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  1. TheMercsAssassin
    TheMercsAssassin
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    Feel free to reach out if you have questions, need help, or have feedback or requests.

    There's now a an FAQ section up that explains how to easily tweak the DoF to your liking and
    there's also a Future Plans section that lays out my planned additions to this reshade or possible next project for this game.

    As a general aside, I think NMS Next is a really beautiful game already. But I knew how I wanted the game to look since the moment I saw it. So that's why this Reshade exists.

    Have a great day!
  2. TheMercsAssassin
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    Done now in the experimental update:

    I'm working on an update for the bloom and lens dirt as I think they're a bit stronger than intended right now. Not unplayable, but you may want to temporarily disable bloom with 6 on the numberpad if you find it too strong for the time being. That or decrease fBloomAmount until you are happy. fBloomAmount controls not only the direct amount of bloom but also influences how lens dirt is applied. So lowering it will exponentially lower the amount of lens dirt.
  3. TheMercsAssassin
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    Right, so, a couple things:

    1) OMG, thank you all for the very positive feedback, kind words, and endorsements! I put a lot of time and love into my presets and you guys made this one really worth while! The response has been better than anything I'd expected.

    2) The ReShade framework just got updated to version 3.4.1 today. Usually the framework updates aren't something end users need to worry about, though they do bring cool features often times. But this update is a big deal for No Man's Sky, because it allows us to use MartyMcFly's new Advanced Depth of Field shader. The new depth of field (DoF) shader is about three years ahead of the stock DoF shaders included in the base reshade download. It is an incredible advancement over the DoF implemented in this Reshade preset, and will allow me to give you true, movie-grade DoF that actually behaves much better for gameplay than the one implemented now.

    This will require a complete rework of the DoF, as it's a completely different shader with different settings and capabilities. Because it is so much better than what we had access to before, I will adding three depth of Field presets to this Reshade; light, medium, and heavy. May do a an insane one too thats for screenshots only. We'll see.

    Good news is it's coming, within the next day or three probably, so please keep checking back for updates. I'm just starting work on them now and will push them out as I finish each preset. Trust me, this is a good day for us space adventurers!

    And again, thank you guys and girls so much for your interests in my work.
  4. TheMercsAssassin
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    Since No Man's Sky is such a diverse game, user-submitted screenshots for this ReShade are highly encouraged!
  5. stax07
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    Not working! After downoading the ReShade and finding the game with NMS.exe the installator is stuck - it's written installing to No Man's Sky and nothing happens! I hope my game is still working...
    1. TheMercsAssassin
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      Reshade can't break your game, since it doesn't modify any of your game's files. So, at most, just following the uninstall instructions and then you'll be assured the reshade files aren't installed. I don't have anything to do with the reshade framework itself though, just this preset, but I would personally recommend just trying to reinstall from the reshade installer again. I've only had the installer say failed to install files maybe once in the dozens upon dozens of games I've used reshade in. Running the installer again resulted in a successful install. But each computer is different, so can't say that will or won't work for you.

      Hope this helps.

      ps: if you do try to complete the install process again, please be sure to download the main file first, as you've only downloaded the optional file and that won't work on it's own with the instructions I've laid out.
  6. neverwolf01
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    make a tutorial how to install please.
    1. TheMercsAssassin
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      The written instructions are super detailed, way more than most ReShades. Sorry, I don't have time to make a video version, don't even have the equipment I need available right now since i just moved and can't find anything.
  7. scott0123
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    Much thanks for the reshader..its FANTASTIC!
    Yours is the best I have seen...but MA-6 is also good :)
    Thanks!
    1. TheMercsAssassin
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      Glad you're liking it! And MA-6 is cool, I agree :)
  8. gizaman1
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    Hi themercsassassin

    Long name smile.
    I really like your mod and work. Tried it on my nms and enabled the f-lock....did not know the new keyboards lol. So finaly it worked.

    It was amazing. Liked it a lot. Switches between the different ones. Did not find the toogle it off button, so it is like without any mods.

    But here is a suggestion.

    It might not be possible but is there any way to make a setting/mod that changes the resolution to 4k when selected. Perhaps even a higher resolution that gets downscaled to 4k.
    Furthermore you could go wild with all sorts of effects like view range? can that setting be set higher than 100?

    I think it could be fun for you and also challenging to see what is possible to do for a photomode setting.
    Maybe enable a setting when in photomode that pushes the hardware. Could be in photomode so it locks the screen position when using that setting.

