Beyond Update 16/08 - I have done BASIC testing and this mod still seems to be working. (shocked!) I am seeing some possible fps issues but nothing extreme. Mainly its if you load up in the middle of a swarm of creatures but I suspect this happened before the update.
I have noticed that the planet description is not correct with the mod, planet will read all planets as being devoid of fauna, although all fauna is spawned and scannable, the fauna is also the same with and without the mod (when its not its usually a big sign the mod is naff :)). I dont know what, if any effect this will have, im not seeing any issue myself. Use at your own risk for now! (backup those saves!)
If anyone spots a problem please let me know.
Update 17/08 - I will update the mod soon. I will wait for the patches to die down first and make sure we dont spot any other issues that may make the mod need changing in other places.
Update 17/04/20 - Still working other than the display issue, there are other mods that do the same thing so not going mad to update this since it works other than that.
Hi, I love the idea of this mod! Could you possibly create a version that only affects the spawn distance?
I have a feeling that the other changes will cause people to see different things in multiplayer (though I'm not 100% certain) if they don't both have the mod installed. If only the draw distance is increased, though, I assume that one player would just see the same creatures from farther away.
Hi. Im not sure but I thought what we saw to creature spawns was governed locally anyway, so we wouldnt both see the same creatures in the same place on multiplayer even unmodded. However what you ask for has already been done and is being maintained so no need for me to do it :)
Phaota any issues with the Dec 13th update? I just installed it and some fauna don't register. Maybe if I go to a brand new untouched planet it will work normally.
Ive tested on a couple of planets and everything seemed ok? (UPDATE: Just retested and all was fine. My test is to complete 1 or 2 planets with different biomes)
Do you have any other mods that effect creatures/sentinals in any way?
This is what I am talking about: https://steamcommunity.com/sharedfiles/filedetails/?id=1591639284 https://steamcommunity.com/sharedfiles/filedetails/?id=1591639421 https://steamcommunity.com/sharedfiles/filedetails/?id=1591646899 << shows the number This is on a brand new planet in a completely new system. Prior to using this mod, I finished scanning fauna to completion, and it always registered, I do appreciate being able to see all those dots on my scanner though.
10 creatures scanned and only 9 registered.
As for mods this is my first one and only one. I was annoyed by spending hours, literally, trying to find creatures.
Sometimes 1 of the creatures is of the same species of another, these dont count, this is a game thing. Mod wont change that.
You can actually scan 13 creatures when only 12 are required, because 1 is of the same family of another and thus doesnt count.
you can spot this by 2 models of creatures, looking the same. I can see this on your screenshot.
Since my last message I have fully scanned 12 planets. Im confident the mod is working. ( on one I had 2 creatures with multiple familes, so 12/12 was really 14/12)
Update, 80hrs or so later.. a few million quid gained.. managed to get them all.. STILL took forever, and I have yet to finish the second system. I have a few planets and a moon to do. How people can fly through systems without checking them out fully, is beyond me.
Thank you for your work. Just one problem, I crash to desktop with your mod, combined with some others via XMM tool. Any suggestion? Your mod in standalone works fine, all other mods combined in one file are fine too, just all mods combined with yours is a problem.
Mods I use: _IanM32.BetterShotgun.1.4 AtmoHoverOnly_v1.75 Clean Screen 1.1 - no hazard Fast Actions 1.6 FastAnalysis Multi Pass 1.11 No Blinding Lights - no effect 1.0 for NEXT No Space Lines 1.1 for NEXT Semi Blinding Freighters 1.2 Space Dream 1.3 - Black Nebulae True Water 1.1
Edit: If I use your mods as standalone with all others combined into one mod it works fine...weird. Well then no need to get a look into it.
Im really sorry, im too much of a mod novice to even start guessing really. If i had to guess from what i have learned is perhaps one of the mods isnt using the latest Mbincompiler. I know visions really changed a lot of the tables. Although that said i cant see any of the mods that might cause a conflict off the top of my head unless one of them uses the ROLEDESCRIPTIONTABLES folder but unless one of those mods effects creatures (sentinels included) it wont I think.
Uncombined I see you're working, I really just dont know enough to help, im sorry :(
I changed the spawn amount for the rarer creatures only so yes it does make it easier, I didn't increase the amount by a lot but enough to make it so they could be found easier. I found the rare ones too rare myself.
I like this. I can see birds (or bird like creatures) flying in the distant, not just overhead. Also animals on hills not just in front of me. Thank you. Endorsed.
Is that you, Geek, because if it isn't, then you should give original credit to Sixsocket for mod, then Geek for bringing it back to life (after I sent him a copy of the dead mod). Here is Geek's recent Eco mod+Creature Draw Distance: https://nomansskymods.com/mods/geeks-creature-distance-eco/
No im not Geek. I gave credit to the mod maker that made the mod that made me make this mod (in the description). I made this from scratch and didn't actually use anything from the old mod. I saw no credits to Sixsocket in his mod so assumed I had done the right thing with credits. If I have to credit everyone who had the IDEA then it could take longer to credit people than to write the mod!
