this in an absolutely essential mod for immersive (and challenging) gamepaly. Masterclass!
I just noticed that Fiends (Biological Horrors) still show those purple colored arcs/triangle shaped arrows that point to their relativ onscreen position / direction. Would it be possible to remove those, too, please?
Many thanks in any case for the wonderful mod!
Edit: Maybe a file like TEXTURES\UI\HUD\FIENDDIRECTION.DDS (like for the drones)?
Amazing, many many thanks! That was very swift, most impressive!
Jaros Fiend mod by JJhookah and also my own little mod No Man's Land will greatly benefit from this as both add chance based Fiend spawns to various mining interactions.
I cannot test it right now, but did you also remove the bottom right icon for drone detection, or just the drone direction arc? (I personally find the former useful).
Nice! I really like how this changes the gameplay from relying on HUD warnings and instead you actually have to look around so you don't walk right into a dangerous flora or a pissed off sentinel.
16 comments
this in an absolutely essential mod for immersive (and challenging) gamepaly. Masterclass!
I just noticed that Fiends (Biological Horrors) still show those purple colored arcs/triangle shaped arrows that point to their relativ onscreen position / direction. Would it be possible to remove those, too, please?
Many thanks in any case for the wonderful mod!
Edit: Maybe a file like TEXTURES\UI\HUD\FIENDDIRECTION.DDS (like for the drones)?
Jaros Fiend mod by JJhookah and also my own little mod No Man's Land will greatly benefit from this as both add chance based Fiend spawns to various mining interactions.
Would it be possible to remove also the danger mark for creatures spawning from eggs ?
Thanks for your report
And as always, thanks a lot for all your mods :)
You can use XMM to do it (my own mod, slight plug) - or go the slightly harder route of just using psarc + MBINCompiler or NMS Mod Station...