    Basically I have tried Nvidia Ansel in witcher 3 and like most is annoyed that it can not be used in NMS. Frankly I do not think it will come to the game since it was supposed to long time ago.

    You see where I am going. What an still picture photo setting that give us the best photos ever of nms. Maybe something like locking the screen during setting is possible to avoid crashes during the photoshoot.

    Thanks for the good work.

    Have lots of ideas to this if you need more lol.

    Gizaman1


  9. sydney666
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    Hi everyone,

    With permission from TheMercsAssassin, I have uploaded a preset of this mod.

    Many thanks to him for his hard work, my mod is merely a tweak/preset of all his hard yards so remember to endorse his file over mine any day.

    https://www.nexusmods.com/nomanssky/mods/850
  10. sydney666
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    Scrap that...my edit has a problem. Colours looked good on 1 planet but not on another.

    Hard to test colours when the game changes palettes for obvious things we are used to on Earth. :(
    1. TheMercsAssassin
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      Very true. Are you using the .pak file packaged in this reshade? it should disable the vanilla biome filters which should cut down on the drastic color differences from planet to planet. That said, my next ReShade, which I've posted tons of pictures of on the NMS modding discord if you care to have a look, will come with a version that is compatible with the vanilla biome filters and on meant to have the filters disabled.

      NSM Modding discord sceenshot thread, just search my name on there and you'll start running into my pics: https://discordapp.com/channels/215514623384748034/339745094112509952

      Hope this helps!
    2. sydney666
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      I finally managed to edit your Reshade ini file to fit my personal tastes. Decided to try without your pak file and used it with a few palette extension mods again. I basically tested almost all biomes with my son who helped me get the colours right. He seemed a bit annoyed doing it, but whatever. Haha

      This is what I basically did;

      1. Toned down the blues, still keeping teal at a minimum. Water now seems nice without having that ugly green in it or going into a weird purple (by adding too much blue.)
      2. Toned down the greens as they seemed to stick out compared to other colours
      3. Desaturated the colour slightly (seriously like 0.050)
      4. Lowered the vibrancy by 0.100
      5. Increased the black levels slightly, so shadows are darker and blacks look deeper.
      6. Toned down whites slightly to avoid over exposure on certain textures.

      Hope you don't mind me butchering your great work and in no way am I saying this preset I made is better - it's just personal taste and I also did it so maybe others might enjoy using it too.

      If you like I could send it to you to check or you could upload it here. Since it requires a few other mods for it to look the way it does, including your mod - would you be against me uploading it myself for others to use? I would link your mod as well since it has to use your texture and shader folder.

      All I will really upload is a single revised ini file - and then a few steps to download your mod and a few others.

      If not, that's no issue. I am a community kind of guy and always enjoy giving people more options to enjoy their game!

      Cheers,

      Tony
    3. TheMercsAssassin
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      I would love to see it. Your changes sound cool! Wouldn't be opposed to you uploading it, sounds like you and your son made a lot of changes (changes that sound good btw), so it's not like someone that just added a bit of color or some contrast then tries to reupload as their own. I appreciate you asking and would greatly appreciate the reference back to my page/or me.

      Also wouldn't mind putting it as an optional file in this reshade's file page and calling it Sydney's Alt Config or whatever you'd like, really. If you could upload some files to a flckr folder or something, that'd be awesome and i could link it in the description of the optional file. Or I could take pics with it and make the flckr album, but I'm just a bit busy atm with a couple other presets and in the middle of moving for the next week, lol.

      Cheers!
    4. sydney666
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      No problem, will do.

      Well to be fair took a couple of days to do, using the reshade menu, but I will test it for a few more days to ensure it works with most of the palette mods I use. You did all the hard work for me, which is why I am not 100% comfortable saying that it's my reshade or anything - it's basically a preset of yours. :)

      I didn't want to totally re-do your work or sway too far because I like your reshade as it is. I didn't play with any other features. Left your sharpen, dof etc as it was. Probably edited about 6-7 settings and mixed it up with a few other mods. Eventually had to remove any mod that altered sunsets as it was causing some weird issues with cloud lining and the colours of grass at mornings/evenings.

      One major issue Ihad found was most snow and some whites had a tinge of pink/purple or green depending on planets - which is what we had to "fix". I am just happy I managed to keep most palette extension mods - except for 2.

