" button at the bottom of the ReShade in-game gui menu. The settings will update to whatever changes you made in the .ini file as long as you don't change any other settings with the in-game menu before you hit "reload." - The only effect in the Vivid preset that controls blurring (that's activated by default) should be the DoF settings. If you turn on the Prism (chromatic aberration) effect, that will blur the edges of the screen too. Anyway, the only solution similar to what you're looking for would be to rebind the hotkey for DoF to the button you use to open the menu with. Just make sure you hit that same button to close the menu in question. No way to auto-toggle any features on and off when certain in-game actions occur or anything fancy like that, unfortunately.
Hope this helps, and your questions aren't dumb at all!
Thank you for the valuable information, I'll check it as soon as I've got time to play :-)
Regarding the preset files: I did the changes on the 3 paths you mention in your installation instruction Part 2, 9. Started the Game, opened the ReShade GUI and the dropdown was empty. I closed the game, edited the PresetFiles Path, started the game again and voilá - verything worked well. Perhabs I did something wrong in a previous step - dunno. As said, it's the first time I installed a ReShade for NMS. Either way, it worked out and looks georgeous now!
35 comments
Reshade does not support Vulkan API, so you can almost certainly expect this to be incompatible with the game once the new update rolls out. If you can find a way to run the game in openGL again, then it should work. Good luck.
Update: Yup. Though I've yet to come back to test this myself, others report ReShade in general no loner works with the game after the Beyond update in August 2019. I would just like express how grateful I am to all that downloaded my No Man's Sky ReShades and endorsed them or left nice comments. I put literally hundreds of hours into creating this particular project, and you all made it so worth while! Thank you all for bringing joy and fulfillment to my life at a dark time when I really needed it! I wish you all the best! Thank you so much!
Download the latest version of ReShade (4.5.2 at the moment)
When installing, select Enable Vulcan for all games (Admin rights)
Download the shaders, most of the included one will not compile.
Copy the ini files, you will have to do some manual tweaking.
You have to set the ReShade and OpenGL32 Configurations file with the correct paths for the Texture Search, EffectsSearch, ScreenShot and PresetFiles Path's
Be sure to save as All Files (Not a text file) so that you save it as a Configuration File (It should prompt you to overwrite those two files
I just installed latest ReShade 5.7 with the files from "Test Fix for Using ReShade 4.9.1" then copied the .ini files from the "Version 1.0-955" in the installation folder.
DO NOT INSTALL the old .pak file, it gave me black screen for some reason, even though the game has loaded.
In game press Home button and load any of the presets, load or unload (e.g. Border) what you want and voila!
Game runs on absolute max graphics (on a 1080 Ti) and looks very good, its amazing, I like the Vivid preset.
I am also running in total 36 various visual mods including ArghWater, Exosolar's most of it, Biome Bonanza complete with High Shaidak's, DUD's Sky Colors (not the ones with filters) etc. so this one is the cherry on top! :D
(no compiling errors or glitches)
For full mod list feel free to hit me up.
If anyone needs a short tutorial I can help.
Thanks for your work TheMercsAssassin! :)
I'm sorry to hear you're having trouble getting it up and running as intended. There are a number of reasons that may be causing the issues you described. My first guess would be that the newer versions of the ReShade framework are incompatible with the old version of the shaders in the main file. I think the shaders are from the 3.0 era of reshade whereas we're in the 4.0 framework era as you pointed out.
I've put an update file on the file page with the newer versions of all the Shaders used in the Voidwalker collection and install instructions for getting them to work. I will test this fix myself when I have time, but please let me know if you get to try it before I get to and if it fixed your problems.
Thx so much!
Cheers,
Merc
Hope this helps!
1. Which version of Reshade did you install?
2. Did you choose and activate Vulcan api during Reshade installation?
I get many compile errors. Tried so many things, but can't get this to work :(
Hope this helps. This is my best guess on what should/likely work but I haven't tried it because I uninstalled this game after releasing this ReShade collection over a year ago.
G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\qUINT_bloom.fx(131, 44): error X3011: 'BloomTex7_LowestMip': initial value must be a literal expression
G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\qUINT_bloom.fx(140, 101): error X3538: value must be a literal scalar expression
G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\qUINT_bloom.fx(207, 1): error: unreachable code
21:46:12:228 [02948] | ERROR | Failed to compile "G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\DOF.fx":
G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\DOF.fx(970, 30): error X3120: invalid type for index - index must be an integer scalar
G:\SteamLibrary\steamapps\common\No Man's Sky\Binaries\reshade-shaders\Shaders\DOF.fx(970, 38): error X3000: syntax error: unexpected '*', expected expression
*Update*
It was the version of Reshade I was using.
I just noticed 3 things:
- I needed to adjust the path to the PresetFiles in the ini too. that part is missing in your installation information. Else the presets would not be found. My installation is on another harddisk drive so I need to adjust all paths (EffectSearchPaths, TextureSearchPaths, ScreenshotPath and PresetFiles)
- there seems to be no possibility to alter the amount of film grain?
- with enabled "vivid" settings, my quest log is kind a blurry. is there a possibility to automatically deactivate the shading when you open a menu?
sorry if my questions are dumb, it's the first time I use a ReShade for NMS but your's looked so good I just needed to try it out :)
- Can you explain further on the changing paths thing? The preset files themselves should be detected by ReShade as long as they're in your game's "binaries" folder. I might be wrong though.
- On the film grain, usually you would be able to change it with the ReShade menu, but NMS is buggy as hell when it comes to ReShade, I believe because the game is OpenGL, instead of the usual Directx. So, you'll have to adjust the grain from the preset .ini files directly, unfortunately. I used "FilmGrain2" for all the presets in this collection. The good news is that you can change whatever settings in the preset .ini files you want while the game is running, then just save the file, tab back to the game, and hit the "Reload" button at the bottom of the ReShade in-game gui menu. The settings will update to whatever changes you made in the .ini file as long as you don't change any other settings with the in-game menu before you hit "reload."
- The only effect in the Vivid preset that controls blurring (that's activated by default) should be the DoF settings. If you turn on the Prism (chromatic aberration) effect, that will blur the edges of the screen too. Anyway, the only solution similar to what you're looking for would be to rebind the hotkey for DoF to the button you use to open the menu with. Just make sure you hit that same button to close the menu in question. No way to auto-toggle any features on and off when certain in-game actions occur or anything fancy like that, unfortunately.
Hope this helps, and your questions aren't dumb at all!
Cheers!
Regarding the preset files: I did the changes on the 3 paths you mention in your installation instruction Part 2, 9. Started the Game, opened the ReShade GUI and the dropdown was empty. I closed the game, edited the PresetFiles Path, started the game again and voilá - verything worked well. Perhabs I did something wrong in a previous step - dunno. As said, it's the first time I installed a ReShade for NMS. Either way, it worked out and looks georgeous now!