Hi, I'm taking a liking to your color mods a lot and was wondering if you're planning to extend the sky palettes entirely in itself too - admittedly, I actually prefer the the strong, vivid colors of Atlas Rises (and before then, 'chromatic' is somehow the word I'd use to describe them as the sky and horizon colors used more vivid shades or complementary colors to each other) minus probably just that specific sky color that shaded everything a searing red...
I don't think I will, for now. I originally wanted to, but it turns out the day sky has 40 different variants that cover pretty much the entire spectrum, I wouldn't know what to add, honestly. Plus I have no idea whether there's a hard limit on how many of those you can have, if it's 64 like palettes, there's not much room left. There are some possibilities, like mixing them up, but I'd like to think about it more before I try anything.
What I really wish I _could_ do is alter the night skies. It's possible wrt to the sky color itself, but the ground and environment stay tinted dark blue no matter what, which makes it look really out of place with a differently colored sky. I guess it's specified on the same place water color is..
This mod is really nice, but is it possible to have a de-saturated version? I sometimes feel as though my entire game turns red or orange or green when the sunset comes, even inside my base which has no windows.
I have biome filters turned off as well and it's just bugging me a little. Would this be possible? please?
I know I am asking a lot but I am testing a lot of Nexus mods to create a community guide for NMS which will be shared among many NMS Youtube streamers. The little tweaks will make it look a lot better and mesh well with other mods expanding colour palettes.
It's bugging me too tbh... Especially the really really orange ones. I did tone it down a bit, but it definitely needs more tweaking. This will have to be done on a per-case basis, so testing will not be as quick as just desaturating all the colors and calling it done, though, but I'll see what I can do. I *think* it's the light color that does it. I just wish there was some way of doing it live, it'd save SO much time. Another option would perhaps be to alter how the transitions happen, if such a thing is possible, so there is a more gradual transition from day to sunset to night, with significantly less time spent at full 100% sunset, more in-between, but about the same overall. Just so the intensity won't be compromised too much.
Yes, totally understandable. I too wish there was a 3d modding kit for NMS that could make things easier to edit and check real time. I would definitely help out modding this to fix the lighting and colours in this game. I am colourblind, but over the years lighting has become "my thing', seeing as I made a pretty big lighting mod for Skyrim. Haha.
Ok, try the 1.1B version, I think this balance is more usable. It's still pretty intense cause of the sky colors, but plants and grass etc show through more. I changed all the light colors with a hard limit to saturation and lightness, closer to the vanilla sunset, tested a few of the more problematic ones, and it was nicer. As for the second option, a) can't figure out how to do it :P mods that did change it are outdated and I don't want to hunt down mbincompiler versions to decompile them and look around (*and* the original versions to compare), and b) it would add severe incompatibilities, that file is used a lot. So nevermind :P
"Sadly, there is no actual correlation between what day sky the game chooses for each planet and what dusk sky, as I'd hoped, so a green sky does not necessarily fade into a green-generated sunset, but the variety is there."
This is actually realistic, in real life there is no relationship between the color of the atmosphere and the color of the sunset, this will vary according to the composition of the atmosphere, for example, on earth we have the blue sky and the sunset orange, on Mars we have the red sky and the blue sunset.
Hey there, I've endorsed this mod because, a) I like it, and b) it does what it says. However... I've been running this in conjunction with your subtle palette mod. Both work fine together except for something completely weird: I use Reshade. With this mod enabled, taking a shot in the games photomode with Reshade at sunset results in a black screenshot image. Taking the same shot with the Steam capture shows the image correctly. Taking a Reshade screenshot when it's not sunset time also produces the correct output. Disabling this mod and taking a shot at sunset with Reshade also produces the correct image, so... I have no clue as to why this would be, but it is so sadly I've had to remove it. Edit: Figured it out, it was because I had Reshades depth buffer reversed to enable a dof.
As the description, it gives you more varied sunset colours and at times day time sky colours.
What I like about this mod over atlas rises sunsets (not sure if it was designed this way or unintentional) is that when the sunset colours change, the cloud colours match. On atlas rises for next sunsets, the clouds would remain bright blue or purple for example and the sky red - which made it look so weird.