      :)
    5. TheMercsAssassin
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      Cool cool. All sounds good to me :) I'm messing with some palette extension and color extension mods, but i'm more tuning my upcoming reshade around them, as to have more colorful game, whereas this one is meant to be a little somber.

      Oh yea, winter planets would be totally purpled-out without the .pak from this mod, as it contains a LUT that CosmoDerp7 made for my reshade to make winter planets look much more realistic. It disables the vanilla biome filters too, which while they can look cool sometime, they create far to much variation for me to consistently achieve the look I had in mind with Project V, which is a big departure from vanilla.

      Cheers!
    6. sydney666
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      Here are some pictures of my preset of your mod.

      https://imgur.com/a/rKor1Au
    7. Slimkarych
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      This reshade is best for me among all,but I also use different mods of the palette. And some moments of the their works with reshade looks like "something need change". Sidney, I want to try your corrected version for my personal use, can I ask you to share? Of course, if TheMercsAssassin will not mind.

      Edit: And one little question: Which matrix (TN, IPS, VA and etc) is on your monitor?
    8. TheMercsAssassin
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      I don't mind at all. Sydney, please consider this as me granting full permission for you to use or redistribute my reshade (minus the .pak file, because that's not my work and its redistribution rights lie with CosmoDerp7 [seekker on Nexus]) with your changes however you see fit. I have no idea what my monitor is.

      Also, if you all are looking to extend the colors of the game, I just checked out MsrSgtShooterPerson's Chromatic Skies mod and OMG, it's jaw dropping. A real game-changer for colors - https://www.nexusmods.com/nomanssky/mods/845
    9. sydney666
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      Yep going to try that mod right now. Sadly I had issues with atlas rises sunsets for NEXT and extrapolated sunsets as the tints were too strong at sunrise/sunset causing the game to tint textures even indoors (on planet bases). Hopefully won't have the same problems with this one.

      I am very interested in their fixes which stops mountains becoming too bright compared to the sky = that was immersion breaking for me in NMS. It was also a problem I used to get with early versions of my Skyrim Lighting mod when I darkened the night sky,

      Will test it today along with my preset of this mod to ensure everything works fine.

      @ Slimkarych

      I will upload the preset for this in the next day or two - just want to test it more. I hope those screenshots I posted look fine and there are no colour discrepancies. I am colourblind after-all and it is always super difficult for me to get colours right. It is why I scrapped the weather module of my Skyrim lighting mod.
    10. sydney666
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      So I tested out Chromatic Skies mod and while the extra colours are nice - they do cause problems for me...

      A lot of the time the clouds do not match the atmosphere hue and brightness levels. This for me ruins immersion - especially since I did photography for 2 years. Haha. Now what IS great from the mod is the fixes which allows not only 40 colours to be used by the engine but also pushes back the fog - stopping ugly mountain ranges. That for me is a must to use.

      Extrapolated sunset mods actually DOES edit the clouds to match the atmosphere and I would use that over Chromatic's colours.

      So personally I will mix and match extrapolated with chromatic skies fixes and see how that works for me.

      I have had to tone down the reds a little further from 0.740 to 0.340 to cater for the tints which are added when it comes to sunset/sunrise that come with extrapolated sunsets.

      I will upload my preset of this reshade and have happily named it Realistic Lighting Overhaul for NMS Next. I will include links to this mod for those who want to use the .pak file. Also gave you 99% of the credit for most of what I have done anyway. Ha.

      A companion mod I will also be making is a pure guide for people to follow with the mods I use for lighting and colour palette extensions. This way people can follow my guide and use our edits and other modders work to make their game look like my screenshots. Once I am done I will put the link of the guide on my Skyrim page (which has had over 3 million users) to get more eyes on the NMS community and all the great work modders have done.

      Hopefully my 2 cents can help people get more downloads and endorsements. Those things don't mean much to me anymore but I know it means a lot to others so I would be more than happy to help out with some extra traffic.
  11. BandyRFC
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    I'm looking forward to giving this a try, I appreciate the effort to make this 'adjustable' to personal taste, as many mods are just that.
    But just in case, is there anything we 'clients' need to know for uninstalling?
    Cheers!

