No Man's Sky
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Lex

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Lexman6

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11 comments

  1. MagicOne18
    MagicOne18
    • member
    • 2 kudos
    Please update this mod and the merged version to the latest game version.
  2. Worsin
    Worsin
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    • 173 kudos
    This breaks newly created Exocraft. When they spawn the engine will show in the inventory that its full but in the UI it flashes as if its empty. This results in not being able to drive the Exocraft at all.

    I tested this completely by removing this mod and they work without it. I also tested this on all Exocraft and it is an issue with the Fusion Engine that they all use.

    I used the file ReducedLaunchCost_25_and_ReducedWarpCost_16 to test with.
    1. madborn
      madborn
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      • 0 kudos
      Same issue with exocraft!
    2. HanumanNovak
      HanumanNovak
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      • 2 kudos
      Same. Would be nice if it were fixed, I like this mod :)
  3. lotherius
    lotherius
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    • 0 kudos
    Using the combined 0/16 file released on 08/10 with 1.55 - and it's still taking 25% of my fuel every launch.
    1. OrcwardMoments
      OrcwardMoments
      • member
      • 2 kudos
      Same here with the 1.57 update. Using the combined mod - the reduced warp cost works but the reduced launch cost doesn't.
  4. Erikbam
    Erikbam
    • member
    • 0 kudos
    This is really really not required. Just add a couple of S-upgrades and each jump will only cost 3-10% per jump. Maybe good for early game at most.
    1. illefeel
      illefeel
      • supporter
      • 0 kudos
      this comment is really really not required. the point of mods is to choose how you want to play the game.
  5. Lexman6
    Lexman6
    • supporter
    • 15 kudos
    EDIT: I've uploaded a merged version that has both mods. Download it from optional files and pick a SINGLE pak from the list.

    This mod is currently not compatible with my other mod (Reduced Launch Cost). Currently looking at a way to merge them together nicely.
    1. ShadowTek
      ShadowTek
      • supporter
      • 14 kudos
      Cool! Just come to say that when I ran Mod conflict checker.

      EDIT: Thanks for the compatibility patch! Endorsed!
    2. vimesUK
      vimesUK
      • supporter
      • 0 kudos
      Just noted this combined mod, very nicely done :)