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  1. TheMercsAssassin
    TheMercsAssassin
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    Feel free to reach out if you have questions, need help, or have feedback or requests.

    There's now a an FAQ section up that explains how to easily tweak the DoF to your liking and
    there's also a Future Plans section that lays out my planned additions to this reshade or possible next project for this game.

    As a general aside, I think NMS Next is a really beautiful game already. But I knew how I wanted the game to look since the moment I saw it. So that's why this Reshade exists.

    Have a great day!
  2. TheMercsAssassin
    TheMercsAssassin
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    Done now in the experimental update:

    I'm working on an update for the bloom and lens dirt as I think they're a bit stronger than intended right now. Not unplayable, but you may want to temporarily disable bloom with 6 on the numberpad if you find it too strong for the time being. That or decrease fBloomAmount until you are happy. fBloomAmount controls not only the direct amount of bloom but also influences how lens dirt is applied. So lowering it will exponentially lower the amount of lens dirt.
  3. TheMercsAssassin
    TheMercsAssassin
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    Right, so, a couple things:

    1) OMG, thank you all for the very positive feedback, kind words, and endorsements! I put a lot of time and love into my presets and you guys made this one really worth while! The response has been better than anything I'd expected.

    2) The ReShade framework just got updated to version 3.4.1 today. Usually the framework updates aren't something end users need to worry about, though they do bring cool features often times. But this update is a big deal for No Man's Sky, because it allows us to use MartyMcFly's new Advanced Depth of Field shader. The new depth of field (DoF) shader is about three years ahead of the stock DoF shaders included in the base reshade download. It is an incredible advancement over the DoF implemented in this Reshade preset, and will allow me to give you true, movie-grade DoF that actually behaves much better for gameplay than the one implemented now.

    This will require a complete rework of the DoF, as it's a completely different shader with different settings and capabilities. Because it is so much better than what we had access to before, I will adding three depth of Field presets to this Reshade; light, medium, and heavy. May do a an insane one too thats for screenshots only. We'll see.

    Good news is it's coming, within the next day or three probably, so please keep checking back for updates. I'm just starting work on them now and will push them out as I finish each preset. Trust me, this is a good day for us space adventurers!

    And again, thank you guys and girls so much for your interests in my work.
  4. TheMercsAssassin
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    Since No Man's Sky is such a diverse game, user-submitted screenshots for this ReShade are highly encouraged!
  5. Messrighter
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    Hi. On image 5 and 6 there are cracks on the ground, i don't have that, i just have a flat texture. Is there an option in the game that enables this?
    1. TheMercsAssassin
      TheMercsAssassin
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      .ini tweak + mod to make it stable. Cheers:

      https://www.nexusmods.com/nomanssky/mods/741
  6. CDKindarkness
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    How uninstall this mod?

    every time I enter the game I have to redo the settings I had chosen
    1. TheMercsAssassin
      TheMercsAssassin
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      You don't need to uninstall it because of that. Just tweak any value, any of the numbered values in the bottom portion of the menu, and the changes will save for the next time you load up the game. It sounds like you're just disabling the effects on the hotkeys anyway, is it really that big a deal? It takes literally less than a second to disable any of the added effects since I put them on hotkeys.

      And uninstall is super simple, you just delete the files I named as part of the install.

      Hope this helps,
      Cheers
  7. Baleur
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    I appreciate your efforts, but why do all self-called "Realistic" reshade presets on the internet seem to think that realistic means devoid of colour and making it near monochrome?
    Go out on a sunny day, and see how incredibly vibrant the greens and blues are in real life. Realistic does NOT equal desaturated.
    There's a difference between color BALANCE and color DESATURATION. Realism is the former, not the latter.
    1. TheMercsAssassin
      TheMercsAssassin
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      I don't know what to say about this other than the pictures are clearly still filled with plenty of color. The trees are vibrant green, even more than the vanilla game in some instances, as is the blue and teal colored skies. Reds can be near as strong as vanilla, and yellows pop now. Yea, this reshade still has plenty of color, but I did feel the vanilla is far to colorful to be considered realistic in any way. And it's too colorful all the time. Also, as the name says, this isn't just going for realism, it's cinematic first, with realistic-ish after. And in many cases when looking at films, especially if they're going for a more somber tone, then you will commonly see the color palette more desaturated than real life.