    EDIT: your mod does a terrific job of removing some of the more 'cartoonie' look, which is welcome.However, I am taking a noticeable performance hit and tried to turn off some features. 'Bloom' hotkey 6 in mod description does not seem to do anything, so is that the wrong key or is bloom turned way down? Any advice appreciated, hardware i7 2700K @ 4.5 GHz, 8 GB RAM, and 980Ti 6 GB

    The DoF remains very bothersome even with 1.3, but read above in your Aug 11 sticky that we may see improvements, meanwhile will try beta VI.
    1. TheMercsAssassin
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      Gotta use the numberpad keys not the ones along the top of the keyboard for the hotkeys to work. You can change the hotkeys in the reshade menu.

      The improvements to DoF have already been made. It's impossible to have perfect DoF with reshade, but I can assure you this is one of the best implementations you'll find. Please see my reply to Sydney below to understand more about why perfect DoF is impossible with reshade, unfortunately.

      The you can turning off DoF will give you some fps back, but this game seems to especially struggle with reshade from what I've seen from others and experience myself. I have a gtx 1060 6 gb, 8 g ram, i7 6700 and performance impact is still noticeable. Perhaps disable everything except Lightroom (the color changes) and Adaptive Sharpen.

      Oh and you can try the alternate DoF, disable the regular one with the division key on the numberpad and enable the old DoF with 7 on the numberpad. And please be sure numberpad is enabled or none of the hotkeys will work. There's also a small chance having discord open while running the game will somehow interfere with the hotkeys, I think, but i basically always have it discord open and don't experience any issues why the hotkeys.

      Hope this helps a little. Thanks for giving my reshades a try. Cheers.
    2. TheMercsAssassin
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      Oh and once you have all the effects enabled or disabled that you want, you must change any value in the bottom half of the reshade menu for the changes to be saved for next time you boot up the game, otherwise you'll need to redisable and enable those same effects each time you launch the game. It's just a quick of reshade.
    3. BandyRFC
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      Thank you for comprehensive reply. After posting I re-read your good mod description and tried some of the recs there, and found an OK balance. I like 1.3 better than Project VI, just saying, has a gritty feel.

      I'm using the F4 reshade menu now (rather than the hotkeys) and see the 'Reload' button at the bottom, is that what you mean by, "... you must change any value in the bottom half of the reshade menu for the changes to be saved ..." ??? Sry, not sure what needs to be saved to avoid redoing settings each time, but will scope it out.

      PS: how do you get the player avatar to sit down? I see that in one of your screenshots...
    4. TheMercsAssassin
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      Hey, no problem, glad i could help :)

      The mean the bottom half of the menu with all the numerical values (the portion right above the reload button). You have to change a numerical value for the changes to save. So after you turn off the effects you don't want to turn on when you next start the game, then change, for instance, the Adaptive Sharpen value up or down one step (by clicking and dragging the cursor slowly left or right over the value, and then put it back to the number it was before you just changed it. You don't need to hit the reload button at the bottom of the reshade menu for the changes to save, but it won't harm anything if you do, it just reloads the reshade's effects mid-game, and if you're on an SSD will take less than 5 or 10 seconds. If on an HDD, a bit longer. Don't move your character or look around when letting the reshade effects reload.

      You can sit down by using the emote menu. Not sure of the controls on keyboard and mouse (i use a gameplad), but it's on the toolbar, next to the photo mode icon.
  12. sydney666
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    Hi,

    This looks fantastic on many screenshots and also on many areas in my game but I have a few issues. I can take some pictures if need be as I am colourblind so this may affect me differently than some. I do however have a lot of experience with lighting (did photography for 2 years and also have a huge lighting mod for Skyrim)

    1. It seems all the blues or purples are super intense in my game - to the point of space stations reminding me of Tron
    2. Even though I have clear water mod you suggested, the water in my game is very intense blue
    3. My UI looks VERY washed out - all colours are dull in the menu but the blues pop out as if they were glowing and kind of hurts my eyes.
    4. The DOF makes my UI so blurry it affects in game text and such. Not sure if this is normal or not - but I had to turn it off.

    Am I doing something wrong here or is there maybe some sort of conflict with other mods?

    The following mods are in my NMS MODS folder that affect colours or the UI;

    ExpandedPalettes.pak
    SubtlePaletteExtension_unsaturatedrings.pak
    SubtlePaletteExtensionDeadSaturated_addon.pak
    extrapolatedsunsets1.1b.pak
    Darker Nights 1.0 for NEXT.pak
    Clean UI + chromatic_Scanlines removed1.0 NEXT.pak
    _Water.pak
    _MOD.MSSP.TerrainColorRestorer.pak
    _Meat.NEXT.CoastalWaters.pak

    All the above mods have been suggested to work together and don't edit the same files, despite their pak file names being similar.





