****Update -- ReShade now seems to extensively support the Vulkan API, so this should work fine again. Just choose Vulkan in the ReShade install process... and actually the newest version of ReShade, of course. Disregard whatever else about ReShade not working anymore below. Praise God for Crosire!****
Feel free to reach out if you have questions, need help, or have feedback or requests.
There's now a an FAQ section up that explains how to easily tweak the DoF to your liking and there's also a Future Plans section that lays out my planned additions to this reshade or possible next project for this game.
As a general aside, I think NMS Next is a really beautiful game already. But I knew how I wanted the game to look since the moment I saw it. So that's why this Reshade exists.
1) OMG, thank you all for the very positive feedback, kind words, and endorsements! I put a lot of time and love into my presets and you guys made this one really worth while! The response has been better than anything I'd expected.
2) The ReShade framework just got updated to version 3.4.1 today. Usually the framework updates aren't something end users need to worry about, though they do bring cool features often times. But this update is a big deal for No Man's Sky, because it allows us to use MartyMcFly's new Advanced Depth of Field shader. The new depth of field (DoF) shader is about three years ahead of the stock DoF shaders included in the base reshade download. It is an incredible advancement over the DoF implemented in this Reshade preset, and will allow me to give you true, movie-grade DoF that actually behaves much better for gameplay than the one implemented now.
This will require a complete rework of the DoF, as it's a completely different shader with different settings and capabilities. Because it is so much better than what we had access to before, I will adding three depth of Field presets to this Reshade; light, medium, and heavy. May do a an insane one too thats for screenshots only. We'll see.
Good news is it's coming, within the next day or three probably, so please keep checking back for updates. I'm just starting work on them now and will push them out as I finish each preset. Trust me, this is a good day for us space adventurers!
And again, thank you guys and girls so much for your interests in my work.
This was always my favourite reshade for the game. And with No Man's Sky beyond, while a lot has changed, the vibrant and over the top colours have not. Does anyone know if this is still compatible with NMS Beyond? I'm doing a fresh install and looking for all my old mods.
Instead I have adjusted the Nvidia colour settings in the control panel to dull things down a bit, a temporary fix until (hopefully) another cinematic ENB is released for beyond.
It´s because the changed from OpenGL to Vulkan. Reshade doesn´t work with Vulkan. Maybe they will bring back OpenGL (as a switch in the options like DX11/DX12 in other games), but i don´t think so.
Good idea with the Nvidia settings, i will try it!
Hey, yea, sorry guys, as Exit666 pointed out, the forced-switch to the Vulkan API with Beyond makes all ReShades incompatible with No Man's Sky going forward. It's possible that ReShade will be extended to support Vulkan one day, but I wouldn't count on it. I'm pretty dismayed by this, since, if you've seen my second ReShade project, a collection of 3 ReShades for NMS, you might know I put literally hundreds of hours into creating a robust visual suite for No Man's Sky. But, alas, hopefully Beyond is something people can really enjoy. As for me, I don't even want to think about this game's existence after having so many hours of work go down the drain for a decision that could probably be mitigated with just giving players the option to use openGL like the game always had.
That said, words can't express how grateful I am to all that downloaded my No Man's Sky ReShades and endorsed them or left nice comments. You all really brought me joy and fulfillment at a dark time in my life when I really needed it! I wish you all the best! Thank you so much!
after deleting the original reshade-shaders folder from reshade 3.4.1 put the reshade-shaders folder from the preset into No Mans Sky / Binarys. i made the same mistake missing just a view hours ago. cant seem to find this step in the description.
Won't matter soon, Reshade is incompatible with Vulkin API, which is being forced on the game with the Beyond update. Super sad about it, but nothing to be done.
DAM BE XBOX OVERPROTECTING A GAME THAT I HAVE THE RIGHT TO DO AS I PLEASE! Anny one meneged to make theyr xbox pass version of the game work with reshader ?