      Again, my color adjustments were made on an individual level, so it's not just a case of every color being desaturated equally. But to each, their own. I realize the term realistic is subjective, but having "realism" in the title is helpful for people trying to pick between reshades too, as oppose to having the word "vibrant", let's say. If I saw vibrant in a title, I would assume that reshade was going to boost my colors and give me a more warm, fantasy look (like the vanilla game, basically). So I think that's why a lot of reshade/ENB authors use the word realism in their mods, if the intended effect is to reign in what the author feels are over-colorful vanilla looks. This is especially true when talking about Sci-Fi.
  8. Zioemex
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    Hey, so I'm done with the installation process, but the game is extremely laggy, also whenever I press F4 literally nothing happens.

    Any ideas, what's wrong?
    1. TheMercsAssassin
      TheMercsAssassin
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      Hey Ziomex,

      If nothing happens when you press F4, then I can almost guarantee the ReShade is not installed properly or the files are in the wrong folder. Do you get the grey box that pops up saying the reshade files are loading?

      More than likely you have to change the install paths in the "opengl32.ini" file to match where your game is actually installed. The lines you have to change are highlighted in yellow in the install section.

      Part Two, step 9 of the install section has more specific instructions on what to do. Please let me know if that helps.

      The lag, I would imagine, is as the game is loading you save, right? Everyone gets that insane lag and it takes like 8000 years to load your save right after all the major patches. In this case 1.55. But yea, if reshade isn't applying its effects, then it won't be affecting you performance in any way.

      Hope this helps! Let me know please.
    2. Zioemex
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      The lag itself is present as soon as I see the "Choose Mode" menu screen. I do get the gray box, it loads 9 effects, then it tells me to press F4. I wasn't patient enough to wait until my save loads, (edit: it loads pretty fast without ReShade installed) I'll try reinstalling the ReShade, although I'm pretty sure that I've edited the install paths correctly.

      Nevertheless, thank you for your help!
    3. TheMercsAssassin
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      OH! Hmm... so you are getting the grey box which is great since that means the core ReShade framework file is working correctly, we can fix it from there. So when you press F4, the reshade menu doesn't pop up? You won't get the effects to show up in your game until you can select the preset file with the reshade menu.

      I'm more confident than ever that it's an install paths issue. I can't imagine another reason why it would load the framework but not not the files. Can you tell me, in your "[yourinstallpathhere]\Steam\steamapps\common\No Man's Sky\Binaries" folder, do you have "opengl32.dll", "opengl32.ini", "reshade-shaders" folder, and "Here Be Dragons Release 1-0.ini"?
    4. TheMercsAssassin
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      OH! I just thought of what the problem may be. In this latest reshade framework update released today (reshade 3.4.1), the reshade GUI configuration file is renamed to ReShade.ini, perhaps this is causing an issue.

      If you have both an ReShade.ini file AND and opengl32.ini file in your binaries folder, can you please delete the "Reshade.ini" file? I'm wondering if ReShade is getting confused and loading that empty reshade.ini file.
    5. TheMercsAssassin
      TheMercsAssassin
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      If that doesn't work, can you try renaming you existing opengl32.ini file to ReShade.ini? It's gotta be an issue tied to this naming convention change, I'm thinking, if you have the install paths correct, I can't think of anything else that might cause an issue like this.
    6. Zioemex
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      Haven't been online yesterday, will try it ASAP.
    7. Zioemex
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      I've deleted ReShade.ini and renamed opengl32.ini, but it still doesn't work and the massive menu lag isn't gone either.
    8. TheMercsAssassin
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      Then I'm not sure what else I could suggest, unfortunately... hmmm. As a final try you could delete all the reshade files (opengl32.dll, opengl32.ini, reshade.ini, reshade-shaders folder) and let's try a slightly different installation method.

      Run your game, see if the menu lag is there, if not, then it was never being caused by reshade (and shouldn't have ever been caused by reshade, it seems impossible that reshade could impact menu performance from what I know of how it works, but I'll never say never). If all is well, close your game.

      Run the reshade .exe from reshade.me again and chose opengl, select you NMS.exe

      Select yes when it ask if you want to download a collection of shaders and effects or whatever and this time select a border, dof, and film grain, just to see if they work.

      If it says reshade install was successful, launch your game and see if you get the reshade menu to pop-up (the controls will be shift+f2 now because you are using the default reshade hotkeys). If it works, close your game and you basically just have the framework installed at this point and we still have to get the other crucial stuff installed.

      Let me know if this gets the reshade menu to work for you. If so, the rest is an easy install from there, as you just need my reshade-shaders folder (copy-paste over the existing one) and my .pak file (in your mods folder) and put the Here Be Dragons files .ini files in your binaries folder.

      You did unpack the .zip file right?


