No Man's Sky

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thegamer3006 or moddingaccount

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moddinaccount

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About this mod

This mod adds procedurally generated Color pallete tables for every planetary elements, Creating visual color diversity on a scale never before possible. This mod is generated procedurally for No Man's Sky Synthesis and a product of my Project Atlas Universe Generator.

Permissions and credits
Changelogs
 

PROJECT ATLAS UNIVERSE GENERATOR: PROCEDURAL PLANET COLORS MOD

--------------------------FULLY PROCEDURALLY GENERATED MOD. NOTHING MADE BY HAND--------------------------


ABOUT:  This is a procedurally generated mod, part of my Project Atlas universe generator, that I designed for No Man’s Sky. This mod focuses on adding procedurally generated planet color palettes to all aspects of planets in No Man’s Sky. This mod is part of my Project Atlas Universe Generator for No Man's Sky. To know what Project Atlas is , check this reddit post that contains details about it.

https://www.reddit.com/r/NoMansSkyTheGame/comments/96gyi4/introducing_project_atlas_your_very_own/


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GAME VERSION SUPPORTED: The mod works with No Man’s Sky Synthesis update and above.

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SOME FEATURES OF THE MOD:  

These are some of the salient features of the mod.

Over half a million unique, procedurally generated colors in each version.
4 different versions.
The color palletes give rise to billions of color combinations per planet type, resulting in immense global color variety.
Colors are specifically themed to each planet type, resulting in visually appealing planetary color features.
Immense local color variety per planet in addition to the already mentioned global color variety, with nearly 12 or more varied colors maximum possible for all elements visible at a time on any given planet.
Uniquely color themed planets are possible with the mod.
Night time looks magical with certain color palletes, creating a great experience.
For some planets, all the elements have their colors picked in such a way that they are complements of other elements.
Truly alien looking planet colors are possible.
Beautifully colored planet rings, that give rise to glowing, pleasant and vibrant rings, not possible in vanilla game.
Beautifully colored sea shores are possible.
Desert planets now have a chance of getting planets that appear fully colored in sand.
Snow planets have a extended range of possible snow colors.
Snow covered peaks are now possible.
Extended zones of multicolor grass on lush planets, that can stretch far and wide.
Colors for each Fauna and flora also have lots of variation per animal, with the various species on a planet having more varied color combinations than on vanilla game.
The more you explore, the greater the chance of finding more unique color combination, giving an incentive to actually explore.
The different terrain features have better coloring, with mountain, terrain snakes, blobs etc having better,varied colors instead of having the same planet color applied to them.
The buildings on a planet are also procedurally colored, with a more expanded color variety.


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VERSIONS OF THE MOD: 

The mod has 4 versions, each version adds more than half a million unique, procedurally generated color palettes to the game that affects all aspects of a planet like terrain, flora, fauna, rocks, creatures, buildings,planet rings etc..these color palletes give rise to millions of color combinations resulting in a great amount of variety.

1) _PROJECT_ATLAS_LUSH_COLORS_NORMAL.pak – This version adds procedural color palletes to only Lush type biomes. It contains more visually appealing color generation,that are themed to lush planets specifically, that look good both in the game and in screenshots. Less chance of alienish planets but more chance of visually appealing planets in terms of colors.

2) _PROJECT_ATLAS_LUSH_COLORS_ENHANCED.pak – This version adds procedural color palletes to only Lush type biomes. It has features of the normal version, plus it allows for more alien and sci-fi color combinations , with color generation having much more variety. Gives more alien,varied,vibrant and unique looking planets in terms of colors.

3) _PROJECT_ATLAS_PLANET_COLORS_NORMAL.pak - This version adds procedural color palletes to all biomes of the game, except weird biomes. It contains more visually appealing color generation,that are themed to each biome type specifically, that look good both in the game and in screenshots. Less chance of alienish planets but more chance of visually appealing planets in terms of colors, that fit the respective planet type.

4) _PROJECT_ATLAS_PLANET_COLORS_ENHANCED.pak – This version adds procedural color palletes to all biomes of the game, except weird biomes. It has features of the normal version, plus it allows for more alien and sci-fi color combinations , with color generation having much more variety. Gives more alien,varied,vibrant and unique looking planets in terms of colors.

Choose only one of the mod versions and place them in the MODS folder to make the mod work.


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COMPATIBILITY: 

The mod alters the following files and as such won’t work with any other mod that alters the same file: 

GCTERRAINGLOBALS.GLOBAL.MBIN
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BIOMEFILENAMES.MBIN


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INSTALL INSTRUCTIONS:

1)Select only one of the four mod versions
2)Create a MODS folder in the GAMEDATA/PCBANKS/ folder of your No Man’s Sky install directory. Make sure to delete the DISABLEMODS.txt in the PCBANKS folder to make mods work.
3)Place the selected pak file in the Above MODS folder and play.


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BUGS AND SUGGESTIONS: 

Known bugs: 
This mod has a good chance of affecting the colors of your existing planet. Hence have a backup of the save before using the mod.
When flying into a planet, there is a chance that the color of the planet in space might not be exactly the same as the one you get once you land on the planet.


If any other bugs are encountered, leave a comment on the mod page and I will get to it when I have time.
Any suggestions/feedback, leave them on the comment of the mod page, I will try and incorporate it, if its possible and if I have time.

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CREDITS:

@EXOSOLAR  - for helping with many important aspects of the mod.
@MONKEYMAN192 – for keeping mbin compiler up and running.
 @codenameawesome for figuring out how to prevent the mod from changing ship colors . This was a major issue and he helped fix it and helped with some more stuff too.
 @BOSS KONG for helping test the mod and offering valuable input to the mod.
 @REDMAS for helping with some stuff in the mods.
a few more people who helped with few issues of the mod.

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