No Man's Sky
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Created by

William Machado Cardoso

Uploaded by

williamfoxrpg

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18 comments

  1. Cyron43
    Cyron43
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    I can confirm this mod is still needed even with 1.63. Hello Games claimed they have fixed it but that's not true. They also say that about several other bugs which they allegedly fixed, like deleted bases are still in the teleporter list and the mining machines also still produce the wrong outcome.
    However your mod needs to be updated. The geobay for the new Pilgrim exocraft disappears from the build menu as well as any pilgrim geobay that's already placed.
    1. Argentar
      Argentar
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      Yup, I confirm this.

      Even without any mods, container #1 still can't be placed if once removed with 1.63.
      Gladly we are able to use this mod to place container, but then we have to remove the mod.
  2. sydney666
    sydney666
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    I have 1.57 and without this mod container still doesn't work on my freighter.

    I get the message "limited to 1 per base" and I don't have a "1" on the freighter but I have one back at my planetary base...

    Any ideas why this is?
    1. williamfoxrpg
      williamfoxrpg
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      Hello, I checked the last update variables again and everything is correct.
      Do you use another mod in the game?
      Some mods may have maintained old files, which continue with the incorrect values.
      If you use some mod, check if your description includes the change of the METADATA\REALITY\TABLES\BASEBUILDINGTABLE.MBIN files, if this happened and the mod did not receive an upadete, this may be the error.
  3. Sollux
    Sollux
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    Have same problem 1.57 does not appear to have fixed this
    Found it , its a conflict with the old version of brighter base lights , upgrading to version 1.2 resolved the conflict and container 1 works now
  4. williamfoxrpg
    williamfoxrpg
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    Good news, the problem has been fixed in update 1.57
    Thank you for your support.
  5. Kkatman
    Kkatman
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    • 12 kudos
    I'm trying to get this to work. Is it compatible with the latest update? Do I need the nmf file, or just the pak? Does this require that I have not already build a Container 1?
    1. williamfoxrpg
      williamfoxrpg
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      Yes, it is compatible with the current version.
      Only pak already solves.
      Can be used after you have created the container.

      Do you use another mode that changes the METADATA\REALITY\TABLES\BASEBUILDINGTABLE.MBIN file?
      If you use, incompatibility may occur.
    2. Kkatman
      Kkatman
      • supporter
      • 12 kudos
      Ah, that would be the problem.

      It would be nice if you would add that in the description so people will be able to tell beforehand if this mod will conflict with others that they have installed.
    3. williamfoxrpg
      williamfoxrpg
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      Sorry man, but it was already in the description from the first day.
  6. passivepixels
    passivepixels
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    Great job, works as advertised.
  7. bellerophon77
    bellerophon77
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    Just downloaded it and it says the archive is corrupted, same with NMM
    1. Ragethreat
      Ragethreat
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      Same :(
    2. Onihikage
      Onihikage
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      7-zip opened it just fine for me.
    3. HMarcBower
      HMarcBower
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      I just went through this with another mod. I don't know why people still use rar, but they must have changed how they compress. Upgrade to newest 7-zip and it should work fine. :)
    4. Imperator Gowron
      Imperator Gowron
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      • 5 kudos
      just update winrar and it should also work or use 7zip
    5. williamfoxrpg
      williamfoxrpg
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      Now it has a RAR and a ZIP version, I hope the unpacking problems are over :D
  8. Imperator Gowron
    Imperator Gowron
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    About time,this got fixed :)

    Thx mate