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Lo2k

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Lo2k

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16 comments

  1. youngneil1
    youngneil1
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    Hello Lo2K,

    this in an absolutely essential mod for immersive (and challenging) gamepaly. Masterclass!

    I just noticed that Fiends (Biological Horrors) still show those purple colored arcs/triangle shaped arrows that point to their relativ onscreen position / direction. Would it be possible to remove those, too, please?

    Many thanks in any case for the wonderful mod!

    Edit: Maybe a file like TEXTURES\UI\HUD\FIENDDIRECTION.DDS (like for the drones)?
    1. Lo2k
      Lo2k
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      Thanks for your report, I also removed the fiend purple arrows in 1.2 :)
    2. youngneil1
      youngneil1
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      Amazing, many many thanks! That was very swift, most impressive!

      Jaros Fiend mod by JJhookah and also my own little mod No Man's Land will greatly benefit from this as both add chance based Fiend spawns to various mining interactions.
  2. RedFaction845
    RedFaction845
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    I love it !

    Would it be possible to remove also the danger mark for creatures spawning from eggs ?
    1. Lo2k
      Lo2k
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      You were absolutely right, this one was "missing" and is now also missing ingame with 1.1 mod version :)
      Thanks for your report
  3. Lao333
    Lao333
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    • 1 kudos
    could you update it please
    1. Lo2k
      Lo2k
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      No need, it's still working (Synthesis 2.23)
  4. Taurus85
    Taurus85
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    I cannot test it right now, but did you also remove the bottom right icon for drone detection, or just the drone direction arc? (I personally find the former useful).

    And as always, thanks a lot for all your mods :)
    1. Lo2k
      Lo2k
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      • 542 kudos
      Just the drone direction arc. you might still see the red sentinel icon once it is angry against you.
  5. SteamTitan
    SteamTitan
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    Would you ever consider making a optional version that doesn't include the removal of: 'Drone direction white and blue arcs'?
    1. Lo2k
      Lo2k
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      • 542 kudos
      not really, sorry
    2. Xodarap777
      Xodarap777
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      • 167 kudos
      It's really easy to unpack it and remove those DDS's.

      You can use XMM to do it (my own mod, slight plug) - or go the slightly harder route of just using psarc + MBINCompiler or NMS Mod Station...
    3. Lo2k
      Lo2k
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      psarc is enough. then you just remove the DRONE texture and re-psarc it again.
  6. Claralamora
    Claralamora
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    • 1 kudos
    Nice! I really like how this changes the gameplay from relying on HUD warnings and instead you actually have to look around so you don't walk right into a dangerous flora or a pissed off sentinel.
    1. sydney666
      sydney666
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      • 637 kudos
      The whole game hand holds you in so many ways - yet it's vague on details where you actually need them. lol
  7. jasondude7116
    jasondude7116
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    • 66 kudos
    Thank you again for the great mod! Thanks for ALL your mods!