No Man's Sky
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Exosolar

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Exosolar

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About this mod

This mod re-works the values of Frigates and their expeditions, offering better rewards as well as greater costs and risks

Permissions and credits
I invite and encourage you to talk to me about mods on Discord - full alias: Exosolar#5120

If you use this mod, please tell me what you think! I'm trying to make a reasonably balanced and improved experience within Fleet Expeditions and would love to hear your thoughts and opinions! Even if you hated it, I would like to hear why it was a bad experience for you.

Changes with the current version of this mod:
-Total re-work of the potential prizes for individual encounters. Non-functional nanite prizes replaced with other functioning prizes.

New Prizes Include:
>Salvaged Technology
>Hyperdrive Upgrade Modules
>Warp Cells
>Pyrite and Uranium

-Unit Rewards from Expeditions increased several times over.

-Chance of Frigates taking damage when they fail encounters during expeditions is increased from 20% to 32% 
(Tip: Try to make sure your Squad is at least one star above the mission, AND has significant stats in the non-specific areas as well! In other words, if its a Combat mission, be sure to have reasonable numbers for the non combat stats, too.)

-Base prices for all Frigates significantly increased and the different classes also now have very different base values. However, the inflation on higher Class ships has been reduced, since Frigates are all capable of rising in Class through successful expeditions.

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>Support ships now have a base value of 6,000,000 units at C Class, +/- 10% variance  
>Mining ships now have a base value of 8,500,000 units at C Class, +/- 10% variance  
>Exploration ships now have a base value of 11,000,000 units at C Class, +/- 10% variance  
>Trade ships now have a base value of 13,500,000 units at C Class, +/- 10% variance  
>Combat ships now have a base value of 16,000,000 units at C Class, +/- 10% variance  

Class multipliers on prices:
C Class: x1.0
B Class: x1.5
A Class: x2.2
S Class: x3.1
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Files Modded:
GCFLEETGLOBALS.GLOBAL
EXPEDITIONREWARDTABLE.MBIN

Known Issue: The markers for showing which NPC ships are buyable has been borked somehow and will show/not-show incorrectly, although the mechanism for buying still works normally.

Please tell me your opinions on this mod! I am very interested in how you feel this mod integrates into the main game's balance, and any suggestions for better rewards.

I was asked why Combat ships got such a high pricetag while Supports got a far lower tag. My reasoning is this:

Combat ships have the most rewarding Expedition prizes, and the ability where they assault pirates. Also, they have the best overall natural stats. Support frigates on the other hand have very weak overall stats, and don't even have a mission type of their own.