Interesting to note unless I am going blind but your friend doesn't seem to have credited anyone at all, however you haven't commented on his mod?
It looks like Geeks is a bit different to this one as mine doesn't increase the amount of creature spawns for ALL animals. Also it seems Sixsocket has updated his although it seems to make animals more angry. Im glad there are others now, I only put this up to help, if its not needed I wont need to maintain it here :)
All this said I have added an Extra Credits section to the front page.
I have tested for 1.77 released 13/12. I have not spotted any problems but if you do let me know. I have tested for 1.76 released 29/11. I have not spotted any problems but if you do let me know.
19/04 - The patch notes for the Vulkan update do not suggest a change will be needed, however I am not playing at the moment and am unlikely to have the time to make a new version if it is needed. If I find time I will, however the next time I expect to pick up the game will be the Beyond patch. Sorry in advance.
31 comments
I have noticed that the planet description is not correct with the mod, planet will read all planets as being devoid of fauna, although all fauna is spawned and scannable, the fauna is also the same with and without the mod (when its not its usually a big sign the mod is naff :)). I dont know what, if any effect this will have, im not seeing any issue myself. Use at your own risk for now! (backup those saves!)
If anyone spots a problem please let me know.
Update 17/08 - I will update the mod soon. I will wait for the patches to die down first and make sure we dont spot any other issues that may make the mod need changing in other places.
Update 17/04/20 - Still working other than the display issue, there are other mods that do the same thing so not going mad to update this since it works other than that.
I have a feeling that the other changes will cause people to see different things in multiplayer (though I'm not 100% certain) if they don't both have the mod installed. If only the draw distance is increased, though, I assume that one player would just see the same creatures from farther away.
https://nomansskymods.com/mods/geeks-creature-distance/
As far as I know this only effects distance.
Rechecked, link now working.
great mod
Ive tested on a couple of planets and everything seemed ok? (UPDATE: Just retested and all was fine. My test is to complete 1 or 2 planets with different biomes)
Do you have any other mods that effect creatures/sentinals in any way?
https://steamcommunity.com/sharedfiles/filedetails/?id=1591639421
https://steamcommunity.com/sharedfiles/filedetails/?id=1591646899 << shows the number
This is on a brand new planet in a completely new system.
Prior to using this mod, I finished scanning fauna to completion, and it always registered, I do appreciate being able to see all those dots on my scanner though.
10 creatures scanned and only 9 registered.
As for mods this is my first one and only one. I was annoyed by spending hours, literally, trying to find creatures.
You can actually scan 13 creatures when only 12 are required, because 1 is of the same family of another and thus doesnt count.
you can spot this by 2 models of creatures, looking the same. I can see this on your screenshot.
Since my last message I have fully scanned 12 planets. Im confident the mod is working. ( on one I had 2 creatures with multiple familes, so 12/12 was really 14/12)
Hope this helps.
Hope yours gets cleared :),
Please report back!
STILL took forever, and I have yet to finish the second system. I have a few planets and a moon to do. How people can fly through systems without checking them out fully, is beyond me.
https://steamcommunity.com/sharedfiles/filedetails/?id=1596443072
Just one problem, I crash to desktop with your mod, combined with some others via XMM tool. Any suggestion?
Your mod in standalone works fine, all other mods combined in one file are fine too, just all mods combined with yours is a problem.
Mods I use:
_IanM32.BetterShotgun.1.4
AtmoHoverOnly_v1.75
Clean Screen 1.1 - no hazard
Fast Actions 1.6
FastAnalysis
Multi Pass 1.11
No Blinding Lights - no effect 1.0 for NEXT
No Space Lines 1.1 for NEXT
Semi Blinding Freighters 1.2
Space Dream 1.3 - Black Nebulae
True Water 1.1
Edit: If I use your mods as standalone with all others combined into one mod it works fine...weird. Well then no need to get a look into it.
Uncombined I see you're working, I really just dont know enough to help, im sorry :(
Thank you.
Endorsed.
Interesting to note unless I am going blind but your friend doesn't seem to have credited anyone at all, however you haven't commented on his mod?
It looks like Geeks is a bit different to this one as mine doesn't increase the amount of creature spawns for ALL animals. Also it seems Sixsocket has updated his although it seems to make animals more angry. Im glad there are others now, I only put this up to help, if its not needed I wont need to maintain it here :)
All this said I have added an Extra Credits section to the front page.
I have tested for 1.76 released 29/11. I have not spotted any problems but if you do let me know.
19/04 - The patch notes for the Vulkan update do not suggest a change will be needed, however I am not playing at the moment and am unlikely to have the time to make a new version if it is needed. If I find time I will, however the next time I expect to pick up the game will be the Beyond patch. Sorry in advance.
I hope this proves useful for people!