Is this supposed to be a lighter pulse than Clean Space's Mild Pulse? I like that idea, getting rid of pulse lines altogether seems too much, but even Milder Pulse obscures quite a bit of the scenery.
When you say "Mini Jump speed line are modified", are you talking about the boost lines when we press Shift? I imagine English isn't your native tongue. :)
You are right , my english is very bad, my french too ^^( my native tongue). Pulse speed = Boost (shift key) Mini jump = Pulse Jumps (space bar key), MiniJump is the term used in the NMS file. I'll change that in the description to make it easier to understand. Thank you so much for letting me know that it was confusing / that my translation was flawed
as for the author of Clean Space I found the speed lines much too present on the screen, but Clean Space only modifies the display of the speed lines and not their generation which limits the possibilities, my mod does not modify their display but their generation, which makes it completely compatible with Clean Space and which allows much more precise modifications as to have speed lines ONLY for Pulse Jump for example which is not possible with the method that Clean Space uses, attention I do not say that Clean Space is a bad mod, I have myself used and endorsed, but I want something that it does not propose, to keep the spirit of the speed lines without it preventing me from seeing what happens around my ship.
De rien. Je parle un petit peu de français. Mais vous parlez anglais.mieux que je parle francais!
After using it, I definitely like the cleaner pulse jump. With fewer and smaller pulse lines, unfortunately, it's more noticeable when they intersect with and pass through planets -- for example, when doing an orbital pulse jump to the opposite side of the planet. Do you know if there's any way to reduce this? Maybe bringing the lines closer to the player ship?
for my english , i use DeepL for help me with translation (translate or check my posts) ;) If i have don't misunderstand your post ( the direction of the speed lines which are offset from the direction of the ship when turning at high speed.) i thinks is possible to modify this, but not in this files, i think this is in shader's files (i have maybe found where ), but that is out of my knowledges, maybe with a little help .... but I don't promise anything.
Edit : I asked a modder who knows the subject of shaders well (thanks a Lo2K to take the time to respond a my stupid questions) and it is not possible, it's hard coded
Warning : NMS is updated and this includes the.pak file that contains the modify files of this mod, I don't know yet if this mod will need an update (check in progress), here you are warned ;)
Awesome mod! I was fighting mbin files and couldn't achieve this effect, bravo! I will link your mod in the description of mine (Clean Space) so people can get more desirable effects
Thank you very much, glad you appreciate it, I spent a lot of hours of data mining and testing to do it. Thanks also for the link, I appreciate it and also for your mod that I used a lot of hours before I started this project ;)
This is the mod I have been looking for to complete my space travel experience. I have the mods you listed, so my visuals are exactly the same as in the screenshots you have provided. All it needs now is to fade the lines out a little more (to meet my personal preference) but of course I am not expecting that so thank you for improving NMS.
thanks hardkopy, it took me a lot of hours of data mining and tuning to make this mod so, happy you thinks is a real improvement of NMS for you. which speed lines do you still find too present ? if i further reduce the pulse/boost speed lines we will see them more, if they are those of the mini jump, they are too numerous, too big or too long ?
19 comments
Not need update
03/09/18 :Release
Black Space 2.1
https://www.nexusmods.com/nomanssky/mods/1471
No Space Dust and Plasma
https://www.nexusmods.com/nomanssky/mods/1084
No Speed Lines and Particles in Space
https://www.nexusmods.com/nomanssky/mods/101
No Space Lines
https://www.nexusmods.com/nomanssky/mods/1150
When you say "Mini Jump speed line are modified", are you talking about the boost lines when we press Shift? I imagine English isn't your native tongue. :)
Pulse speed = Boost (shift key)
Mini jump = Pulse Jumps (space bar key), MiniJump is the term used in the NMS file.
I'll change that in the description to make it easier to understand. Thank you so much for letting me know that it was confusing / that my translation was flawed
as for the author of Clean Space I found the speed lines much too present on the screen, but Clean Space only modifies the display of the speed lines and not their generation which limits the possibilities, my mod does not modify their display but their generation, which makes it completely compatible with Clean Space and which allows much more precise modifications as to have speed lines ONLY for Pulse Jump for example which is not possible with the method that Clean Space uses, attention I do not say that Clean Space is a bad mod, I have myself used and endorsed, but I want something that it does not propose, to keep the spirit of the speed lines without it preventing me from seeing what happens around my ship.
After using it, I definitely like the cleaner pulse jump. With fewer and smaller pulse lines, unfortunately, it's more noticeable when they intersect with and pass through planets -- for example, when doing an orbital pulse jump to the opposite side of the planet. Do you know if there's any way to reduce this? Maybe bringing the lines closer to the player ship?
Merci pour votre mod!
If i have don't misunderstand your post ( the direction of the speed lines which are offset from the direction of the ship when turning at high speed.) i thinks is possible to modify this, but not in this files, i think this is in shader's files (i have maybe found where ), but that is out of my knowledges, maybe with a little help .... but I don't promise anything.
Edit : I asked a modder who knows the subject of shaders well (thanks a Lo2K to take the time to respond a my stupid questions) and it is not possible, it's hard coded
edit : not need update
Thanks also for the link, I appreciate it and also for your mod that I used a lot of hours before I started this project ;)
( that's a lot of thanks for all that... ^^)
All it needs now is to fade the lines out a little more (to meet my personal preference) but of course I am not expecting that so thank you for improving NMS.
which speed lines do you still find too present ? if i further reduce the pulse/boost speed lines we will see them more, if they are those of the mini jump, they are too numerous, too big or too long ?
https://www.nexusmods.com/nomanssky/mods/623