This is so nice with expanded palette, subtle palette extensions and Terrain Color De-nextgenifier
Atlas-rises-sunsets has 5, I think. But they're much more believable than mine. I do not know how many the game uses as a pool, if there's a maximum, though. It might just as well pick from the first 5 or 10 and ignore the rest. It is difficult to test, as the numbers get bigger.
Thanks a lot for this! And since you asked about realism, sunset colors depend also on the wavelength of the incoming light (so, the star spectral type): longer wavelengths refract the most and will always give more reddish colors, so sunsets will always look redder, relatively speaking. Ofc tying color filters/palettes to star types in-game is too much to ask to HG, but so far they do look amazing anyway!
Thanks! Yeah I wish they would at least keep the index of the day sky for the dusk sky so there could be some correlation. But then again, maybe it's better this way, to not know what type of sunset you'll get until it happens. (or you cheat and look with photomode ha)
I went ahead and added the files in the description, had them in the readme, and forgot ...
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There are some possibilities, like mixing them up, but I'd like to think about it more before I try anything.
What I really wish I _could_ do is alter the night skies. It's possible wrt to the sky color itself, but the ground and environment stay tinted dark blue no matter what, which makes it look really out of place with a differently colored sky. I guess it's specified on the same place water color is..
I have biome filters turned off as well and it's just bugging me a little. Would this be possible? please?
I know I am asking a lot but I am testing a lot of Nexus mods to create a community guide for NMS which will be shared among many NMS Youtube streamers. The little tweaks will make it look a lot better and mesh well with other mods expanding colour palettes.
Another option would perhaps be to alter how the transitions happen, if such a thing is possible, so there is a more gradual transition from day to sunset to night, with significantly less time spent at full 100% sunset, more in-between, but about the same overall. Just so the intensity won't be compromised too much.
As for the second option, a) can't figure out how to do it :P mods that did change it are outdated and I don't want to hunt down mbincompiler versions to decompile them and look around (*and* the original versions to compare), and b) it would add severe incompatibilities, that file is used a lot. So nevermind :P
I need to test it on more planets as only been on a few tonight.
This is actually realistic, in real life there is no relationship between the color of the atmosphere and the color of the sunset, this will vary according to the composition of the atmosphere, for example, on earth we have the blue sky and the sunset orange, on Mars we have the red sky and the blue sunset.
I've been running this in conjunction with your subtle palette mod. Both work fine together except for something completely weird:I use Reshade. With this mod enabled, taking a shot in the games photomode with Reshade at sunset results in a black screenshot image. Taking the same shot with the Steam capture shows the image correctly. Taking a Reshade screenshot when it's not sunset time also produces the correct output. Disabling this mod and taking a shot at sunset with Reshade also produces the correct image, so...
I have no clue as to why this would be, but it is so sadly I've had to remove it.
Edit:
Figured it out, it was because I had Reshades depth buffer reversed to enable a dof.
What I like about this mod over atlas rises sunsets (not sure if it was designed this way or unintentional) is that when the sunset colours change, the cloud colours match. On atlas rises for next sunsets, the clouds would remain bright blue or purple for example and the sky red - which made it look so weird.
This is so nice with expanded palette, subtle palette extensions and Terrain Color De-nextgenifier
Your mod or https://nomansskymods.com/mods/atlas-rises-sunsets-for-next/
I do not know how many the game uses as a pool, if there's a maximum, though. It might just as well pick from the first 5 or 10 and ignore the rest. It is difficult to test, as the numbers get bigger.
And for anyone wondering, modified files are:
METADATA\SIMULATION\SOLARSYSTEM\WEATHER\SKYSETTINGS\DAYSKYCOLOURS.MBIN
METADATA\SIMULATION\SOLARSYSTEM\WEATHER\SKYSETTINGS\DUSKSKYCOLOURS.MBIN
Yeah I wish they would at least keep the index of the day sky for the dusk sky so there could be some correlation. But then again, maybe it's better this way, to not know what type of sunset you'll get until it happens. (or you cheat and look with photomode ha)
I went ahead and added the files in the description, had them in the readme, and forgot ...