No Man's Sky
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Exosolar

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Exosolar

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20 comments

  1. 0utcast
    0utcast
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    Any luck on getting this one back online? I just started the game and one of my favorite parts is managing freighters/frigates. It's a section of the game that has gotten little love from the devs.
  2. deleted75839548
    deleted75839548
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    All mods get love but not this one . sad mod face :/
  3. deleted75839548
    deleted75839548
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    what a great idea .at last something to spend units on !!
    im going to give it a try.
    thanks
    1. Exosolar
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      This one is VERY old. Don't be surprised if it doesn't run in current version of NMS
    2. deleted75839548
      deleted75839548
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      yup. doesn't work properly on Beyond. any chance of update?
      thanks for the great idea anyway.have a great day
    3. Exosolar
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      Something similar may be made but it will be at least winter break before I can seriously delve into modding again.
    4. deleted75839548
      deleted75839548
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      IMHO in general,mods that give reason to spend units or nanites on , are very welcome.
      searched 900 mods .there was none.
    5. Exosolar
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      Hmm.... well I see your point and I've seen others express similar wishes. I'll keep it in mind ... if I do something of that nature it will probably become a wider economic re-balance rather than being limited to fleets. This mod only stayed up because it was my first-ever, sort of a memento (but also it still works for anyone running a NEXT version)

      I deleted about 12 other mods from NEXT-era before it occurred to me that it was a way better idea to clearly mark that they're NEXT-mods and leave them up, as I saw someone complaining (unrelated) about older version mods always being taken down over time so they couldn't seriously mod their Foundations install. Fortunately I still have a bunch of those and can re-upload but I'm reluctant to cause a confusing wave of mods that don't actually work with modern NMS lol. I just know hundreds of people will just be like "Hey your brand-new mod don't work whut gives" lol
    6. deleted75839548
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      thanks for keeping that in mind. appreciate your work
      for old mods a "WORKS ONLY FOR VER. 1.77 AND BELOW" will suffice IMO. i wouldn't deleting them if old version users still exist.
      as for complaining : if you build a mod that cures all cancer patients instantly, still there will be a complainer.let em be . lol
  4. iambobredding
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    There are a few comments about frigates not "immediately" asking to be recruited every time one goes near them. I looked at it from a roleplay point of view: one had to earn their trust and loyalty to get them to send you a request to join. Whether that is real or imagined in the game mechanics, I didn't care, it was how I used the immersion of the situation to explain the apparent behavior. It also made for some fun gaming experiences: saving a fleet and having 3 frigates defect to me afterward; but, the captain of the freighter being an ungrateful S.O.B. and offering me nothing he wouldn't have, if I had just met him in a spaceport over a drink:: his freighter at 100% price, no discount. On the flip side, trying to recruit them for 15 minutes, and then end up in an epic battle because I dawdled too long. I'll spare you the details. lol
    Love this mod!
    Stephanie and Bob
  5. kyrillos27
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    It looks like it takes a few hours of playing or a few warps to get the freighters to work again. You can't recruit ones immediately upon installing this mod. It appears to fully work with 1.71 too
    1. Exosolar
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      That's both good and bad. Good because it means I don't have to go bug hunting if its true, bad because thats a thing that sucks that I cant fix that only happens when you install an expedition mod. Thanks a lot for helping to verify it!
  6. kyrillos27
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    I cannot recruit new freighters. I see a recruitable one, approach it, but it does not come up in the communicator
    1. kyrillos27
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      I narrowed down the behaviour to this mod. Some frigates I can approach that do not have the recruitable tag on them and they will ask to be recruited, but those are rare
    2. Exosolar
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      Interesting. I'll see if I can do something about that.

      Come to think of it, I noticed that behavior too when I was working on the mod, but I ALSO noticed that after a few warps, the issue disappeared on its own, seemingly it has to do with how the game saves upcoming fleet appearances (you will notice if you reload from a planet surface, and go into space, reload, go into space, the same exact fleets will warp in.

      If you have the chance, maybe play normally or warp around a handful of times and see if the odd intercom misalignment persists or if it works itself out after some time?
    3. kyrillos27
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      I certainly will, and I will keep you updated. I stopped playing briefly when the Abyss came out due to the several mods it broke, but I will play it this weekend and report back to you!
  7. dragonsboy2345
    dragonsboy2345
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    I love the idea of a mod like this. Thanks!
    1. Exosolar
      Exosolar
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      Thanks! Any thoughts? Complaints, bugs, suggestions?
  8. Taurus85
    Taurus85
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    Thanks a lot. I was using "Expedition Revamped", but it always felt "cheaty": reduced failure/critical damage chances to a third of the original values, plus bumping 1-3 stars missions to get 5-stars rewards. Another mod, "Frigate Rewards Rebalance" (in nomansskymods.com) just increased units and nanites rewards by a factor of 10.

    I'm not implying they are bad solutions, but this approach feels more balanced while still making them worth the effort.
    1. Exosolar
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      Thank you! I was hoping to bring these expeditions into a reasonable balance alongside other (non-cheat) methods of earning like Scanning, Farming, and Trading.

      I hope you'll be willing to come back and tell me more of your thoughts once you've played with it for a while.