You do not have the right to do as you please. You pay a subscription to play a library of games. That's like getting mad at Netflix because you cannot download and edit their content.
You may have luck looking up how to make ReShade work with Xbox Game Pass games or Windows store games generally. I'm pretty sure it's possible, though not certain. Keep in mind the game now runs on the Vulkan api now, not Open GL like you used to. So you'll need to choose Vulkan when installing ReShade.
Good luck! If you have success feel free to post what you did to make it work here and I'll pin the comment.
hey so i followed the steps, loaded the game and it all works but most of the options in the home tab is all red, only like 7 of them are working, I'm not too sure how to fix this, I went through the tutorial and did it again and still nothing, please could you help me as this looks awesome to use
So if it crash with fullscreen, there is no way to get it work with it? Borderless is buggy for me since every time I alttab it breaks HDR and game is extremely dark.
I have no idea how to help, sorry. I'm guessing it's an incompatibility with either the reshade version you're using and a shader file, but I have no idea what and have no way to test for that problem. Haven't had the game installed for over a year. I would simply delete reshade files and your game will return to normal. The only file that matters from reshade is the reshade .dll file. Hope this helps.
To remove reshade install from your game, just to be sure, you usually just have to delete the ReShade .dll file. To disable Vulkan if you did install the new Vulkan version of ReShade you need to relaunch the ReShade .exe and go through that process of when you can select the enable Vulkan API again, then you would hit it there to disable it, if you've already enabled it.
In terms of crashing, ReShade can almost never crash your game mid-game. In 99.9 percent of cases, ReShade either crashes the game on launch or will never crash it once compiled. The only exception I've ever seen to this is if you manually set a setting in a ReShade shader to literally 10s of thousands times higher than it's defined range by the shader author. Most people don't even know how to do this, so it's unlikely that was done, and you would know if you had the reshade menu open and were tweaking a value manually (have to type numbers in the boxes rather than using the built-in-sliders).
Hope this helps you some, here's the post section for my other ReShade where some folks talk about getting the newer Vulkan-capable versions of ReShade to work with NMS: https://www.nexusmods.com/nomanssky/mods/955.
Hope this helps! Please let me know if your issue is resolved or if I can help further.
There's something strange happening. Yesterday I got everything working fine...but when I started the game today and pressed 'F', the screen was completely black - except the UI text. What could be causing that? Also there's a "failed to compile" message regarding all the 5 different DOF's at the bottom of the list. "RingDOF, MagicDOF, GP65xxxxDOF, MatsoDOF, MartyMcFlyDOF".
Not sure what could be causing that. If ReShade works fine one day, nothing with ReShade will change suddenly the next time you launch a game, as far as I know, so maybe the game was updated between the last time you launched it and today? Did the black screen thing go away after some time or upon restarting the game? If the compile error persist, you could either delete the regular DOF shader (the one just called "DOF" in the ReShade/Shaders folder), or just ignore it if it isn't causing problems elsewhere for you. Black screen thing could possibly be caused by the compile failure, so maybe try deleting that shader if the black screen won't go away.
You can easily test if ReShade is the cause of a problem by copy-pasting the ReShade .dll file in a folder or on your desktop outside your game's folder and deleting the that one ReShade .dll file from your game folder. Removing the ReShade's .dll file completely disables ReShade in any game. If the problem isn't caused by ReShade, you can then copy the .dll file back into your game folder and continue from there as normal, no ReShade settings should be loss by this.
Hope this helps! I haven't played the game in almost a year, ever since I released my later Voidwalker ReShade Collection for it, can't really test it myself anymore. More than likely, it's a regular mod causing the issue.
155 comments
There's now a an FAQ section up that explains how to easily tweak the DoF to your liking and
there's also a Future Plans section that lays out my planned additions to this reshade or possible next project for this game.
