About this mod
This mod gives you the freedom to choose how you progress, especially early on, by making nearly all blueprints available for direct purchase from a shop. If you're a veteran player and want to start a new character, but would rather not repeat all that time-gated 'NPC missions-for-blueprints grind' then this might be the mod you're looking for.
- Permissions and credits
- Changelogs
*Alternate versions of BBS with Fast Actions mod included are now available, just pick the version/settings you prefer from the zip. Many Thanks to Lo2k for letting me combine our mods.*
So... What does this mod do? What does it change?
[Blueprint Analyser]
- Drastically increases the max number of items (18->102) and pages (3->17) displayed in the BP Analyser UI.
- Shop inventory organized into more logical groups, so that it is easy to buy exactly what you want.
- Increased the total number of blueprints from 216 to 254, by adding 38 new blueprints that are normally obtained from NPCs.
- This includes the Exocraft vehicles, Storage Containers, NPC terminals, Save Point, Beacon, Medium/Large Refiners, Farmable Plants, and more.
[Planet Tech-Shop]
*The Tech-Shop is the NPC building with a single landing pad attached, and can be found by scanning for Habitable Outposts -> Minor Settlement.*
- Increased the blueprint shop inventory from 8 to 45. Making it the main source for most of your equipment purchases.
- Added 13 Exocraft Upgrade blueprints, normally obtained from an NPC, as well as 24 blueprints normally found at the SS tech-shops.
- Added Antimatter, Glass, and Living Glass (for the MindArc quest) to the items shop inventory.
- Added Atlas Pass v1,2,3 for direct purchase as an item (no blueprint required).
[Space Station NPC Shops]
- Moved all misc blueprints from the 4 NPC shops to the planet Tech-Shop
- These NPCs now sell the available (craftable) exosuit, ship, and multitool upgrade module blueprints.
- Added Salvaged Technology modules to the Trade Terminal, and they are expensive which I think is fair. (unit-sink)
[Misc]
- Improved an existing Nanite refiner recipe, which was previously unbalanced and basically unusable. Now 25xSilver + 25xGold + 25xPlatinum = 10 Nanites. This updated recipe follows the value/cost balance set by HG, that is (25xGold + 25xSilver) = (25xPlatinum) = (5 Nanites)
- Removed all Rank Requirements for blueprints.
What does this mod NOT do?
- It does NOT bug out your quests, if you purchase a quest item/blueprint before it is given as a reward from an NPC. Luckily Hello Games wrote the quest logic well enough that they will auto-update and function normally in this situation.
- It does not change the Nanite/Salvaged Tech prices for blueprints, except where a price didn't exist before (quest reward BPs)
- It does not change or affect the randomly generated upgrade module section of the space station NPC tech-shops.
- It does not (currently) add the crafted component blueprints (Stasis Device etc) to a shop, you will still need to hunt down these non-essential BPs.
- It does not cook you eggs and bacon for breakfast. :(
[Installation]
- Delete the DISABLEMODS.TXT file found in the \No Man's Sky\GAMEDATA\PCBANKS folder.
- Inside the PCBANKS folder, create a new folder named MODS.
- Choose the version of BetterBlueprintShops you want to use from the zip file, move the .pak file to the MODS folder.
[Modified Files]
*There will be conflicts if you use this mod at the same time as other mods, that also modify one or more of these files*
GCUIGLOBALS.GLOBAL.MBIN
\METADATA\REALITY\DEFAULTREALITY.MBIN
\METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
\METADATA\REALITY\TABLES\PURCHASEABLEBUILDINGBLUEPRINTS.MBIN