Really love your mod. However, patch 2.0 has broken it. Causes a crash at the Hello Games screen. Hoping with the new content it will bring you back and update the mod.
Same experience here. With only this mod enabled, it crashes at the Hello Games screen every time. If I disable it, NMS starts up without any issues. Thank you for a very a nice mod and I hope you can find the time to fix it for the 2.0 Beyond update.
Thanks for the nice mod. It is unfortunate that after the patch it stopped working. If it’s not difficult for you, and you will have the mood, please update the mod. Thank you so much.
It works great for me(using 4x), just one req: Could you make the output of the refiner also 4x cause I couldn't find in substance or product table, only the regular stack size which I think has to be 1x cause it's a building part, so IDK how to do it.
I could not make it work either. I tried x8 and x12 versions. And none of my mods seem to conflict (List of mods I have: Fast Analysis, Fast Refiners, Instant Mining x4, Speed and Movement Tweaks, Xeno's improved exploration).
Check your other installed mods and make sure they don't edit the same files as this one. Files edited are listed in the description of this mod. & Sorry, I won't be making a x100 version.
Tryed the 12x stack mod. Unable to install Upgrade modules bought from NPC on station. icon turned into something else and said i could not install mod in that section. Movement Upgrade S Tryed in inventory and Tech slot. Uninstalled 12x mod and i was able to install mod just fine.
I checked the files and they don't need updated. I also tried installing S-class movement upgrades on the x 12 version from my end, works just fine. Check your other mods. You probably have another mod installed that makes changes to the same files this one does (files listed in description).
Video proof:
https://youtu.be/3zTTup2hvzs
You can tell I'm using the x 12 version because i have a 12,000 ammunition stack and a 60 nipbud stack.
Having an issue using the x1000 mod where by when playing multiplayer (local) if the other player (non host) places a refinery machine item vanish from it as it makes them. if you leave it unattended the machine eats both input/output items.removing your mod fixes the issue. Sorry i can't help more and it's likely the crappy multiplayer implementation but we will miss being able to use your mod :(
Hi. I would like to know why there is a certain inconsistency in your mod, causing on one hand the basic raw materials are stacked according to the mod version, and on the other hand, ammunition, which should also stack, does not do it and "accurately clogs" all possible slots in the suit . Will it be corrected?
Here you are. I also wanted to say that by the way it turned out that all existing technologies have disappeared and can not be "resurrected" anywhere. Could it also fix it?
I'll make sure the files don't need updated. In the mean time, check your other mods and make sure they don't edit the same files that this mod edits. Because from my end, without changing anything, the mod works as is.
Edit - looks good from my end. I checked my mod file for x 1000 version against the latest game file, and they are similar; meaning no update is needed. I also checked stacking ammunition and items in my own game with x 1000 active and it works just fine. Here's a screenshot: https://imgur.com/a/xK0TMjZ
You can see in the screenshot I have a stack of 22,000 ammunition and 80 nipbuds. So just check for any other mods you have that edit the files my mod edits. They will not be compatible if they edit the same files.
59 comments
Thank you for a very a nice mod and I hope you can find the time to fix it for the 2.0 Beyond update.
Could you tell me what exactly you change in the NMS_REALITY_GCPRODUCTTABLE file - im trying to group together some mods.
Use this application to merge mods: https://www.nexusmods.com/nomanssky/mods/565
Succes!
Unable to install Upgrade modules bought from NPC on station. icon turned into something else and said i could not install mod in that section.
Movement Upgrade S
Tryed in inventory and Tech slot.
Uninstalled 12x mod and i was able to install mod just fine.
I checked the files and they don't need updated. I also tried installing S-class movement upgrades on the x 12 version from my end, works just fine. Check your other mods. You probably have another mod installed that makes changes to the same files this one does (files listed in description).
Video proof:
https://youtu.be/3zTTup2hvzs
You can tell I'm using the x 12 version because i have a 12,000 ammunition stack and a 60 nipbud stack.
I would like to know why there is a certain inconsistency in your mod, causing on one hand the basic raw materials are stacked according to the mod version, and on the other hand, ammunition, which should also stack, does not do it and "accurately clogs" all possible slots in the suit .
Will it be corrected?
I also wanted to say that by the way it turned out that all existing technologies have disappeared and can not be "resurrected" anywhere.
Could it also fix it?
https://imgur.com/sUFlcqa
https://imgur.com/ympzpW5
Edit - looks good from my end. I checked my mod file for x 1000 version against the latest game file, and they are similar; meaning no update is needed. I also checked stacking ammunition and items in my own game with x 1000 active and it works just fine. Here's a screenshot: https://imgur.com/a/xK0TMjZ
You can see in the screenshot I have a stack of 22,000 ammunition and 80 nipbuds. So just check for any other mods you have that edit the files my mod edits. They will not be compatible if they edit the same files.