As a general aside, I think NMS Next is a really beautiful game already. But I knew how I wanted the game to look since the moment I saw it. So that's why this Reshade exists.
Have a great day!
1) OMG, thank you all for the very positive feedback, kind words, and endorsements! I put a lot of time and love into my presets and you guys made this one really worth while! The response has been better than anything I'd expected.
2) The ReShade framework just got updated to version 3.4.1 today. Usually the framework updates aren't something end users need to worry about, though they do bring cool features often times. But this update is a big deal for No Man's Sky, because it allows us to use MartyMcFly's new Advanced Depth of Field shader. The new depth of field (DoF) shader is about three years ahead of the stock DoF shaders included in the base reshade download. It is an incredible advancement over the DoF implemented in this Reshade preset, and will allow me to give you true, movie-grade DoF that actually behaves much better for gameplay than the one implemented now.
This will require a complete rework of the DoF, as it's a completely different shader with different settings and capabilities. Because it is so much better than what we had access to before, I will adding three depth of Field presets to this Reshade; light, medium, and heavy. May do a an insane one too thats for screenshots only. We'll see.
Good news is it's coming, within the next day or three probably, so please keep checking back for updates. I'm just starting work on them now and will push them out as I finish each preset. Trust me, this is a good day for us space adventurers!
And again, thank you guys and girls so much for your interests in my work.
Instead I have adjusted the Nvidia colour settings in the control panel to dull things down a bit, a temporary fix until (hopefully) another cinematic ENB is released for beyond.
Good idea with the Nvidia settings, i will try it!
That said, words can't express how grateful I am to all that downloaded my No Man's Sky ReShades and endorsed them or left nice comments. You all really brought me joy and fulfillment at a dark time in my life when I really needed it! I wish you all the best! Thank you so much!
i made the same mistake missing just a view hours ago. cant seem to find this step in the description.
https://www.youtube.com/watch?v=22v_zknr5Cw
Good luck! If you have success feel free to post what you did to make it work here and I'll pin the comment.
Cheers!
Edit: fixed it, sorry
Either the installation guide is missing some steps or it's not compatible with the latest release. GTX 1070.
Also, game crashed shortly after loading a save.
Pity.
Proof: https://imgur.com/cwPQWCf
In terms of crashing, ReShade can almost never crash your game mid-game. In 99.9 percent of cases, ReShade either crashes the game on launch or will never crash it once compiled. The only exception I've ever seen to this is if you manually set a setting in a ReShade shader to literally 10s of thousands times higher than it's defined range by the shader author. Most people don't even know how to do this, so it's unlikely that was done, and you would know if you had the reshade menu open and were tweaking a value manually (have to type numbers in the boxes rather than using the built-in-sliders).
Hope this helps you some, here's the post section for my other ReShade where some folks talk about getting the newer Vulkan-capable versions of ReShade to work with NMS: https://www.nexusmods.com/nomanssky/mods/955.
Hope this helps! Please let me know if your issue is resolved or if I can help further.
Good luck, stay safe,
Merc
Yesterday I got everything working fine...but when I started the game today and pressed 'F',
the screen was completely black - except the UI text. What could be causing that?
Also there's a "failed to compile" message regarding all the 5 different DOF's at the bottom of the list.
"RingDOF,
MagicDOF,
GP65xxxxDOF,
MatsoDOF,
MartyMcFlyDOF".
You can easily test if ReShade is the cause of a problem by copy-pasting the ReShade .dll file in a folder or on your desktop outside your game's folder and deleting the that one ReShade .dll file from your game folder. Removing the ReShade's .dll file completely disables ReShade in any game. If the problem isn't caused by ReShade, you can then copy the .dll file back into your game folder and continue from there as normal, no ReShade settings should be loss by this.
Hope this helps! I haven't played the game in almost a year, ever since I released my later Voidwalker ReShade Collection for it, can't really test it myself anymore. More than likely, it's a regular mod causing the issue.