    1. sydney666
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      I tried without all the palette extensions and sadly still see super bright blues. Especially visible in the menus AND the lines inside space stations (where ships land).

      Here is an example of what I am seeing. Is this normal?

      https://imgur.com/a/r7QW2GG

      Is there anything I can do to tone them down for my poor colourblind eyes?
      Thanks in advance!
    2. TheMercsAssassin
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      Hey Sydney,

      Thanks for reaching out! So, longer answer when I have time, but the short explanation is that in order to get rid of teal skies, I had to basically replace teal with blue, in general. This makes the teal skies I hate so much blue, but also can make the water a strong blue as well.

      To push the colors back towards normal, you'll want to lower "LIGHTROOM_AQUA_HUESHIFT" under the Lightroom shader back towards 0. The lower you go, the more teal you'll get back in the game and the less hard blue your water will be. You will also probably want to lower the corresponding aqua saturation and raise the blue saturation in the Lightroom shader as well. You will also probably want to raise "LIGHTROOM_BLUE_HUESHIFT" towards 0 (but not higher or the blues become an ugly purple-ish color).

      Hope this helps!
    3. TheMercsAssassin
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      Also, OMG! You're the RLO author! Wow. Hi. Your work is very nice :) I'm honored you're checking out my ReShade.

      And you may want to give my Project VI beta file a try, it doesn't attempt to get rid of the teal skies and thus doesn't suffer from the same issues you encountered with regards to blues. In general, it is a more vibrant look to stick closer to the vanilla game, Project VI, i mean. But I'm working on a new, called Golden Age ReShade, which will stick even closer to the vanilla game while simply acting as an enhancer to overall image, rather than trying to change the palette completely, which is what Project V went for. You can see a ton of my shots from Golden Age and Project VI on the NMS modding discord, if you care to have a gander. Also have an alpha version of Golden Age on there too.

      Discord link: https://discordapp.com/channels/215514623384748034/339745094112509952

      A quick note on DoF, with reshade's DoF, there's not much you can do to make it never blur UI elements because, unlike ENB, reshade has not way to distinguish between a game's UI elements and anything else. So some blurring will always occur. I've configured it as best I can to have it blur the UI in a few instances as possible, but there's no permanent or perfect fix (well someone did recently make or say they were trying to make a shader for ReShade that would entirely disable reshade effects when UI elements appeared on screen, but since some UI element is always popping up in NMS, I can't see that being a good solution to the problem either, unfortunately). If by chance you mean the persistent soft blur on the sides of the screen, that's from my slight lens warping effect and CA effect, which you can disable with 2 on the numberpad.

      Hope this helps too.
    4. sydney666
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      Hi,

      Thanks for the kind comments and the feedback. I will try make personal edits you suggested and test out your beta VI.

      I really love your reshade, it's super nice compared to the vanilla game - the desaturation of many elements adds a new level of realism for me. It made traversing planets feel more immersive!

      Since I am retired from modding, I tend to stay away from modding anything these days as modding for me is kind of addictive (I am also an ex games tester so I tend to break everything in my game!) and I tend to ruin my own game experiences. Funny enough I have 2500 hours in Skyrim AND the skyrim editor, yet I never played a proper playthrough of Skyrim. I also never use my own mods in my own games or I become fixated on fixing it or tweaking it. It's why I use and prefer ELFX. Haha.

      Thanks again,

      Look forward to more updates of your reshades!
  13. Loki181
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    Awesome mod. Just wish I had found it when I first played! Thanks for all your effort!

    https://steamcommunity.com/sharedfiles/filedetails/?id=1496867548
    https://steamcommunity.com/sharedfiles/filedetails/?id=1496868693
    https://steamcommunity.com/sharedfiles/filedetails/?id=1496869426
    https://steamcommunity.com/sharedfiles/filedetails/?id=1496868934

    1. TheMercsAssassin
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      Thanks for checking out my work! Glad you like it :)
  14. ianjoseph1986
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    just wow.. you made NMS look like a movie on a beefy PC. kudos man
    1. TheMercsAssassin
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      Really appreciate that! Makes it all worth while. Cheers.
    2. ianjoseph1986
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      thanks for sharing ;)
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