No Man's Sky
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SLDisbusy

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sldisbusy

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About this mod

This mod gives you the freedom to choose how you progress, especially early on, by making nearly all blueprints available for direct purchase from a shop. If you're a veteran player and want to start a new character, but would rather not repeat all that time-gated 'NPC missions-for-blueprints grind' then this might be the mod you're looking for.

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Changelogs
 BETTER BLUEPRINT SHOPS 1.4

*Alternate versions of BBS with Fast Actions mod included are now available, just pick the version/settings you prefer from the zip. Many Thanks to Lo2k for letting me combine our mods.*

So... What does this mod do? What does it change?

[Blueprint Analyser]
  • Drastically increases the max number of items (18->102) and pages (3->17) displayed in the BP Analyser UI.
  • Shop inventory organized into more logical groups, so that it is easy to buy exactly what you want.
  • Increased the total number of blueprints from 216 to 254, by adding 38 new blueprints that are normally obtained from NPCs.
  • This includes the Exocraft vehicles, Storage Containers, NPC terminals, Save Point, Beacon, Medium/Large Refiners, Farmable Plants, and more.

[Planet Tech-Shop]
*The Tech-Shop is the NPC building with a single landing pad attached, and can be found by scanning for Habitable Outposts -> Minor Settlement.*
  • Increased the blueprint shop inventory from 8 to 45. Making it the main source for most of your equipment purchases.
  • Added 13 Exocraft Upgrade blueprints, normally obtained from an NPC, as well as 24 blueprints normally found at the SS tech-shops.
  • Added Antimatter, Glass, and Living Glass (for the MindArc quest) to the items shop inventory.
  • Added Atlas Pass v1,2,3 for direct purchase as an item (no blueprint required).

[Space Station NPC Shops]
  • Moved all misc blueprints from the 4 NPC shops to the planet Tech-Shop
  • These NPCs now sell the available (craftable) exosuit, ship, and multitool upgrade module blueprints.
  • Added Salvaged Technology modules to the Trade Terminal, and they are expensive which I think is fair. (unit-sink)

[Misc]
  • Improved an existing Nanite refiner recipe, which was previously unbalanced and basically unusable. Now 25xSilver + 25xGold + 25xPlatinum = 10 Nanites. This updated recipe follows the value/cost balance set by HG, that is (25xGold + 25xSilver) = (25xPlatinum) = (5 Nanites)
  • Removed all Rank Requirements for blueprints.

What does this mod NOT do?
  • It does NOT bug out your quests, if you purchase a quest item/blueprint before it is given as a reward from an NPC. Luckily Hello Games wrote the quest logic well enough that they will auto-update and function normally in this situation.
  • It does not change the Nanite/Salvaged Tech prices for blueprints, except where a price didn't exist before (quest reward BPs)
  • It does not change or affect the randomly generated upgrade module section of the space station NPC tech-shops.
  • It does not (currently) add the crafted component blueprints (Stasis Device etc) to a shop, you will still need to hunt down these non-essential BPs.
  • It does not cook you eggs and bacon for breakfast. :(

[Installation]
  • Delete the DISABLEMODS.TXT file found in the \No Man's Sky\GAMEDATA\PCBANKS folder.
  • Inside the PCBANKS folder, create a new folder named MODS.
  • Choose the version of BetterBlueprintShops you want to use from the zip file, move the .pak file to the MODS folder.

[Modified Files]
*There will be conflicts if you use this mod at the same time as other mods, that also modify one or more of these files*
GCUIGLOBALS.GLOBAL.MBIN
\METADATA\REALITY\DEFAULTREALITY.MBIN
\METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
\METADATA\REALITY\TABLES\PURCHASEABLEBUILDINGBLUEPRINTS.MBIN