EDIT: Amazing what kind of tutorials you can find when you look into modding this game. Whole process is fairly straight forward and just required some edit testing in and out of game with certain things to make sure they worked the way I wanted them to. Totally encourage anyone to look into modding here as there's some fun to be had for sure and updating your own mods saves having to wait on others. Peace and love to all. :)
I had a look at comparing the files you modded here and the original files after they were all unpacked to see if I could mod them myself and maybe upload them here. Problem was I couldn't find any differences in the two files and therefore did not kn ow which values to change and by how much? Example, I looked in PLAYERGLOBALS.MBIN and extracted it to exml along with the file from your mod. I just could not find what values to change so I could recompile it and maybe make this mod work again. Any tips my friend? Sorta at the point now where this mod is essential to my enjoyment of this game hehe and would gladly help keeping it updated. I am a noob though and am scouring the net for info on No mans's sky modding etc.
It looks like the Week 2 Event update broke the Mobility portion of this mod today. Jetpack is slow to charge, burns out quick. Sentinels have also resumed their original timers. I have tried wiping mods and the shader cache to no avail, yet all other mods seem to work. What to do?
Thanks for all the QoL improvements! You updated the mod quite fast for the 1.58 patch. Just one thing: Pulse speed still occasionally throws me past my destination. I think it could use a bit more nerfing. That, or an alternate version with pulse speed closer to vanilla. Thanks again for putting your work here for us all to enjoy :)
Thanks so much! A question for anyone who can answer factually: What is it with the NMS vanilla flight model? Is Hello Games just astonishingly unskilled and/or ignorant about basic (space) flight mechanics, eg. six degrees of freedom, strafe, etc.? Or, is it a 'vision' thing coming from senior management?
Space flight mechanics are completely up to the game implementing it. Real "basic" space flight mechanics include: 1) continuing forward at the same speed until you thrust backward and 2) turning has zero affect on the direction you're heading. So, yes, everyone makes it up as they go.
Thanks for the mod(s). Greatly appreciated. Use these among others to get a preferred play style.
A suggestion if/when you get time to work on another update for an additional setting - I tweaked my settings to allow a exocraft to move in water at a faster rate than how it currently is in vanilla. Made it easier to traverse water spots. Changed the water gravity/dampening settings.
Looks like the experimental patch went full release, breaking several aspects of this mod. I really hope you can find the time to update now that everyone is suffering the same issues. This mod so vastly improves the quality of gameplay that it's downright painful to play without it.
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A suggestion if/when you get time to work on another update for an additional setting - I tweaked my settings to allow a exocraft to move in water at a faster rate than how it currently is in vanilla. Made it easier to traverse water spots. Changed the water gravity/dampening settings.
Cheers ????
Kudos to you, my friend!