      Ok well, good luck, please let me know if this helps! Sorry it's been giving you a headache.
    9. Zioemex
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      Hey, thanks for all the help!
      The game runs smooth without ReShade installed, I've decided to play without it until we find a solution. I'll try the new method soon.
    10. Zioemex
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      Well, apparently the lag is somehow caused by ReShade itself. I've tried your method, ended with the same result as earlier. After deleting the ReShade files yet again, everything works great...
    11. TheMercsAssassin
      TheMercsAssassin
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      Aw man, really sorry to hear this. Well hopefully an update to the game may fix it somehow. Thanks for trying all the troubleshooting methods.
  9. Ashluc
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    HI, I'm totally in love with this, can't play without, thx you so much, it was exactly what I was searching, I'm using experimental right now.
    I allow myself to give a little advice, I would avoid use Reshade bloom , In my opinion it does not have the quality necessary to be implemented and it actually seems to ruins a bit the native godray effect.
    Also I have a question, I see a lot of banding on the sky , there is something i can do?
    1. TheMercsAssassin
      TheMercsAssassin
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      Hey many thanks! You can disable the bloom and lens dirt effects with 6 on the numberpad :)

      On the banding issue, I have really bad banding in the vanilla game too, so for me I didn't notice and more or less banding with my reshade. You can toggle reshade on and off with the END key to see.

      There's a reshade effect called Deband that you can install when doing the Reshade.me installation, but it will crush your blacks and create lots of grain to achieve the level of debanding needed to smooth out this game. At least in my experience. But with playing around with if the banding is driving you insane.
  10. PyrateLV
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    Really enjoying this Shader Mod.
    Im one of those that doesnt like the blur effects, so its nice I can toggle the DOF and Chromatic Aberration off.
    Makes the Worlds of NMS look fantastic
    Thanks for this
  11. ERASERhead1
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    This mod is absolutely incredible. Thank you for sharing. Endorsed. The vibe is totally different and it is a must have from here on out. Fantastic work. Words and screenshots don't do this justice. Download now for a completely elevated experience.
    1. TheMercsAssassin
      TheMercsAssassin
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      Well this made my day! Thank you so much, I really appreciate that!
  12. Melkeskinke
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    my game keeps crashing everytime i launch it. help
    1. TheMercsAssassin
      TheMercsAssassin
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      Did you take a look at the crash fixes section?
    2. Melkeskinke
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      never mind. i fixed it . I put the files in the wrong folder

      thanks for responding so quick anyways :P
    3. TheMercsAssassin
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      Glad you got it working now :)
  13. altokitty
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    How do you go about editing ReShade configs in NMS? Was looking to further customize some effects, but I can't even navigate the menu since NMS locks the cursor to the center. Thanks.
    1. TheMercsAssassin
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      Through blood, sweat, and much patience. Cause you gotta use the arrow keys to navigate up and down the menu. Spacebar to get into the section of the menu you want to be in. Spacebar again to select the value you want to tweak. Left and right arrow keys to adjust the value. Tab to do manual edits on a selected valued (only it would open the game pause screen while simultaneously putting you into manual edits for the box below what you actually wanted to adjust, so then always press shift+tab to get back into the box you wanted to make the change in). Alt gets you back out of the section of the menu you're in so you can navigate to the other sections again.

      The real answer is that you get yourself ready for the most painstaking, annoying ReShade preset you could ever imagine making. Lol. You could do manual edits in the .ini file, and then hit "reload" on the reshade menu to get the changes to show up. Tried that for a long while until I found out about the arrow keys.

      Good luck!
    2. altokitty
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      Oof. Yeah, I knew about all the keyboard controls, was just hoping I didn't have to resort to them because let's be fair: nothing beats the good ol' mouse at navigating anything. Thanks once again my man.
    3. TheMercsAssassin
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      Yea it's a real slog being stuck with the arrow keys and such for to edit reshade. Btw, you may want to see my response to Aximilius, as if you are experiencing the mouse being stuck thing, you may also be experiencing a second issue if the reshade trying to apply the effects twice.
  14. Aximilius
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    I have it downloaded but when I open the ReShade menu, the mouse cursor is bound to the middle of the screen while the in-game cursor moves around. Know how to fix?
    1. TheMercsAssassin
      TheMercsAssassin
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      Hey I know how frustrating this is as this happened to me too and I had to make the preset with it being stuck. Unfortunately if this happens for someone with this game, there is no known fix. But please see my response to Atlokitty for a guide on how to navigate the reshade menu.

      Also, you may need to go into the reshade preset .ini file and delete all by the effects listed on the line "Techniques=" each time before launching the game, because if you don't, the reshade basically tries to apply all the effects twice and they can't be cut off.

      Hope this helps.
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