File information

Last updated

Original upload

Created by

Ankh Neter

Uploaded by

ankhneter

Virus scan

Safe to use

29 comments

  1. ankhneter
    ankhneter
    • member
    • 0 kudos
    Locked
    Sticky
    Thank you for stopping by fellow Anomalies. This is the first mod I have published here so please feel free to leave feedback below. Good and bad are appreciated along with screenshots of other uses. I know there are builders out there are way more creative than myself that have that perfect scenario that this works for.

    NOTES:
    I will keep the version of the mod in alignment with HG's version releases to help keep compatibility confusion minimal.
    e.g. NMS v2.11 and AnkhNeter's Clipping Quarters v2.11.pak

    This mod only changes 3 values in the BASEBUILDINGTABLE.MBIN to "false" under the BASIC_FLOOR_QUARTER for each material.

    <Property name="CheckPlaceholderCollision" value="True" />
    TO
    <Property name="CheckPlaceholderCollision" value="False" />

    Those that have the need could change other items themselves, but that might end up being quite a mess when trying to build.

    Please let me know if you experience any issues with the mod.
  2. GodWhat420
    GodWhat420
    • premium
    • 0 kudos
    can only conform if this works with origins ???
  3. TheClassicalGod
    TheClassicalGod
    • member
    • 0 kudos
    Unfortunately can't seem to get this to work on the current version (2.42). I can't be 100% sure on that since I'm only recently getting back into the game since Beyond was released, but it doesn't seem to make any difference with snapping of basic items for me. It also seemed to not only remove a few crafting items from the list of being build-able at all, but it also seemed to remove remove those items from my base as if they no longer existed period. Namely, the Electrical Cloaking Unit, which is the only reason I even noticed something was missing. Hard to miss a bunch of wires that weren't visible before. lol

    Like I said, I hadn't used this particular mod before, so it could entirely be user error on my part or HG changed some stuff that broke it since the last update, maybe?
  4. Nostalgiaheart
    Nostalgiaheart
    • premium
    • 4 kudos
    Thank you for keeping us posted on the Update and looking forward to using again.
    1. DAD214
      DAD214
      • member
      • 6 kudos
      Please an update
      With this version the music components do not work.
      For example, the Beat Box and its components.
      ---------------------------------------------------------------------------------------------------------
      Bitte ein Update
      Mit dieser Version gehen leider die Musik Komponenten nicht.
      Zum Beispiel die Beat Box und die dazu gehörenden Komponenten.


    2. DAD214
      DAD214
      • member
      • 6 kudos
      Has been done by your information I was able to create a new mod for the new version.
      I have also changed the light base plate.
      --------------------------------------------------------------------------------------------------------------------------------------------------
      Hat sich Erledigt durch deine Informationen habe ich für die neue Version ein neuer Mod erstellen können.
      Dabei habe ich auch gleich die Licht Bodenplatte mit verändert.
  5. ankhneter
    ankhneter
    • member
    • 0 kudos
    Hello everyone,

    As I launched steam today, a rather large update occurred. Beyond was released today (8-14-19). Be aware that there are issues with this mod until I can verify the files and the changes that have been made with Beyond. This more than likely requires MBIN Compiler to be updated, so until that is updated, I cannot verify/fix this mod if it is broken. Until then, just be aware that this mod is broken with Beyond. Just wanted to let everyone know where things are at currently and I will update it as soon as it is possible.

    Ankh Neter
    1. ankhneter
      ankhneter
      • member
      • 0 kudos
      Just an update, there have been several bug fixes implemented by Hello Games in the last couple of days. I've narrowed down what needs to be changed but noticed in the vanilla that there are some big issues with building. (Snapping a launch pad for example requires the player to be miles away) I am going to delay releasing anything for a few days until the patching slows down. I would hate to release a Beyond update to only have to redo and upload the mod a few moments later.
  6. Alrun
    Alrun
    • supporter
    • 0 kudos
    Thank you so much! Small change with big impact, a must-have for builders.
  7. BelanaJolinar
    BelanaJolinar
    • member
    • 1 kudos
    genius ... pure genius
    thanks so much for this mod ... it just saved me a lot of time and nervs building my new base ... thanks *bows*
    1. ankhneter
      ankhneter
      • member
      • 0 kudos
      Well..I don't know about the genius part... .. but thank you for the kind words. I'm glad it helped you!
  8. snarkhunter
    snarkhunter
    • premium
    • 27 kudos
    This mod makes it much easier to create bases that are both compact and functional. Endorsed!

    I do have a suggestion for your next version - please consider expanding to include the following parts as well:

    W_FLOOR, W_ARCH, W_ARCH_H
    M_FLOOR, M_ARCH, M_ARCH_H
    C_FLOOR, C_ARCH, C_ARCH_H
    BUILDLANDINGPAD

    This would allow full floor pieces, vertical arch supports, and the landing pad to also be used without collision checking.

    Example of how this looks: https://pasteboard.co/HWtUOJ0.png

    Thanks for sharing your work with us!
    1. ankhneter
      ankhneter
      • member
      • 0 kudos
      Thanks for the input, see my post above.
  9. laughingdead
    laughingdead
    • member
    • 0 kudos
    I need this to include ALL parts. Just disable the annoying invalid position all together or is there a mod already like that? I spend more time fiddling with workarounds building bases, something like that would save so much time!
    1. ankhneter
      ankhneter
      • member
      • 0 kudos
      Actually, snarkhunter’s post below along with yours makes me think I should just push out a different mod for clipping of many buildables. I think some would prefer having several to all the objects clippable. I would probably not include the decorations so much as the structures. Of course, there will be possible consequences such as buried objects in one another and possible super lag buildings due to complexity. I’ll go through all the buildables and compile a list. I should have something by the weekend. Thanks for the input.
  10. Baddtraxx
    Baddtraxx
    • supporter
    • 24 kudos
    I dont know why but I keep getting invalid position messages.
    How does this even work? I place down the objects supposedly affected, but they dont clip.
    1. ankhneter
      ankhneter
      • member
      • 0 kudos
      Just to be sure...
      Are you placing down the objects last in the build process? They won't allow clipping after placing.
      For example to test the function (see 4 picture):
      Place full wall down on the ground.
      Place adjacent small wall near full wall parallel to first wall.
      You should now be able to snap the small floor panels to the small wall and clip through the full wall.

      If you are not able to place them so they are clipping through with the above test method, check installation of mod and also ensure no other mod is altering the BASEBUILDINGTABLE.MBIN.
  11. phaota
    phaota
    • premium
    • 16 kudos
    Gotta problem. For some odd reason, you mod is causing an issue where the new community research items in Polo's shop, as well as those in the decorations inventory menu, are not being shown. I went through all 40 mods I'm using and discovered yours, as well as any inventory item stacker mod, makes the new Polo items hidden. I don't see how this is possible since you mod shouldn't affect decorations, but it does. Please look into this problem since I really would like to continue using your creation. Thanks.
    1. ankhneter
      ankhneter
      • member
      • 0 kudos
      Thanks for the report and testing on this. I've updated the file and they should be showing up now. I agree, it doesn't make much sense, since all this file holds the properties for the building models, not the ownership.
    2. phaota
      phaota
      • premium
      • 16 kudos
      Thanks for figuring out the issue. BTW, what was causing it?
    3. ankhneter
      ankhneter
      • member
      • 0 kudos
      I'm not entirely sure, all I did was re-extract the current install and change the values again. It worked afterwards. I did see something update via steam for NMS sometime last week but when looking at the files, it didn't look like any files were changed. (timestamps for were still from the 13th) I noticed in the exml though, that there was a category change but that may possibly be because of the newer MBINC build I used to decompile/compile this newer version. This is what was different for those that would like to know and there were several lines throughout the file. (Property name="Objects" removed from the line in the newer version)
      1.77
      <Property name="Objects">
      <Property name="Objects" value="GcBaseBuildingEntry.xml">
      1.77b
      <Property name="Objects">
      <Property value="GcBaseBuildingEntry.xml">